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Editing 40d:Armor piece

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There are several different separate pieces of armor that can each cover a different part of a dwarf's body and provide protection.  In Dwarf Fortress, armor (as so many things) is not a simple formula where a single, bigger number replaces a smaller one.  Different armor pieces work slightly differently to provide more or less protection in different way.  The exact piece, [[quality]], and [[material]] all factor in, at least - combat is not fully understood. However, overall, rest assured that, factoring in the known variables of quality and material, your intuition will generally be correct - pieces of chain armor are better than the equivalent pieces of leather armor, and plate pieces better than chain.
 
There are several different separate pieces of armor that can each cover a different part of a dwarf's body and provide protection.  In Dwarf Fortress, armor (as so many things) is not a simple formula where a single, bigger number replaces a smaller one.  Different armor pieces work slightly differently to provide more or less protection in different way.  The exact piece, [[quality]], and [[material]] all factor in, at least - combat is not fully understood. However, overall, rest assured that, factoring in the known variables of quality and material, your intuition will generally be correct - pieces of chain armor are better than the equivalent pieces of leather armor, and plate pieces better than chain.
  
Also, any [[soldier]] or [[hunter]] will have one of 4 levels of armor designated: clothing, '''leather armor''', '''chain''' (armor), or '''plate''' (armor).  There is usually not a 1:1 relationship between every piece of armor and an armor level - it can be very much a "mix and match" situation.  
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Also, any [[Main:soldier|soldier]] or [[Main:hunter|hunter]] will have one of 4 levels of armor designated: clothing, '''leather armor''', '''chain''' (armor), or '''plate''' (armor).  There is usually not a 1:1 relationship between every piece of armor and an armor level - it can be very much a "mix and match" situation.  
  
 
For a general discussion of how armor works and some of the game mechanics behind it, including charts on quality and material, see [[Armor]].  
 
For a general discussion of how armor works and some of the game mechanics behind it, including charts on quality and material, see [[Armor]].  

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