v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d:Eerie glowing pit

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 23: Line 23:
 
Of course, you'll have to deal with the inhabitants first...  
 
Of course, you'll have to deal with the inhabitants first...  
  
The squares actually labeled "glowing pit" work like a chasm for draining water and magma, and can be floored and provided with a lever-controlled hatch to the underworld if you please.  The "glowing pit" designation and # symbol radiate upward from the bottommost level of the mine - if a hatch is placed on a square there, the open squares on levels above it will become "open space" whenever it is closed.  Caged dwarves dumped into the glowing pit generate a "--- died in a cage" message, and caged goblins pass without comment.  So far no demons have risen up to encourage further sacrifices or escorting flying trade caravans, but hope springs eternal (except for the dumped creatures, that is).
+
The squares actually labeled "glowing pit" work like a chasm for draining water and magma, and can be floored and provided with a lever-controlled hatch to the underworld if you please.  The "glowing pit" designation and # symbol radiate upward from the bottommost level of the mine - if a hatch is placed on a square there, the open squares on levels above it will become "open space" whenever it is closed.  Caged dwarfs dumped into the glowing pit generate a "--- died in a cage" message, and caged goblins pass without comment.  So far no demons have risen up to encourage further sacrifices or escorting flying trade caravans, but hope springs eternal (except for the dumped creatures, that is).
  
 
There can be a few levels of "glowing pit" which are only open space without rooms, engravings, occupants, or any adamantine on the levels below the lowest chamber with engravings and cages.  This means that miners on the lowest two levels (at least) can break directly into the pit without having the faintest idea that adamantine is present beforehand.
 
There can be a few levels of "glowing pit" which are only open space without rooms, engravings, occupants, or any adamantine on the levels below the lowest chamber with engravings and cages.  This means that miners on the lowest two levels (at least) can break directly into the pit without having the faintest idea that adamantine is present beforehand.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: