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Editing 40d:Broker skills

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==Broker Skills==
'''Broker skills''' are the "social interaction" skills used by the outpost [[broker]] to conduct [[trade|trades]]. They are:
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Broker skills are the ones used by the outpost broker to conduct trades. They are:
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* Comedian
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* Flatterer
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* Intimidator
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* Persuader
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* Negotiator
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* Judge of intent
  
:* '''Conversationalist'''
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They are gained by:
:* '''Comedian'''
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* Successful trades at the trade depot.
:* '''Flatterer'''
 
:* '''[[Intimidator]]'''
 
:* '''[[Broker skills#Judge of intent|Judge of intent]]'''
 
:* '''Liar'''
 
:* '''Negotiator'''
 
:* '''Persuader'''
 
 
 
These skills are gained by:
 
* Successful trades at the [[trade depot]]. Multiple experience gains from a single trade session are possible.
 
 
* Finalizing an export agreement.  
 
* Finalizing an export agreement.  
 
Some, but not all are also increased by:
 
* Attending [[Party|parties]].
 
* Meeting and talking with friends and other dwarves.
 
  
 
Notable ways through which they are '''not''' gained include:
 
Notable ways through which they are '''not''' gained include:
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* Liaison meeting steps that occur before the export agreement.  
 
* Liaison meeting steps that occur before the export agreement.  
  
==Restrictions on increasing experience==
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===Judge of intent===
All but Judge of Intent and Negotiator have requisite [[personality trait]]s, threshold values that must be met to allow a skill to be increased.
 
 
 
* '''Conversationalist''' - requires [[Personality trait|GREGARIOUSNESS]] > 40.
 
* '''Comedian''' - requires [[Personality trait|SELF_CONSCIOUSNESS]] < 76.
 
* '''Flatterer''' - requires [[Personality trait|STRAIGHTFORWARDNESS]] < 61.
 
* '''[[Intimidator]]''' - requires [[Personality trait|COOPERATIVE]] < 61.
 
* '''Liar''' - requires [[Personality trait|STRAIGHTFORWARDNESS]] < 41.*
 
* '''Persuader''' - requires [[Personality trait|ASSERTIVENESS]] > 40.
 
 
 
:''(* Note that the Liar and [[Consoler]] skill appear to be mutually exclusive skills.)''
 
 
 
It's possible to give a dwarf any of these skills at [[embark]], but they cannot later increase experience in them if they do not meet the [[personality trait]] requirements.
 
 
 
==Judge of intent==
 
This skill is improved by:
 
 
 
* Proposing an unsuccessful trade at the depot
 
* Meeting with a [[Liaison]]
 
 
 
At Novice or better skill, the trade dialog will include an extra line about the traders' mood. The messages are:
 
 
 
* "the merchant seems ecstatic with the trading"
 
* "the merchant seems happy with the trading",
 
* "the merchant is pleased with the trading",
 
* "is willing to trade" (neutral)
 
* "is rapidly losing patience"
 
* "is not having much more of this"
 
* "refuses to trade"
 
 
 
This information is important for two reasons: the better the mood of the merchants, the cheaper deal will be accepted.  Also, if the lowest level is ever reached, the traders will pack up and go home and you can't trade anymore with this caravan. However, once a broker has a couple levels of this, it seems to be 100% accurate, or nearly so.
 
 
 
Note: A Stunned dwarf loses the benefits of this skill.
 
 
 
  
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At Novice or better skill, the trade dialog will include an extra line about the traders' mood. So far I have only observed "the merchant seems happy with the trading" and "the merchant seems ecstatic with the trading" as successful deals are made.
  
'''See also:'''
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It is gained by:
:* [[Appraiser]]
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* Proposing an unsuccessful trade at the depot.
:* [[Personality trait]]
 
  
{{Skills}}
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[[Category:Skills]][[Category:Noble Skills]]
{{Category|Skills}}{{Category|Noble Skills}}
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[[Category:Trade]]
{{Category|Trade}}
 

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