v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d:Calendar

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{quality|Masterwork|03:26 27 December 2011 (UTC)}}{{av}}
+
{{quality|Masterwork|08:00, 22 May 2010 (UTC)}}{{av}}
The dwarven '''calendar''' is used to display dates, and is visible in the upper right corner of the [[Status]] Screen ({{key|z}}). One year has 336 days and consists of twelve month in four seasons, with three months per season. Every month has 28 days. The months are named after kinds of [[stone]]s, [[ore]], [[gem]]s and [[wood]]. New Year's Day and the first day of spring both fall on the 1st of Granite. New Year's Eve and the last day of winter both fall on the 28th of Obsidian.
+
The dwarven '''calendar''' is used to display dates, and is visible in the upper right corner of the {{L|Status}} Screen ({{key|z}}). One year has 336 days and consists of twelve month in four seasons, with three months per season. Every month has 28 days. The months are named after kinds of {{L|stone}}s, {{L|ore}}, {{L|gem}}s and {{L|wood}}. New Year's Day and the first day of spring both fall on the 1st of Granite. New Year's Eve and the last day of winter both fall on the 28th of Obsidian.
  
The game's first playable year begins whenever the world stops generating, due to certain parameters you or the game has set up. By default, the world will stop generating when a percentage of megabeasts are dead, typically at year 200 when using "Create New World Now".
+
The game's first playable year begins whenever the world stops generating, due to certain parameters you or the game has set up. By default, the world will stop genning when a percentage of megabeasts are dead, currently resulting in the starting years being in the low 200s to mid 300s on average.  
  
 
== Months and seasons ==
 
== Months and seasons ==
Line 9: Line 9:
 
|-
 
|-
 
| style="padding: 0.2em; background: #8f8" | {{tile|•|grey|#8f8}}
 
| style="padding: 0.2em; background: #8f8" | {{tile|•|grey|#8f8}}
! style="padding: 0.2em; background: #cfc; width: 10em; text-align: left" | [[Granite]]
+
! style="padding: 0.2em; background: #cfc; width: 10em; text-align: left" | {{L|Granite}}
 
| style="padding: 0.2em; background: #cfc; font-size: 80%; vertical-align: middle; text-align: right" | Early-
 
| style="padding: 0.2em; background: #cfc; font-size: 80%; vertical-align: middle; text-align: right" | Early-
 
| style="padding: 0.2em; background: #cfc" rowspan="3" | Spring
 
| style="padding: 0.2em; background: #cfc" rowspan="3" | Spring
 
|-
 
|-
 
| style="padding: 0.2em; background: #8f8" | {{tile|•|grey|#8f8}}
 
| style="padding: 0.2em; background: #8f8" | {{tile|•|grey|#8f8}}
! style="padding: 0.2em; background: #cfc; width: 10em; text-align: left" | [[Slate]]
+
! style="padding: 0.2em; background: #cfc; width: 10em; text-align: left" | {{L|Slate}}
 
| style="padding: 0.2em; background: #cfc; font-size: 80%; vertical-align: middle; text-align: right" | Mid-
 
| style="padding: 0.2em; background: #cfc; font-size: 80%; vertical-align: middle; text-align: right" | Mid-
 
|-
 
|-
 
|-
 
|-
 
| style="padding: 0.2em; background: #8f8" | {{tile|•|grey|#8f8}}
 
| style="padding: 0.2em; background: #8f8" | {{tile|•|grey|#8f8}}
! style="padding: 0.2em; background: #cfc; width: 10em; text-align: left" | [[Felsite]]
+
! style="padding: 0.2em; background: #cfc; width: 10em; text-align: left" | {{L|Felsite}}
 
| style="padding: 0.2em; background: #cfc; font-size: 80%; vertical-align: middle; text-align: right" | Late-
 
| style="padding: 0.2em; background: #cfc; font-size: 80%; vertical-align: middle; text-align: right" | Late-
 
|-
 
|-
 
| style="padding: 0.2em; background: #ff8" | {{tile|*|#800|#ff8}}
 
| style="padding: 0.2em; background: #ff8" | {{tile|*|#800|#ff8}}
! style="padding: 0.2em; background: #ffc; width: 10em; text-align: left" | [[Hematite]]
+
! style="padding: 0.2em; background: #ffc; width: 10em; text-align: left" | {{L|Hematite}}
 
| style="padding: 0.2em; background: #ffc; font-size: 80%; vertical-align: middle; text-align: right" | Early-
 
| style="padding: 0.2em; background: #ffc; font-size: 80%; vertical-align: middle; text-align: right" | Early-
 
| style="padding: 0.2em; background: #ffc" rowspan="3" | Summer
 
| style="padding: 0.2em; background: #ffc" rowspan="3" | Summer
 
|-
 
|-
 
| style="padding: 0.2em; background: #ff8" | {{tile|*|green|#ff8}}
 
| style="padding: 0.2em; background: #ff8" | {{tile|*|green|#ff8}}
! style="padding: 0.2em; background: #ffc; width: 10em; text-align: left" | [[Malachite]]
+
! style="padding: 0.2em; background: #ffc; width: 10em; text-align: left" | {{L|Malachite}}
 
| style="padding: 0.2em; background: #ffc; font-size: 80%; vertical-align: middle; text-align: right" | Mid-
 
| style="padding: 0.2em; background: #ffc; font-size: 80%; vertical-align: middle; text-align: right" | Mid-
 
|-
 
|-
 
| style="padding: 0.2em; background: #ff8" | {{tile|*|grey|#ff8}}
 
| style="padding: 0.2em; background: #ff8" | {{tile|*|grey|#ff8}}
! style="padding: 0.2em; background: #ffc; width: 10em; text-align: left" | [[Galena]]
+
! style="padding: 0.2em; background: #ffc; width: 10em; text-align: left" | {{L|Galena}}
 
| style="padding: 0.2em; background: #ffc; font-size: 80%; vertical-align: middle; text-align: right" | Late-
 
| style="padding: 0.2em; background: #ffc; font-size: 80%; vertical-align: middle; text-align: right" | Late-
 
|-
 
|-
 
| style="padding: 0.2em; background: #f88" | {{tile|•|white|#f88}}
 
| style="padding: 0.2em; background: #f88" | {{tile|•|white|#f88}}
! style="padding: 0.2em; background: #fcc; width: 10em; text-align: left" | [[Limestone]]
+
! style="padding: 0.2em; background: #fcc; width: 10em; text-align: left" | {{L|Limestone}}
 
| style="padding: 0.2em; background: #fcc; font-size: 80%; vertical-align: middle; text-align: right" | Early-
 
| style="padding: 0.2em; background: #fcc; font-size: 80%; vertical-align: middle; text-align: right" | Early-
 
| style="padding: 0.2em; background: #fcc" rowspan="3" | Autumn
 
| style="padding: 0.2em; background: #fcc" rowspan="3" | Autumn
 
|-
 
|-
 
| style="padding: 0.2em; background: #f88" | {{tile|•|grey|#f88}}
 
| style="padding: 0.2em; background: #f88" | {{tile|•|grey|#f88}}
! style="padding: 0.2em; background: #fcc; width: 10em; text-align: left" | [[Sandstone]]
+
! style="padding: 0.2em; background: #fcc; width: 10em; text-align: left" | {{L|Sandstone}}
 
| style="padding: 0.2em; background: #fcc; font-size: 80%; vertical-align: middle; text-align: right" | Mid-
 
| style="padding: 0.2em; background: #fcc; font-size: 80%; vertical-align: middle; text-align: right" | Mid-
 
|-
 
|-
 
| style="padding: 0.2em; background: #f88" | {{tile|▬|#770|#f88}}
 
| style="padding: 0.2em; background: #f88" | {{tile|▬|#770|#f88}}
! style="padding: 0.2em; background: #fcc; width: 10em; text-align: left" | [[wood|Timber]]
+
! style="padding: 0.2em; background: #fcc; width: 10em; text-align: left" | {{L|wood|Timber}}
 
| style="padding: 0.2em; background: #fcc; font-size: 80%; vertical-align: middle; text-align: right" | Late-
 
| style="padding: 0.2em; background: #fcc; font-size: 80%; vertical-align: middle; text-align: right" | Late-
 
|-
 
|-
 
| style="padding: 0.2em; background: #88f" | {{tile|♦|white|#88f}}
 
| style="padding: 0.2em; background: #88f" | {{tile|♦|white|#88f}}
! style="padding: 0.2em; background: #ccf; width: 10em; text-align: left" | [[Moonstone]]
+
! style="padding: 0.2em; background: #ccf; width: 10em; text-align: left" | {{L|Moonstone}}
 
| style="padding: 0.2em; background: #ccf; font-size: 80%; vertical-align: middle; text-align: right" | Early-
 
| style="padding: 0.2em; background: #ccf; font-size: 80%; vertical-align: middle; text-align: right" | Early-
 
