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Difference between revisions of "40d:Dungeon master"

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(skills / labour confusion :))
(sorry for the multiple edits)
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The dungeon master also arrives with skills from both the metalsmith and ranger groups, this reflects how the presence of this noble allows training of exotic animals and production of electrum coins {{verify}}. These skills are:
 
The dungeon master also arrives with skills from both the metalsmith and ranger groups, this reflects how the presence of this noble allows training of exotic animals and production of electrum coins {{verify}}. These skills are:
 
*Animal trainer
 
*Animal trainer
*Animal carer
+
*Animal caretaker
 
*Furnace operator
 
*Furnace operator
 
*Metal crafter
 
*Metal crafter

Revision as of 08:23, 9 November 2007

The dungeon master is a noble and, like the expedition leader, is not a position that can be replaced by the player. S/he arrives as an immigrant and is not elected.[Verify]

The dungeon master also arrives with skills from both the metalsmith and ranger groups, this reflects how the presence of this noble allows training of exotic animals and production of electrum coins [Verify]. These skills are:

  • Animal trainer
  • Animal caretaker
  • Furnace operator
  • Metal crafter


Requires:

  • Office
  • Quarters
  • Dining Room
  • Burial Chamber
  • 1 Chests
  • 1 Cabinet
  • 1 Weapon Rack
  • 1 Armor Stand


Dungeonmaster.png