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40d:Armor token

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Revision as of 06:30, 12 November 2008 by Maximus (talk | contribs) (soft/hard)
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The tokens for all types of armor on all slots, including shields. Usage column gives information on where use of the token might be restricted to.

Tokens

Token Arguments Usage Description


ARMORLEVEL

omitted - clothing
1 - leather
2 - chain
3 - plate

All What category this item falls under. Lack of this tag makes this item clothes level.
BARRED All Can be crafted out of bone.
BLOCKCHANCE value item_shield Tag only present for shields. Affects the block chance of the shield.
BLOCKPOWER value

item_helm
item_gloves
item_shield
item_pants
item_shoes

How much damage the item blocks when that body part is struck.
CHAIN_METAL Unknown. Only present in leggings. Not a valid token for some armor slots.
COVERAGE value All Coverage influences how often contaminants get through clothes and temperature effects
HARD All Item does not wear when worn. Opposite of [SOFT]. No tag defaults to [HARD].
ITEM_<name1>:<name2>

Name 1 - ARMOR, HELM, SHOES, PANTS, GLOVES
Name 2 - Anything

All First name is required to define the item as wearable on that body part. The second can be anything you want to call it. [ITEM_ARMOR:ITEM_ARMOR_PLATEMAIL]
LAYER UNDER, OVER, ARMOR, COVER All How this item is layered.
LAYER_SIZE value All What the size of this item in question is, when it is put on. See Armor for more on item sizes and layering.
LAYER_PERMIT value All The maximum number of items allowed on that body slot. If the body slot's layer value is over this, no more of this item can be put on. See Armor for more on item sizes and layering.
LBSTEP value or MAX

item_armor
item_pants

How many steps down the armor protects. Torso armor has this at 1, most leg armor has this at MAX.
LEATHER All Item can be made from leather.
MAINBLOCK value item_armor Only used when defining chest slot armor. Affects the item's primary block value.
MATERIAL_SIZE value All How much material is needed to make the item. Most important with bars. The number of bars required to make the item is the value divided by three.
METAL All Item can be made with metal.
METAL_ARMOR_LEVELS Metal versions of this item count as one ARMORLEVEL higher. Only present in helms, caps, low boots, and high boots.
NAME singular:plural All What this item will be called ingame.
PREPLURAL <phrase> of All, used in item_armor only though. Changes the plural form of this item to "<phrase of> item". Primarily pertains to the stock screens. Example, "suits of" platemail, "suits of" chainmail, etc.
SCALED All Can be crafted from shell.
SECONDBLOCK value item_armor Tag only present for chest armors. Affects secondary block value, that is, the block value for parts protected only thanks to UB/LBSTEP rather than by being the main part(like the torso)
SHAPED All Unknown. May have something to do with being crafted from other materials, like gauntlets out of bone.
SOFT All Item can wear when worn. Opposite of [HARD].
UBSTEP value, MAX item_armor How many steps up away from upper body the armor protects. Only present on torso armor. Coats/shirts/cloaks have it at MAX; Plate/chain/leather armors and togas/dresses/robes have it at 1; Tunics/capes/vests have it at 0
UPSTEP value, MAX All Item protects body parts a step up from where it is. Example, bucklers with an upstep of one, protect the lower arm, but should also protect the upper arm. Unknown what MAX does. Chausses have an upstep of this value.
VALUE value All Value multiplier of the item. It will be multiplied by item quality and material.
WEIGHT value All How much the item weighs.