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Editing 40d:Channel

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Designating a channel on the level underneath an existing channel is the way to dig deep pits or [[well]] shafts.  Designating an adjacent up/down staircase is the easiest way to give access to the [[miner]] who will dig the shaft.
 
Designating a channel on the level underneath an existing channel is the way to dig deep pits or [[well]] shafts.  Designating an adjacent up/down staircase is the easiest way to give access to the [[miner]] who will dig the shaft.
  
To swiftly channel out large areas multiple Z-levels deep, the fastest way is to designate it level by level as ramps from top to down. After it finished you'll need to remove leftover ramps at the bottom with '''remove stairs/ramps''' designation. You may consider leaving a single column of stairs leading back to the surface, removing it the once you're done, to aid miner access; in any case, this method requires that you give your miners a way out of the bottom level once they've finished.
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To swiftly channel out large areas multiple Z-levels deep, the fastest way is to designate the entire area as up/down staircases (except for the bottom, which should be up staircases). After the staircases are dug out, designate the entire top Z-level for channeling, and repeat for subsequent levels once the upper ones are completely emptied.  Once all areas are channeled, designate the bottom level for Remove Up Stairs. You may consider leaving a single column of stairs leading back to the surface, removing it the same way once you're done, to aid miner access; in any case, this method requires that you give your miners a way out of the bottom level once they've finished.
  
 
If the area you wish to channel is many Z-levels deep, it can be more efficient to build a [[construction]] shaped like the hole you would like to create on top of a support at the highest level. If the [[support]] is linked to a [[lever]], and the lever is pulled, the constructions will fall through every floor until hitting solid material. Be sure to keep dwarves and valuable items clear of the falling debris.
 
If the area you wish to channel is many Z-levels deep, it can be more efficient to build a [[construction]] shaped like the hole you would like to create on top of a support at the highest level. If the [[support]] is linked to a [[lever]], and the lever is pulled, the constructions will fall through every floor until hitting solid material. Be sure to keep dwarves and valuable items clear of the falling debris.

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