| style="padding: 0.2em; background: #ccf" rowspan="3" | Winter
 
| style="padding: 0.2em; background: #ccf" rowspan="3" | Winter
 
|-
 
|-
 
| style="padding: 0.2em; background: #88f" | {{tile|♦|white|#88f}}
 
| style="padding: 0.2em; background: #88f" | {{tile|♦|white|#88f}}
! style="padding: 0.2em; background: #ccf; width: 10em; text-align: left" | [[Opal]]
+
! style="padding: 0.2em; background: #ccf; width: 10em; text-align: left" | {{L|Opal}}
 
| style="padding: 0.2em; background: #ccf; font-size: 80%; vertical-align: middle; text-align: right" | Mid-
 
| style="padding: 0.2em; background: #ccf; font-size: 80%; vertical-align: middle; text-align: right" | Mid-
 
|-
 
|-
 
| style="padding: 0.2em; background: #88f" | {{tile|•|#444|#88f}}
 
| style="padding: 0.2em; background: #88f" | {{tile|•|#444|#88f}}
! style="padding: 0.2em; background: #ccf; width: 10em; text-align: left" | [[Obsidian]]
+
! style="padding: 0.2em; background: #ccf; width: 10em; text-align: left" | {{L|Obsidian}}
 
| style="padding: 0.2em; background: #ccf; font-size: 80%; vertical-align: middle; text-align: right" | Late-
 
| style="padding: 0.2em; background: #ccf; font-size: 80%; vertical-align: middle; text-align: right" | Late-
 
|}
 
|}
Line 64: Line 64:
 
== Ages ==
 
== Ages ==
  
Ages are determined by the states of the world during world generation. Some of the known things that influence the ages are: number of [[megabeast]]s alive and dominant [[civilization]]s. It is possible for the Age of Myth to transition into the Age of Legends and then fall ''back'' into the Age of Myth, resulting in "The Second Age of Myth".
+
Ages are determined by the states of the world during world generation. Some of the known things that influence the ages are: number of {{L|megabeast}}s alive and dominant {{L|civilization}}s.<br />
  
=== Known Ages ===
+
List of known 'Ages', explanation and their (possible) triggers, the ''italic'' are in-game descriptions:<br />
Below is a list of 'Ages' that may occur, an explanation and their triggers, and their in-game descriptions. [[World_generation#World_Size|World size]] may affect how long an age lasts. Because the age is dependent on variables such as number of megabeasts, number of civilized creatures, etc., smaller worlds will tend to change ages more frequently. Conversely, larger worlds tend to be more age-stable.
+
-'''Age of Myth'''<br />
 +
-'''Age of Legends'''<br />
 +
-'''Age of Heroes'''<br />
 +
Those three are most common. Almost every world starts from Age of Myth, goes through Age of Legends and ends with Age of Heroes. Those three are influenced by percentage of alive megabeasts and semimegabeasts. After passing certain (unknown yet) % value, Age of Myth turns to Age of Legends, and Age of Legends turns into Age of Heroes.<br />
 +
Killing Megabeasts that visit you in Fortress Mode is known to trigger change of Age. When there are very few Megabeasts/Demons left, breaking into {{L|glowing pits|a very bad place}} can also trigger an Age change.<br />
 +
''The Age of Myth was a time when living gods and mighty beasts still held sway.''<br />
 +
''The Age of Legends was a time when powers of the world were fading.''<br />
 +
''The Age of Heroes was a time when the last of the powers fought their final battles.''<br />
  
==== Great Powers in Control ====
+
-'''Age of (Megabeast's/Demon's name/title)'''<br />
If there are more than 3 significant powers (historical figures with the [POWER] or [MEGABEAST] [[creature token]]s) in a world when it begins, then it will progress through the ages of Myth, Legends, and Heroes. If there are 3 or less, then it will progress through the various Ages of Powers.
+
Occurs mostly in pocket worlds, where there's one Megabeast/Demon with relative large kill list.<br />
 +
''The Age of Flarrgh was a time when the dragon Flarrgh was the only great power in the world.''<br />
  
;The Age of Myth
+
-'''Age of (Megabeast/Demon) and (Megabeast/Demon)''', eg: "'''The Age of Titan and Dragon'''" or "'''The Age of Two Demons'''"<br />
: The number of living powers and megabeasts is at least 2/3 of what it was when the world began.
+
Same as above, but with two notable Megabeasts/Demons.<br />
:: ''The Age of Myth was a time when living gods and mighty beasts still held sway.''
+
''The Age of Dragon and Demon was a time when the dragon Flarrgh and the demon Blarrgh were the only great powers in the world.''<br />
;The Age of Legends
 
: The number of living powers and megabeasts is at least 1/3 of what it was when the world began.
 
