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Editing 40d:Armorsmith

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== Training armorsmiths ==
 
== Training armorsmiths ==
  
To train an armorsmith to legendary (or legendary+5, better still), you must have him or her make hundreds of pieces of armor.  Use [[copper]] for this (or [[bronze]], if you have ample [[cassiterite]]): save your precious steel or iron for after the training is done (though you may opt to make a few steel suits early on for your soldiers to wear).   
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To train an armorsmith to legendary (or legendary+5, better still), you must have him or her make hundreds of pieces of armor.  Use [[copper]] for this (or [[bronze]], if you have ample [[cassiterite]]: save your precious steel or iron for after the training is done (though you may opt to make a few steel suits early on for your soldiers to wear).   
  
 
These hundreds of pieces of armor will rapidly [[clutter]] the forge, greatly slowing down the smithy's progress.  To keep up with a high-skill armorsmith, you must employ several full-time [[Hauling|haulers]] to clear out the shop: either item haulers, to drag the pieces to nearby armor [[stockpile]]s, or refuse haulers, to drag the items to a nearby [[dump]].  (Dumping, however, requires periodically redesignating the area over the forge ({{k|d}}-{{k|b}}-{{k|d}}) in order to mark its contents for dumping.)  Setting up several forges and having the smithy move from one to the next when they get cluttered works well in concert with multiple haulers.  You can also employ a spare metalsmith of any sort to keep destroying and rebuilding the forges to clear them out.
 
These hundreds of pieces of armor will rapidly [[clutter]] the forge, greatly slowing down the smithy's progress.  To keep up with a high-skill armorsmith, you must employ several full-time [[Hauling|haulers]] to clear out the shop: either item haulers, to drag the pieces to nearby armor [[stockpile]]s, or refuse haulers, to drag the items to a nearby [[dump]].  (Dumping, however, requires periodically redesignating the area over the forge ({{k|d}}-{{k|b}}-{{k|d}}) in order to mark its contents for dumping.)  Setting up several forges and having the smithy move from one to the next when they get cluttered works well in concert with multiple haulers.  You can also employ a spare metalsmith of any sort to keep destroying and rebuilding the forges to clear them out.
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In addition to training an armorsmith the hard way, you can try to boost your chances of getting a legendary armorsmith via a [[strange mood]] by having your peasants and other dwarves without "moodable" skills construct a single item of armor.  This will give them dabbling skill in armorsmithing, and will cause them to become legendary+1 armorsmiths should they have a fey or secretive mood (but not a possession).  A moody armorsmith will always create some form of [[artifact]] armor, often of incredible value.  (It is unclear what the armor multiplier is for  "[[Quality#Quality_grades|artifact quality]]" armor, but it is ''at least'' masterpiece, x2.0.
 
In addition to training an armorsmith the hard way, you can try to boost your chances of getting a legendary armorsmith via a [[strange mood]] by having your peasants and other dwarves without "moodable" skills construct a single item of armor.  This will give them dabbling skill in armorsmithing, and will cause them to become legendary+1 armorsmiths should they have a fey or secretive mood (but not a possession).  A moody armorsmith will always create some form of [[artifact]] armor, often of incredible value.  (It is unclear what the armor multiplier is for  "[[Quality#Quality_grades|artifact quality]]" armor, but it is ''at least'' masterpiece, x2.0.
 
== See also ==
 
 
* [[Armor piece]]
 
  
 
{{Skills}}
 
{{Skills}}

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