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Difference between revisions of "40d:Damage"

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|Gore
 
|Gore
 
|Heavy Bleeding and Pain(?)
 
|Heavy Bleeding and Pain(?)
|[[whip]]
+
|[[whip]], [[Scourge]]
 
|-
 
|-
 
|Burn
 
|Burn

Revision as of 13:54, 7 January 2008

Weapons and traps do one of four types of damage, the type of damage influences what type of critical hits it can inflict. Damage is reduced by the targets armor and toughness.

Type Criticals Weapons and Traps
Slash Sever Limbs axe, sword, dagger, giant axe blade, serrated disc
Pierce Organ damage pike (weapon), pick, spear, bolt, arrow, enormous corkscrew, menacing spike, spiked ball
Bludgeon Break bones war hammer, mace, unloaded crossbow or bow or blowgun, maul, flail, morningstar, fist
Gore Heavy Bleeding and Pain(?) whip, Scourge
Burn Extreme Pain Special Creature Tokens(Attack)
Heat Ignition of target Special Creature Tokens(Attack)
Cold Freezing/Frostbite Special Creature Tokens(Attack)