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Editing 40d:Crossbow
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− | + | '''Crossbows''' are the only ranged [[weapon]] that [[dwarves]] can carry. This article also covers '''bolts''', '''quivers''', '''bows''', and '''arrows''' for completeness' sake. | |
− | '' | ||
− | + | ==Crossbow usage== | |
+ | Once you tell a dwarf to use a crossbow he will pick it up if he has either the [[ambusher|hunting]] [[skill]] enabled or if he is in the [[military]]. He will then pick up a [[#quiver|quiver]] and [[#bolts|bolts]], preferring [[metal]] bolts if available. A dwarf can carry one stack of bolts in his hands, and one in his quiver. | ||
− | + | When in range dwarves use crossbows to fire [[#Bolts|bolts]]. If they are engaged in melee they will use the crossbow as a club, using their [[hammerdwarf]] skill. | |
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− | + | ==Crossbow skill== | |
+ | Interestingly, when a dwarf levels up his crossbow skill both his civilian ([[ambusher]]) and military ([[marksdwarf]]) skills go up at the same rate{{verify}}. This means that an accomplished marksdwarf will be equally good at hunting animals, despite having never done it before. | ||
− | + | Increasing skill requires a successful hit upon a target, with "live targets" granting more experience than an [[archery target]]{{verify}}. Higher skill affects accuracy and rate of fire. An archery range is only used by military dwarves that are off duty, and they will only use wood or bone bolts during practice. | |
==Construction and quality== | ==Construction and quality== | ||
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The [[quality]] of a crossbow is added to the [[marksdwarf]]/[[ambusher]] and [[hammerdwarf]] skills. The [[material]] used in construction of a crossbow does not affect the damage done when firing, but does affect the damage done when it is used as a melee weapon. | The [[quality]] of a crossbow is added to the [[marksdwarf]]/[[ambusher]] and [[hammerdwarf]] skills. The [[material]] used in construction of a crossbow does not affect the damage done when firing, but does affect the damage done when it is used as a melee weapon. | ||
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==Related information== | ==Related information== | ||
− | === | + | ===Bolts=== |
− | + | '''Bolts''' are used by crossbows and [[Weapon_trap#Weapon_Trap|crossbow traps]]. Making bolts from [[wood]] or [[metal]] gives a stack of 25 whilst making them from [[bone]] gives a stack of 5*number of [[bones]]. | |
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− | '''Bolts''' are used by crossbows and [[Weapon_trap#Weapon_Trap|crossbow traps]]. Making bolts from [[wood]] or [[metal]] gives a | ||
− | Metal bolts are created at the [[metalsmith's forge]] and require | + | Metal bolts are created at the [[metalsmith's forge]] and require [[weaponsmith]] skill. Wood and bone bolts are created at the [[craftsdwarf's workshop]] and require [[woodcrafting]] and [[bone carving]] skills, respectively. The material and quality{{verify}} of the bolts affects the amount of [[Weapon#Material damage modifiers|damage]] done. |
− | If you | + | If you decorate a stack of bolts, the same decoration will be applied to every bolt in the stack simultaneously. In other words, decorating a stack of 10 bolts will produce 10 times as much wealth as decorating a single sword, even though it takes the same amount of material. This can be considered as an [[exploit]] because doing so increases the value of a fortress by a ridiculous amount. |
− | In [[adventure mode]], bolts can also be thrown for about the same results as firing them, except that it uses the [[thrower]] skill | + | In [[adventure mode]], bolts can also be thrown for about the same results as firing them, except that it uses the [[thrower]] skill. |
===Quiver=== | ===Quiver=== | ||
A '''Quiver''' is an item used to store [[bolt]]s or [[arrow]]s. It is worn on the body, like a [[backpack]]. | A '''Quiver''' is an item used to store [[bolt]]s or [[arrow]]s. It is worn on the body, like a [[backpack]]. | ||
− | Quivers are made of [[leather]] at a [[ | + | Quivers are made of [[leather]] at a [[leatherworks]]. Dwarves equipped with a crossbow will automatically wear quivers if they are available, and carry a stack of bolts in it. This allows a dwarf to carry one extra stack of bolts, typically [[bone]] or [[wood]] training bolts in the hand, and [[metal]] ones in the quiver. |
Invaders, merchants, and migrants often have [[silk]] and [[cloth]] quivers, even though you can't make them yourself. | Invaders, merchants, and migrants often have [[silk]] and [[cloth]] quivers, even though you can't make them yourself. | ||
− | In adventure mode, a quiver can hold any number of arrows and bolts. | + | In adventure mode, a quiver can hold any number of arrows and bolts. |
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+ | ===Bow=== | ||
+ | A '''bow''' is exactly the same as a crossbow, except that is uses [[arrow]]s instead of [[bolt]]s and that [[Dwarf|Dwarves]] cannot use bows. If you have a large number of bows for some reason the only use for them is as trade goods or to fill [[weapon trap]]s. | ||
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+ | When firing arrows it uses the [[bowman]] skill. When attacking with melee, it uses the [[swordsman]] skill, although it's a bludgeoning attack. | ||
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+ | ===Arrows=== | ||
+ | An '''arrow''' is just like a bolt but for bows. [[Dwarves]] can't handle bows, so they don't need arrows. But in [[adventure mode]], [[humans]] and [[elves]] can use bows, so they will need arrows if they choose to use one. | ||
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+ | Arrows can also be thrown in adventure mode for about the same results, except that it uses the [[thrower]] skill. | ||
==See also== | ==See also== | ||
+ | *[[Ambusher]] | ||
*[[Marksdwarf]] | *[[Marksdwarf]] | ||
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*[[Archery target]] | *[[Archery target]] | ||
*[[Bowyer]] | *[[Bowyer]] | ||
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− | + | [[Category:Weapons]] |