v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d:Crossbow

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 31: Line 31:
 
Metal bolts are created at the [[metalsmith's forge]] and require the [[weaponsmith]] labor enabled.  Wood and bone bolts are created at the [[craftsdwarf's workshop]] and require [[woodcrafting]] and [[bone carving]] labors, respectively. Higher levels of [[skill]] will tend to produce higher [[quality]] bolts.  The [[material]] and quality{{verify}} of the bolts (not the crossbow) affects the amount of [[Weapon#Material damage modifiers|damage]] done.
 
Metal bolts are created at the [[metalsmith's forge]] and require the [[weaponsmith]] labor enabled.  Wood and bone bolts are created at the [[craftsdwarf's workshop]] and require [[woodcrafting]] and [[bone carving]] labors, respectively. Higher levels of [[skill]] will tend to produce higher [[quality]] bolts.  The [[material]] and quality{{verify}} of the bolts (not the crossbow) affects the amount of [[Weapon#Material damage modifiers|damage]] done.
  
If you [[decorate]] a stack of bolts, the same decoration will be applied to every bolt in the stack simultaneously.  In older versions this allowed to generate stacks of huge value - value of decoration was multiplied by amount of bolts in the stack. This has been fixed now and decorated bolts are no longer that valuable.
+
If you [[decorate]] a stack of bolts, the same decoration will be applied to every bolt in the stack simultaneously.  In other words, decorating a stack of 10 bolts will produce 10 times as much wealth as decorating a single sword, even though it takes the same amount of material.  This can be considered as an [[exploit]] because doing so increases the value of a fortress by a ridiculous amount.
  
 
In [[adventure mode]], bolts can also be thrown for about the same results as firing them, except that it uses the [[thrower]] skill and doesn't destroy the bolts if you happen to miss.
 
In [[adventure mode]], bolts can also be thrown for about the same results as firing them, except that it uses the [[thrower]] skill and doesn't destroy the bolts if you happen to miss.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)