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Editing 40d:Door

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To remove an item from a doorway designate a [[Activity_zone#Garbage_Dump|garbage dump]] (preferably nearby) and then loo{{k|k}} at the item and mark it for {{k|d}}umping. A dwarf with the [[refuse]] hauling labor enabled will come along and shift it.
 
To remove an item from a doorway designate a [[Activity_zone#Garbage_Dump|garbage dump]] (preferably nearby) and then loo{{k|k}} at the item and mark it for {{k|d}}umping. A dwarf with the [[refuse]] hauling labor enabled will come along and shift it.
  
Note that if a [[thief]] (specifically, a creature capable of picking locks) passes through a door, the door will be marked as "taken by invaders" - you will need one of your dwarves to walk through it before you can lock it again. The easiest way to do this is station a military squad so that it passes through the door.
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Note that if an invader passes through an open door the door will be marked as taken by invaders - you will need one of your dwarves to walk through it before you can mark it tightly closed again. The easiest way to do this is station a military squad so that it passes through the door.
  
 
If you don't want to designate the item for dumping (or can't, if it's owned by an individual dwarf) you can clear the area by dismantling the door and rebuilding it. Dwarves always clear the area when they build things. Select the door with {{k|q}} and then press {{k|x}} to order the door dismantled. Reconstruct the door in the same way as building a new one.
 
If you don't want to designate the item for dumping (or can't, if it's owned by an individual dwarf) you can clear the area by dismantling the door and rebuilding it. Dwarves always clear the area when they build things. Select the door with {{k|q}} and then press {{k|x}} to order the door dismantled. Reconstruct the door in the same way as building a new one.

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