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Editing 40d:Dog

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{{av}}
 
{{av}}
  
A [[Dwarf|dwarf's]] best friend, '''dogs''' are the only [[animal]]s that can be [[kennel|trained]] to assist your [[dwarves]] in [[combat]] or hunting as either war dogs or hunting dogs. Like all tame [[animal]]s they can serve as an [[butchering|emergency food supply]] and provide you with [[bone]]s, [[leather]], and [[skull]]s. Note that dogs are the most point-efficient source of [[meat]] and [[fat]] available from the embark screen.
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A {{L|Dwarf|dwarf's}} best friend, '''dogs''' are the only {{L|animal}}s that can be {{L|kennel|trained}} to assist your {{L|dwarves}} in {{L|combat}} or hunting as either war dogs or hunting dogs. Like all tame {{L|animal}}s they can serve as an {{L|butchering|emergency food supply}} and provide you with {{L|bone}}s, {{L|leather}}, and {{L|skull}}s. Note that dogs are the most point-efficient source of {{L|meat}} and {{L|fat}} available from the embark screen.
  
 
== Using dogs ==
 
== Using dogs ==
  
* Dogs left to their own devices will wander around, spending most of their time in [[Meeting hall|meeting areas]], and will attack any [[invader|hostiles]] they see.
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* Dogs left to their own devices will wander around, spending most of their time in {{L|Meeting hall|meeting areas}}, and will attack any {{L|invader|hostiles}} they see.
* As with any friendly creature, dogs can spot ambushers and thieves. You can assign dogs to [[cage]]s or [[restraint]]s to act as guard dogs.
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* As with any friendly creature, dogs can spot ambushers and thieves. You can assign dogs to {{L|cage}}s or {{L|restraint}}s to act as guard dogs.
 
** Guard dogs work particularly well when placed behind a hall of traps or other siege-breaking devices.  The traps will prevent aggressive invaders from harming the dogs, while the dogs prevent thieves from sneaking past the traps into the base.  (Ideally, the dogs should be out of view of the trap corridor to prevent injury from ranged weapons.)
 
** Guard dogs work particularly well when placed behind a hall of traps or other siege-breaking devices.  The traps will prevent aggressive invaders from harming the dogs, while the dogs prevent thieves from sneaking past the traps into the base.  (Ideally, the dogs should be out of view of the trap corridor to prevent injury from ranged weapons.)
* You can [[Assign animal|assign]] a war dog or hunting dog to a dwarf via his dogs menu ({{K|v}}, select dwarf, {{K|p}}, {{K|e}}) to help him in combat. It will follow the dwarf like a [[pet]].  
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* You can {{L|Assign animal|assign}} a war dog or hunting dog to a dwarf via his dogs menu ({{K|v}}, select dwarf, {{K|p}}, {{K|e}}) to help him in combat. It will follow the dwarf like a {{L|pet}}.  
** Note: Once a dog is assigned to a dwarf it can not be unassigned nor placed in a [[cage]]. However, a dog may still be butchered or, if wounded, caught in a [[cage trap]].
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** Note: Once a dog is assigned to a dwarf it can not be unassigned nor placed in a {{L|cage}}. However, a dog may still be butchered or, if wounded, caught in a {{L|cage trap}}.
 
**A work-around for this is, when you train the dog, to use the dwarf you want the dog to be assigned to. Unassigned war dogs and hunting dogs follow the dwarf who trained them, while still allowing them to be caged.
 
**A work-around for this is, when you train the dog, to use the dwarf you want the dog to be assigned to. Unassigned war dogs and hunting dogs follow the dwarf who trained them, while still allowing them to be caged.
** It is impossible to assign war dogs to [[champion|champions]], as their {{K|p}}references menu is blocked with the message "This Champion need not work."
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** It is impossible to assign war dogs to {{L|champion|champions}}, as their {{K|p}}references menu is blocked with the message "This Champion need not work."
  
War and hunting dogs are trained at the [[kennel]].
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War and hunting dogs are trained at the {{L|kennel}}.
  
 
== Hunting Dogs ==
 
== Hunting Dogs ==
  
[[Main:Toady One|Toady One]]: ''"A hunting animal will target the creature its owner is targeting if the owner is hunting, and it will be sneaking without a movement penalty if it is reasonably close to its hunting owner. A hunting animal notices creatures from farther away, although this isn't exactly effective if it decides to target what its owner is targeting. It all needs a bit of work, but that is true of hunting in general."''
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[[Toady One]]: ''"A hunting animal will target the creature its owner is targeting if the owner is hunting, and it will be sneaking without a movement penalty if it is reasonably close to its hunting owner. A hunting animal notices creatures from farther away, although this isn't exactly effective if it decides to target what its owner is targeting. It all needs a bit of work, but that is true of hunting in general."''
  
 
== War Dogs ==
 
== War Dogs ==

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