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Editing 40d:Biome
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− | + | A '''biome''' is a biotic area with homogeneous features, characterized by distinctive [[plant]]s, [[creatures|animal species]] and [[climate]]. Your [[dwarves]] will find different resources depending on which biomes they select when starting a fort. | |
− | A '''biome''' is a biotic area with homogeneous features, characterized by distinctive [[plant]]s, [[creatures|animal species]] and [[climate]] | ||
== Selecting a biome == | == Selecting a biome == | ||
− | Biomes are important when choosing a fortress location in order to understand your | + | Biomes are important when choosing a fortress location in order to understand your surroundings. Individual biomes, which form at least one tile of your plot, can be cycled with the {{Key|F#}}-keys; for example, an area with 3 biomes present can be cycled using {{Key|F1}}, {{Key|F2}} and {{Key|F3}}. The selected biome will be highlighted with flashing Xs on the Local Map, and the biome's information will be displayed on the right side of the screen. ''(See the [[Indecisive%27s_illustrated_fortress_mode_tutorial|illustrated guide]] for more detail).'' |
== Understanding Biomes == | == Understanding Biomes == | ||
− | + | we should have more details on what these "resources axctuaslly are, or more examples? | |
− | Generally it is advantageous to plot your embark [[location]] at the convergence of | + | Biomes allow you to modify the difficulty of your game. A wide variety of biomes may give you access to several unique resources provided by each, like different kinds of [[stone layers]], the ability to gather and plant certain crops and make the game easier and more interesting. Generally it is advantageous to plot your embark [[location]] at the convergence of 3 different biomes, 4 or more if possible - which is made easier if you enlarge your starting plot). |
− | * ''Note: Making the starting plot larger will slow your game down considerably; likewise, a small embark area can dramatically increase framerate.'' | + | * ''Note: Making the starting plot larger will slow your game down considerably; likewise, a small embark area can dramatically increase framerate.{{version|0.28.181.40d}}'' |
− | By making use of several biomes you can provide more resources for your fort. | + | By making use of several biomes you can provide more resources for your fort. Making sure one of your biomes contains either a [[broadleaf]] or [[conifer]] [[forest]] will provide you with an ample supply of [[tree]]s, even if the rest of your plot extends into badlands and [[desert]]. |
− | + | [[Surroundings]] are not directly linked to biomes (i.e. a [[glacier]] could be [[haunted]], [[wilderness]] or [[mirthful]]), but the more biomes you have, the likelier it is to have several alignments, if so desired. | |
− | If your plot contains only [[ocean]], [[lake]] or [[mountain]] biomes you will not be able to embark. The dwarves would have difficulty parking their [[ | + | If your plot contains only [[ocean]], [[lake]] or [[mountain]] biomes you will not be able to embark. The dwarves would have difficulty parking their [[wagon]] on water, while mountains are too barren and remote to reach. |
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== Available Biomes == | == Available Biomes == | ||
− | === | + | === Arid === |
+ | *Arctic [[Ocean]] | ||
+ | *[[Badlands]] | ||
+ | *[[Glacier]] | ||
*[[Mountain]] | *[[Mountain]] | ||
− | *[[ | + | *[[Rocky wasteland]] |
+ | *[[Sand desert]] | ||
*[[Tundra]] | *[[Tundra]] | ||
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*[[Taiga]] | *[[Taiga]] | ||
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− | === | + | === Temperate === |
− | *[[Temperate]] [[Grassland]] | + | *[[Temperate]] [[Broadleaf forest]] |
+ | *Temperate [[Conifer forest]] | ||
+ | *Temperate [[Grassland]] | ||
+ | *Temperate [[Lake|Freshwater lake]] | ||
+ | *Temperate [[Marsh|Freshwater marsh]] | ||
+ | *Temperate [[Swamp|Freshwater swamp]] | ||
+ | *Temperate [[Ocean]] | ||
+ | *Temperate [[Marsh|Saltwater marsh]] | ||
+ | *Temperate [[Swamp|Saltwater swamp]] | ||
*Temperate [[Savanna]] | *Temperate [[Savanna]] | ||
*Temperate [[Shrubland]] | *Temperate [[Shrubland]] | ||
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− | === | + | === Tropical === |
− | *[[ | + | *[[Tropical]] Dry [[Broadleaf forest]] |
− | + | *Tropical Wet [[Broadleaf forest]] | |
− | *[[ | + | *Tropical [[Conifer forest]] |
− | + | *Tropical [[Marsh|Freshwater marsh]] | |
− | + | *Tropical [[Grassland]] | |
− | *Tropical | + | *Tropical [[Ocean]] |
− | + | *Tropical [[Savanna]] | |
− | + | *Tropical [[Shrubland]] | |
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− | *[[ | ||
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− | *Tropical | ||
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− | *[[ | ||
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− | *Tropical | ||
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− | *[[ | ||
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==Biomes at World Generation== | ==Biomes at World Generation== | ||
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|Shrubland ||100-299 ||33-65 ||33-49 | |Shrubland ||100-299 ||33-65 ||33-49 | ||
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|Swamp ||100-299 ||66-100 ||0-32 | |Swamp ||100-299 ||66-100 ||0-32 | ||
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|High Mountain ||366-400 ||Any ||Any | |High Mountain ||366-400 ||Any ||Any | ||
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|} | |} | ||
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*[[Climate]] | *[[Climate]] | ||
− | {{World | + | {{World}} |
− | + | [[Category:Biomes]] | |
+ | [[Category:World]] |