:: ''The Age of Legends was a time when the powers of the world were fading.''
 
;The Age of Heroes
 
: The number of living powers and megabeasts is greater than zero.
 
:: ''The Age of Heroes was a time when the last of the powers fought their final battles.''
 
  
 +
-'''Age of Three Powers'''<br />
 +
Even better than above, three notable Megabeasts/Demons.<br />
 +
''The Age of Three Powers was a time when the dragon Flarrgh, the demon Blarrgh and the titan Glarrgh were the only great powers in the world.''<br />
  
 +
-'''Age of (Race name)''', eg: "'''The Age of Dwarves'''"<br />
 +
One race becomes dominant in the world, or it's the only race left in the world.<br />
 +
''The Age of Dwarves was a time when dwarves ruled the world.''<br />
  
;The Age of Three Powers
+
-'''The Golden Age'''<br />
: Exactly three powers are alive in the world. If a world starts with 3 powers and manages to progress beyond that, it will proceed to the Age of Myth.
+
Civilizations are expanding, and there are no wars and other things for them to worry about.<br />
:: ''The Age of Three Powers was a time when the dragon Flarrgh, the demon Blarrgh and the titan Glarrgh were the only great powers in the world.''
+
''The Golden Age was a time when various civilized races peopled the world.''<br />
;The Age of (Race) and (Race)
 
;The Age of Two (Race)s
 
: Exactly two powers are alive in the world.
 
:: ''The Age of Dragon and Demon was a time when the dragon Flarrgh and the demon Blarrgh were the only great powers in the world.''
 
:: ''The Age of Two Dragons was a time when the dragon Flarrgh and the dragon Blarrgh were the only great powers in the world.''
 
;The Age of (Name)
 
;The Age of the (Race)
 
;The (Racial) Age
 
: Exactly one power is alive in the world. The name style is selected randomly.
 
:: ''The Age of the Hydra was a time when the hydra Flarrgh was the only great power in the world.''
 
:: ''The Age of Flarrgh was a time when the titan Flarrgh was the only great power in the world.''
 
:: ''The Draconic Age was a time when the dragon Flarrgh was the only great power in the world.''
 
  
==== No Great Powers ====
+
-'''Age of Fairy Tales'''<br />
Once there are no powers left in the world, the ages will proceed as follows.
+
Toady One' quote from 2008 devlog:<br />
 +
<blockquote>
 +
"I finally saw a world arrive at the Age of Fairy Tales, which happens if mundane creatures (ie humans) make up at least 90% of the world's civilized population with the requirement that there are still a few fantasy creatures lurking around. In this case, it was a kobold cave that their scouts never found. I guess all of the fairy tales were about people having their crap stolen."
 +
</blockquote>
 +
''The Age of Fairy Tales was a time when fantastic creatures were few and far between, and some even doubted their existence.''<br />
  
;The Age of (Race)
+
-'''Age of Twilight'''<br />
:Less than 50% of all civilized creatures are [[Creature token|mundane]] (i.e. Human, when using unmodded raws), and the majority are of one race.
+
There are no wars and other worries, but civilizations are too weak to expand or are crumbling apart.<br />
:: ''The Age of Dwarves was a time when dwarves ruled the world.''
+
''The Twilight Age was a time when fantastic creatures no longer lived in great numbers.''
;The Golden Age
 
:Less than 50% of all civilized creatures are mundane, but there is no single majority.
 
:: ''The Golden Age was a time when various civilized races peopled the world.''
 
;The Twilight Age
 
:Between 50% and 90% of all civilized creatures are mundane.
 
:: ''The Twilight Age was a time when fantastic creatures no longer lived in great numbers.''
 
;The Age of Fairy Tales
 
:Over 90% of all civilized creatures are mundane, but some non-mundane ones still remain. Toady One quote from 2008 devlog: <blockquote>"I finally saw a world arrive at the Age of Fairy Tales, which happens if mundane creatures (ie humans) make up at least 90% of the world's civilized population with the requirement that there are still a few fantasy creatures lurking around. In this case, it was a kobold cave that their scouts never found. I guess all of the fairy tales were about people having their crap stolen."</blockquote>
 
:: ''The Age of Fairy Tales was a time when fantastic creatures were few and far between, and some even doubted their existence.''
 
;The Age of Civilization
 
:All civilized creatures are mundane, and all semi-megabeasts have been vanquished.
 
