v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d:Eerie glowing pit

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 7: Line 7:
 
   
 
   
  
A '''glowing pit''' is a small impassable [[chasm]] found in the center of [[adamantine]] deposits deep in the earth. There is at most ''one'' glowing pit per Local [[Embark]] map tile (that is, any game map, even 16x16, cannot have more than one), appearing only within Mountain biomes, and can be located by searching for 'other features' in the [[site finder]]. They are surrounded by mysterious rooms, and are dangerous enough to lead to the destruction of even a well-prepared fortress.
+
A '''glowing pit''' is a small impassable [[chasm]] found in the center of [[adamantine]] deposits deep in the earth. There is at most one glowing pit per Local [[Embark]] map (that is, any game map, even 16x16, will have, at most, one), and can be located by searching for 'other features' in the [[site finder]]. They are surrounded by mysterious rooms, and are dangerous enough to lead to the destruction of even a well-prepared fortress.
 +
 
  
 
If you dig deep enough in the right place, perhaps following that vein of glorious [[adamantine]], you might break into a peculiar chamber with strange glowing pits at the bottom.  The veins of adamantine radiate straight outward from the pit, and can be used to triangulate its position - it is much safer to have a disposable miner trapped in a walled space look for it on purpose than to risk running into it by accident.
 
If you dig deep enough in the right place, perhaps following that vein of glorious [[adamantine]], you might break into a peculiar chamber with strange glowing pits at the bottom.  The veins of adamantine radiate straight outward from the pit, and can be used to triangulate its position - it is much safer to have a disposable miner trapped in a walled space look for it on purpose than to risk running into it by accident.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: