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Editing 40d:Embark

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{{av}}{{Quality|Fine}}
 
 
'''Embark''' is the moment at the very beginning of the game, before actual game play begins (but after [[World generation|generating a world]]), when you and your initial 7 dwarves:
 
'''Embark''' is the moment at the very beginning of the game, before actual game play begins (but after [[World generation|generating a world]]), when you and your initial 7 dwarves:
 
# Choose a site, possibly using the [[site finder|site {{k|f}}inder]].
 
# Choose a site, possibly using the [[site finder|site {{k|f}}inder]].
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# Arrive at the site with your wagon full of supplies.
 
# Arrive at the site with your wagon full of supplies.
  
"'''Embark options'''" can refer to any of the first three steps.
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"Embark options" can refer to any of the first three steps.
  
 
"Information at embark" can include:
 
"Information at embark" can include:
 
* Viewing your [[region]] on the World and Regional maps.
 
* Viewing your [[region]] on the World and Regional maps.
 
* Viewing your Local map to:
 
* Viewing your Local map to:
** Confirm the presence of important features, such as [[magma]] vents or [[river]]s.
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** Confirm the presence of important features, such as [[magma]] vents or [[rivers]].
 
** Note these features' locations.
 
** Note these features' locations.
 
* Using the {{k|tab}} and {{k|F1}}, {{k|F2}}, {{k|F3}}, etc. keys to view your:
 
* Using the {{k|tab}} and {{k|F1}}, {{k|F2}}, {{k|F3}}, etc. keys to view your:
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''(Need a quick list of Embark screen features, with links to full pages)''
 
''(Need a quick list of Embark screen features, with links to full pages)''
 
:* [[Fortress name|Name]] your Fortress (rather than accept a randomly generated name)
 
  
 
Example usages:
 
Example usages:
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** Activate military if desired.
 
** Activate military if desired.
 
** In that same screen ({{k|u}}nits), {{k|c}}enter on a specific units and set their preferences, especially [[labor]] designations.  (You can also {{k|v}}iew them from the map screen.)   
 
** In that same screen ({{k|u}}nits), {{k|c}}enter on a specific units and set their preferences, especially [[labor]] designations.  (You can also {{k|v}}iew them from the map screen.)   
*** Make sure at least one dwarf has the [[carpenter]] labor designated to break down the [[wagon (embark)|wagon]].
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*** Make sure at least one dwarf has the [[carpenter]] labor designated to break down the [[wagon]].
 
***Add any other unskilled labors you want active.
 
***Add any other unskilled labors you want active.
 
***If the environment is particularly dangerous, you may consider disabling the Hunting and/or Fishing labors at first to keep your dwarves from wandering too far afield.
 
***If the environment is particularly dangerous, you may consider disabling the Hunting and/or Fishing labors at first to keep your dwarves from wandering too far afield.
 
** You can also give them custom titles or nicknames if you like.
 
** You can also give them custom titles or nicknames if you like.
* Press {{k|q}} and mark the [[wagon (embark)|wagon]] for removal.
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* Press {{k|q}} and mark the [[wagon]] for removal.
 
* Press {{k|o}} for orders and options.  Toggle to suit your preferences.
 
* Press {{k|o}} for orders and options.  Toggle to suit your preferences.
 
** Consider {{k|r}}efuse orders
 
** Consider {{k|r}}efuse orders
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== See also ==
 
== See also ==
* [[World generation|World Generation]]
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* [[World Generation]]
 
* [[Location]]
 
* [[Location]]
 
* [[Starting build]]
 
* [[Starting build]]
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* [[Defense guide]]
 
* [[Defense guide]]
  
{{Category|Interface}}
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[[Category:Guides]]
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[[Category:Interface]]

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