:: ''The Age of Civilization was a time when fantastic creatures were but mere stories told by travelers.''
 
;The Age of Death
 
:All civilized creatures are dead, and the world has passed through at least one Age of Twilight, Age of Fairy Tales, Age of (Race), Golden Age, or Age of Civilization.
 
:: ''The Age of Death was a time after civilization had crumbled completely.''
 
;The Age of Emptiness
 
:All civilized creatures are dead, but the world never progressed beyond the Ages of Myth, Legends, Heroes, or Powers.
 
:: ''The Age of Emptiness was a time when no civilized peoples existed in the world.''
 
:: ''The Age of Emptiness was a time when only simple creatures inhabited the world.''
 
  
A world that ends generation in the Age of Death or the Age of Emptiness will only allow games to be started in [[Legends|Legends mode]] or [[Adventurer mode]].
+
-'''Age of Civilization'''<br />
 +
Seems to be triggered when the world is mostly occupied by civilizations and there's no more fanciful creatures around.<br />
 +
''The Age of Civilization was a time when fantastic creatures were but mere stories told by travelers.''<br />
 +
 
 +
-'''Age of Death'''<br />
 +
The Age of Death is a time when there are ''no civilizations'' left alive. It is respected in Dwarf Mode, so no invaders, merchants, immigrants.<br />
 +
''The Age of Death was a time after civilization had crumbled completely.''<br />
 +
 
 +
-'''Age of Emptiness'''<br />
 +
The Age of Emptiness is a time when there are no civilized beings left alive.  This is a game state that can be achieved in adventure mode, because everything can be killed in adventure mode. However, the game does not register the ''civilizations themselves'' as being extinct, so the Age of Emptiness is not respected in dwarf mode; things will be re-populated.<br />
 +
''The Age of Emptiness was a time when no civilized peoples existed in the world.'<br />
 +
 
 +
Information taken from [http://www.bay12games.com/forum/index.php?topic=45820.0 this Bay12 forum thread]<br />
 +
Information about Age of Death/Emptiness taken from [http://www.bay12games.com/forum/index.php?topic=46033.0 this research thread]<br />
  
 
== Farming ==
 
== Farming ==
  
With the changing seasons come different [[weather]] conditions, depending on your [[climate]]. A typical [[temperate]] [[mountain]]side fort will have snow in spring and winter, with warm summers and colourful autumns. The seasons correspond to growing seasons from the [[farm plot]] {{k|q}} menu, which dictate what can be grown when during the year.  (See the [[List of crops]].)
+
With the changing seasons come different {{L|weather}} conditions, depending on your {{L|climate}}. A typical {{L|temperate}} {{L|mountain}}side fort will have snow in spring and winter, with warm summers and colourful autumns. The seasons correspond to growing seasons from the {{L|farm plot}} {{k|q}} menu, which dictate what can be grown when during the year.  (See the {{L|List of crops}}.)
  
 
== Trading ==
 
== Trading ==
Each season brings the possibility of [[trade]]rs from one race or another.
+
Each season brings the possibility of {{L|trade}}rs from one race or another.
  
The fussy <s>hippie tree lovers</s> [[elf|elves]] arrive in Spring with [[wood|wooden]] crafts and weapons, cages (often containing exotic [[animals]]), various [[crop|fruits and berries]], and [[rope reed]] cloth items.
+
The fussy <s>hippie tree lovers</s> {{L|elf|elves}} arrive in Spring with {{L|wood|wooden}} crafts and weapons, cages (often containing exotic {{L|animals}}), various {{L|crop|fruits and berries}}, and {{L|rope reed}} cloth items.
  
[[Human]]s come in Summer with their [[wagon]] bursting with supplies, eager for <s>junk</s> stone craft goods.
+
{{L|Human}}s come in Summer with their {{L|wagon}} bursting with supplies, eager for <s>junk</s> stone craft goods.
  
Dwarves come in Autumn and their departure is a foretelling of the cold winter to come. Ensuring the dwarves depart with a good profit will bring the best chance of <s>fresh cannon fodder</s> new migrants in the year ahead.
+
Dwarves come in Autumn and their departure is a fortelling of the cold winter to come. Ensuring the dwarves depart with a good profit will bring the best chance of <s>fresh cannon fodder</s> new migrants in the year ahead.
  
A [[goblin]] caravan may arrive during winter if your civilization is at peace with the goblins.  
+
A {{L|goblin}} caravan may arrive during winter if your civilization is at peace with the goblins.  
  
  
{{World}}
+
{{Category|World}}

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: