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Editing 40d:Clutter

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== Benefits ==
 
== Benefits ==
  
There is one upside to clutter, depending on your viewpoint and playstyle. As a workshop's production is slowed, so is their consumption of raw materials and their output if there is little demand. If there is sudden spike of demand, workshop gets uncluttered easily and can work at full speed. Benefits of this is that tasks can be left in repeat more with no supervision and will not produce much unwanted extras or consume more resources than needed.
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There is one upside to clutter, depending on your viewpoint and playstyle. As a workshop's production is slowed, so is their consumption of raw materials and their output if there is little demand. If there is sudden spike of demand, workshop gets uncluttered easily and can work at full speed. Benefits of this is that tasks can be left in repeat more with no supervision and will not produce much unwanted extras or consume more resources than needed.
  
A [[still]], for example, can eventually get to the speed where dwarves consume booze at same speed as the cluttered workshops produce it.
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[[Still]], for example, can eventually get to speed where dwarves consume booze at same speed as cluttered workshops produces it.
  
[[Wood furnace]]s similarly will eventually be brought to a point where they produce fuel at same speed as other workshops consume it.
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[[Wood furnace]]s similarly can be made to produce fuel at same speed as other workshops consume it.
 
 
The advantage/drawback with this is that [[stockpile]]s may no longer be used (effectively, anyway), as the products are being drawn directly from the workshop.
 
  
 
{{Workshops}}
 
{{Workshops}}
 
{{Category|Workshops}}
 
{{Category|Workshops}}

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