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Editing 40d:Cage

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{{quality|Exceptional|15:45, 29 April 2011 (UTC)}}{{av}}
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A '''cage''' is a holding device that can hold one or more creatures.  A [[cage]] containing more than one [[animal]] will be called a '''shared cage'''.  
A '''cage''' is a holding device that can hold one or more creatures.  A [[cage]] containing more than one [[:Category:Animals|animal]] will be called a '''shared cage'''.  
 
  
 
Both empty and occupied cages are stockpiled in an Animal [[stockpile]] - use the {{k|u}} key to toggle them on/off (lower right corner of that screen).
 
Both empty and occupied cages are stockpiled in an Animal [[stockpile]] - use the {{k|u}} key to toggle them on/off (lower right corner of that screen).
  
Cages can be made of [[wood]], [[metal]] or [[glass]] (called a '''terrarium'''), but not stone (without a [[strange mood|mood]]). Cages can hold an unlimited number of [[animals]] and captured [[vermin]] at once. Placing animals in a cage can reduce lag and [[traffic]] in your hallways.  A cage takes 1 [[wood]] log if made by a [[carpenter]] at a [[carpenter's workshop]], 3 [[bar]]s to build and uses the [[metalsmith]] [[skill|profession]] if made of [[metal]] by a [[metalsmith]] at a [[forge]], or 1 sand bag (or rough [[rock crystal]]) if made of glass.
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Cages can be made of [[wood]], [[metal]] or [[glass]] (called a '''terrarium'''), but not stone (without a [[mood]]). Cages can hold an unlimited number of [[animals]] and captured [[vermin]] at once. Placing animals in a cage can reduce lag and [[traffic]] in your hallways.  A cage takes 1 [[wood]] log if made by a [[carpenter]] at a [[carpenter's workshop]], 3 [[bars]] to build and uses the [[metalsmith]] [[profession]] if made of [[metal]] by a [[metalsmith]] at a [[forge]], or 1 sand bag (or rough [[rock crystal]]) if made of glass.
  
 
The cage can be used in a few ways:
 
The cage can be used in a few ways:
  
:* A [[Trap#Cage_Trap|cage trap]] needs a cage as one of its components.
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:* A [[Traps#Cage_Trap|cage trap]] needs a cage as one of its components.
:* As an animal restraining device, where you simply plant it and allocate any animals (except [[pet]]s) you want in it. Females that are caged '''will not''' get pregnant, but animals can bear children when caged.
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:* As animal restraining device, where you simply plant it and allocate any animals (except [[pet]]s) you want in it. Females that are caged '''will not''' get pregnant, but animals can bear children when caged.
 
::*This is also how you go about making a "'''zoo'''".
 
::*This is also how you go about making a "'''zoo'''".
 
::*A glass cage (Terrarium) can be designated an [[aquarium]] for holding captured [[fish]]. (see [[captured live fish]])
 
::*A glass cage (Terrarium) can be designated an [[aquarium]] for holding captured [[fish]]. (see [[captured live fish]])
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====Zoo====
 
====Zoo====
A [[cage]] can be defined as a {{K|r}}[[room|oom]], and is then commonly called a '''zoo'''.  (More than one cage can be so defined, but overlapping such [[room]]s reduces their value, so there is no need except for style points.)  [[Dwarves]] like to hang out at a room made from a built cage (without an owner) and will be comforted by any animals in the cage they like ("she was comforted by a wonderful creature in a cage recently"). They will also throw [[party|parties]] there. Take care not to cage animals inside which one of your dwarves finds disgusting!  
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A [[cage]] can be defined as a [[room|{{k|r}}oom]], and is then commonly called a '''zoo'''.  (More than one cage can be so defined, but overlapping such [[room]]s reduces their value, so there is no need except for style points.)  [[Dwarves]] like to hang out at a room made from a built cage (without an owner) and will be comforted by any animals in the cage they like ("she was comforted by a wonderful creature in a cage recently"). They will also throw [[party|parties]] there. Take care not to cage animals inside which one of your dwarves finds disgusting!  
  
 
The happy thought will also be triggered if no room is made from the cage.
 
The happy thought will also be triggered if no room is made from the cage.
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====Pit====
 
====Pit====
  
If you build a cage with a hostile or wild animal adjacent to an opening designated as a [[Activity zone#Pit.2FPond|pit]], you can throw the caged creature into that pit.  How deep the pit is, what is at the bottom, and what happens next is up to you...
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If you build a cage with a hostile or wild animal adjacent to an opening designated as a [[Zone#Pit.2FPond|pit]], you can throw the caged creature into that pit.  How deep the pit is, what is at the bottom, and what happens next is up to you...
  
