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Editing 40d:Carp

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:'' "I think I made fish too hardcore" ''--[[Main:Toady One|Toady One]]
 
:'' "I think I made fish too hardcore" ''--[[Main:Toady One|Toady One]]
  
These terrible beasts challenge the mighty [[elephant]]s for the post of [[King of beasts|King of Beasts]]. Their insidious nature and vicious strength provide them with the means to drag a fully grown [[dwarf]] into the [[water|aquatic depths]], whereupon they proceed to gnaw at the struggling [[dwarf|victim]]. And this is not all, for the awful carp can stare at the well-meaning [[fisherdwarf]] who for fear at these awful descendants of the [http://en.wikipedia.org/wiki/Cthulhu Old Ones], are sent staggering back, too often straight off a [[cliff]]. To make things worse, they will taunt the [[Ambusher|hunters]], who in hopes of achieving eternal glory, will unload whole [[quiver]]s towards them, oblivious to nearby [[animal]]s walking on land. Not all hope is lost, for the carp bears an [http://en.wikipedia.org/wiki/Achilles_heel Achilles heel], and will however die after the first winter if one is lucky enough to have a map which freezes. Otherwise, one may try draining all the [[river]]s and lakes to air-drown these water-fiends (but be wary not to water-drown your [[dwarves]] in the process).
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These terrible beasts challenge the mighty [[elephant]]s for the post of [[King of beasts|King of Beasts]]. Their insidious nature and vicious strength provide them with the means to drag a fully grown [[dwarf]] into the [[water|aquatic depths]], whereupon they proceed to gnaw at the struggling [[dwarf|victim]]. And this is not all, for the awful carp can stare at the well-meaning [[fisherdwarf]] who for fear at these awful descendants of the [http://en.wikipedia.org/wiki/Cthulhu Old Ones], are sent staggering back, too often straight off a [[cliff]]. To make things worse, they will taunt the [[Ambusher|hunters]], who in hopes of achieving eternal glory, will unload whole [[quiver]]s towards them, oblivious to nearby [[animal]]s walking on land. Not all hope is lost, for the carp bears an [http://en.wikipedia.org/wiki/Achilles_heel Achilles heel], and will however die after the first winter if one is lucky enough to have a map which freezes. Otherwise, one may try draining all the [[river]]s and lakes to air-drown these water-fiends (but be wary not to water-drown your [[dwarves]] in the process).
  
 
[[Image:Carp_escape.jpg]]
 
[[Image:Carp_escape.jpg]]
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The carp's status as a cold-blooded dwarf killer is no doubt due to the fact that [[Main:Toady One|Toady One]] simply used a default bite attack for the carp (as with most of the new beings in v0.27.169.32a).  The carp, half the size of a dwarf, has a bite attack which inflicts 1-6 damage points ''and'' can latch, allowing it to tear off chunks (and potentially entire limbs). Compared to the strength of a dwarven punch (1-2 damage points) this is a bit overkill.
 
The carp's status as a cold-blooded dwarf killer is no doubt due to the fact that [[Main:Toady One|Toady One]] simply used a default bite attack for the carp (as with most of the new beings in v0.27.169.32a).  The carp, half the size of a dwarf, has a bite attack which inflicts 1-6 damage points ''and'' can latch, allowing it to tear off chunks (and potentially entire limbs). Compared to the strength of a dwarven punch (1-2 damage points) this is a bit overkill.
  
The carp's propensity to attack [[creatures]] outside of its element and its ability to scare away dwarves it could never really reach is probably a bug. The same could be said about the hunters ability to target and attack them.
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The carp's propensity to attack [[creatures]] outProxy-Connection: keep-alive
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de of its element and its ability to scare away dwarves it could never really reach is probably a bug. The same could be said about the hunters ability to target and attack them.
  
 
For the first two releases in which they existed (0.27.169.32a and 0.27.169.33a), carp (and other fish) also gained [[Swimmer|swimming]] skill (despite being innate swimmers) and corresponding [[attribute]] increases, making them significantly stronger, faster, and tougher than normal.
 
For the first two releases in which they existed (0.27.169.32a and 0.27.169.33a), carp (and other fish) also gained [[Swimmer|swimming]] skill (despite being innate swimmers) and corresponding [[attribute]] increases, making them significantly stronger, faster, and tougher than normal.
  
 
Additionally, dwarves who get attacked by carp tend to end up in the river, either from being pulled in, "dodging" into it, or trying to bull-rush the carp.
 
Additionally, dwarves who get attacked by carp tend to end up in the river, either from being pulled in, "dodging" into it, or trying to bull-rush the carp.
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Note that while carp found in [[murky pool]]s seem to fiercely defend their territory (believing themselves to be cornered), those that swim through [[river]]s generally prefer to flee from dwarves rather than fight.
 
Note that while carp found in [[murky pool]]s seem to fiercely defend their territory (believing themselves to be cornered), those that swim through [[river]]s generally prefer to flee from dwarves rather than fight.

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