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Editing 40d:Biome
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A '''biome''' is a biotic area with homogeneous features, characterized by distinctive [[plant]]s, [[creatures|animal species]] and [[climate]]. A biome will also contain only one set of stone layers, though these usually expand beyond a single biome. Your [[dwarves]] will find different resources depending on which biomes they select when starting a fort. | A '''biome''' is a biotic area with homogeneous features, characterized by distinctive [[plant]]s, [[creatures|animal species]] and [[climate]]. A biome will also contain only one set of stone layers, though these usually expand beyond a single biome. Your [[dwarves]] will find different resources depending on which biomes they select when starting a fort. | ||
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== Understanding Biomes == | == Understanding Biomes == | ||
+ | <small>we should have more details on what these "resources" actually are, or more examples?</small> | ||
− | Selecting different Biomes gives you some | + | Selecting different Biomes gives you some abiltiy to influence the difficulty of your game. A wide variety of biomes may give you access to several unique resources provided by each, like the ability to gather and plant certain crops and make the game easier and more interesting. Generally it is advantageous to plot your embark [[location]] at the convergence of multiple different biomes, the more the better (within reason) - which is made easier if you enlarge your starting embarkation area). |
+ | * ''Note: Making the starting plot larger will slow your game down considerably; likewise, a small embark area can dramatically increase framerate.{{version|0.28.181.40d}}'' | ||
− | + | By making use of several biomes you can provide more resources for your fort. Making sure one of your biomes contains either a [[broadleaf]] or [[conifer]] [[forest]] will provide you with an ample supply of [[tree]]s, even if the rest of your plot extends into badlands and [[desert]]. | |
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− | + | [[Surroundings]] are not directly linked to biomes (i.e. a [[glacier]] could be [[haunted]], [[wilderness]] or [[mirthful]]), but the more biomes you have, the more likely it is to have several alignments, if so desired. | |
− | + | If your plot contains only [[ocean]], [[lake]] or [[mountain]] biomes you will not be able to embark. The dwarves would have difficulty parking their [[wagon]] on water, while mountains are too barren and remote to reach. | |
− | + | The exact process is unknown, but no relation has been found between biomes and the stone layers that lie deep beneath them in the same area block. They do seem to be influenced by the first, top layer - a top layer of sand seems to cause drier biomes, where swamps rarely (if ever?) appear on sand, and (obviously) plants and trees do not grow on a top layer of stone. (More research is needed.) | |
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− | The exact process is unknown, but no relation has been found between biomes and the stone layers that lie deep beneath them in the same area block. | ||
== Available Biomes == | == Available Biomes == | ||
− | === | + | === Arctic === |
+ | *Arctic [[Ocean]] | ||
+ | *[[Badlands]] | ||
+ | *[[Glacier]] | ||
*[[Mountain]] | *[[Mountain]] | ||
− | *[[ | + | *[[Rocky wasteland]] |
+ | *[[Sand desert]] | ||
*[[Tundra]] | *[[Tundra]] | ||
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*[[Taiga]] | *[[Taiga]] | ||
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− | === | + | === Temperate === |
− | *[[Temperate]] [[Grassland]] | + | *[[Temperate]] [[Broadleaf forest]] |
+ | *Temperate [[Conifer forest]] | ||
+ | *Temperate [[Grassland]] | ||
+ | *Temperate [[Lake|Freshwater lake]] | ||
+ | *Temperate [[Marsh|Freshwater marsh]] | ||
+ | *Temperate [[Swamp|Freshwater swamp]] | ||
+ | *Temperate [[Ocean]] | ||
+ | *Temperate [[Marsh|Saltwater marsh]] | ||
+ | *Temperate [[Swamp|Saltwater swamp]] | ||
*Temperate [[Savanna]] | *Temperate [[Savanna]] | ||
*Temperate [[Shrubland]] | *Temperate [[Shrubland]] | ||
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− | === | + | === Tropical === |
− | * | + | *[[Tropical]] Dry [[Broadleaf forest]] |
− | * | + | *Tropical Wet [[Broadleaf forest]] |
− | * | + | *Tropical [[Conifer forest]] |
+ | *Tropical [[Marsh|Freshwater marsh]] | ||
+ | *Tropical [[Grassland]] | ||
+ | *Tropical [[Ocean]] | ||
+ | *Tropical [[Savanna]] | ||
+ | *Tropical [[Shrubland]] | ||
==Biomes at World Generation== | ==Biomes at World Generation== | ||
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|- | |- | ||
!33-49 | !33-49 | ||
− | |Rock Desert || | + | |Rock Desert ||Scrubland |
| rowspan=3 |Forest | | rowspan=3 |Forest | ||
|- | |- | ||
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*[[Climate]] | *[[Climate]] | ||
− | {{World | + | {{World}} |
− | + | [[Category:Biomes]] | |
+ | [[Category:World]] |