 
==== Arena ====
 
==== Arena ====
  
If you link a [[lever]] to a (built) cage with trapped hostiles, you can release them by pulling the lever and let animals or your soldiers have fun with them. Make sure you have disarmed them first. The design of this "arena" is really up to you but a somewhat contained area or room is advisable. This is also a creative way to get rid of unwanted pets, if you can manage to trap them in the arena. Make sure your dwarves won't [[tantrum]] from unhappy thoughts! Dwarves attempting to move certain creatures between cages(goblin champion, colossus, skeletons, etc.) will merely result in freeing the creature.
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If you link a [[lever]] to a (built) cage with trapped hostiles, you can release them by pulling the lever and let animals or your soldiers have fun with them. Make sure you have disarmed them first. The design of this "arena" is really up to you but a somewhat contained area or room is advisable. This is also a creative way to get rid of unwanted pets, if you can manage to trap them in the arena. Make sure your dwarves won't [[tantrum]] from unhappy thoughts! Dwarves attempting to move certain creatures between cages(goblin champion, colossus, skeletons, etc) will merely result in freeing the creature.
  
One method is to have a room above a [[ramp]] (so the down-ramp is in the room). Build your occupied cages all about the room, station your soldiers near the ramp, and mark the ramp as a pit; then start chucking goblins into the pit. They get briefly stunned by the fall, so there's little risk so long as you don't try to pit too many at once (and be careful with the axelords, too). In the rare event that one of your peons cancels the pit-animal task, probably because they saw one of the recently pitted goblins, there's plenty of soldiers at the ready to clean up the mess. [http://www.bay12forums.com/smf/index.php?topic=19613.msg204684#msg204684 Idea adapted from a post by Derakon on the Bay 12 Forums]
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One method is to have a room above a [[ramp]] (so the down-ramp is in the room). Build your occupied cages all about the room, station your soldiers near the ramp, and mark the ramp as a pit; then start chucking goblins into the pit. They get briefly stunned by the fall, so there's little risk so long as you don't try to pit too many at once (and be careful with the axelords, too). In the rare event that one of your peons cancels the pit-animal task, probably because they saw one of the recently-pitted goblins, there's plenty of soldiers at the ready to clean up the mess. [[http://www.bay12games.com/forum/index.php?topic=19613.msg204684#msg204684 Idea adapted from a post by Derakon on the Bay 12 Forums]]
  
 
== Cage Trading Caveats ==
 
== Cage Trading Caveats ==
* [http://www.bay12games.com/dwarves/dev_bugs.html#Bug41 known bug 41] has reared its ugly head in that a cage marked for trading will almost always release the caged creature when it is picked up to be brought back to the depot. It is therefore, virtually impossible to trade caged animals as of this time. There is, however, one exception - if you have managed to acquire animals through, for example, an elven trading animal being knocked unconscious on a cage trap by invaders while carrying caged animals for trading, these will be put into a different cage when released and can be sold to merchants at will.
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* [http://www.bay12games.com/dwarves/dev_bugs.html#Bug41 known bug 41] has reared its ugly head in that a cage marked for trading will almost always release the caged creature when it is picked up to be brought back to the depot. It is therefore, virtually impossible to trade caged animals as of this time. {{version|0.28.181.40d}}  There is, however, one exception - if you have managed to acquire animals through, for example, an elven trading animal being knocked unconscious on a cage trap by invaders while carrying caged animals for trading, these will be put into a different cage when released and can be sold to merchants at will.
* Elves are known to be trading crippled animals. In some games, the animals that the elves bring will always have a number of red injuries, including limbs, internal organs, and nerve damage. It has been speculated that this may happen due to environmental damage for creatures outside of their habitat, but it has been spotted in the forums in native species as well.
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* Elves are known to be trading crippled animals. In some games, the animals that the elves bring will always have a number of red injuries, including limbs, internal organs, and nerve damage. It has been speculated that this may happen due to environmental damage for creatures outside of their habitat, but it has been spotted in the forums in native species as well. {{version|0.28.181.40d}}
  
  
 
{{Military FAQ}}
 
{{Military FAQ}}
 
{{buildings}}
 
{{buildings}}
{{Category|Rooms}}
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[[Category:Rooms]]

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