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Editing 40d:Armor

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{| border="1" cellpadding="5" cellspacing="0"
 
{| border="1" cellpadding="5" cellspacing="0"
!Body Part!!Clothing!!Weight!!Block!![[Cloth|Fiber]]/[[Silk]]!![[Leather]]!![[Bone]]!![[Shell]]!![[Metal]]!![[Wood]]!![[Size]]!![[Armor#Size, Permit, and layering armor|Permit]]!!Layer
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!Body Part!!Clothing!!Weight!!Block!![[Cloth|Fiber]]/[[Silk]]!![[Leather]]!![[Bone]]!![[Shell]]!![[Metal]]!![[Wood]]!![[Size]]!![[Armor#Size_and_Permit|Permit]]!!Layer
 
|-
 
|-
 
|rowspan="3"|Head||Cap||10||20||Clothes||Clothes|| || ||Leather|| ||10||15||Over
 
|rowspan="3"|Head||Cap||10||20||Clothes||Clothes|| || ||Leather|| ||10||15||Over
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More weight multipliers can be found in the [[raws]]; the weight multiplier of any given material is its [SOLID_DENSITY] divided by 1000.
 
More weight multipliers can be found in the [[raws]]; the weight multiplier of any given material is its [SOLID_DENSITY] divided by 1000.
  
===Size, Permit, and layering armor===
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===Size and Permit===
  
 
The '''Size''' and '''Permit''' values govern how much clothing or armor can be worn: for each body part, less than ''permit'' worth of ''size'' garments can be worn under the final garment.  (The last garment itself can go over the limit.)
 
The '''Size''' and '''Permit''' values govern how much clothing or armor can be worn: for each body part, less than ''permit'' worth of ''size'' garments can be worn under the final garment.  (The last garment itself can go over the limit.)
  
If a dwarf is not wearing too much mundane clothing (too many robes, etc), the following layering is usually possible:
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In [[adventurer mode]], the permit of each garment is checked at the time it is put on, which allows you to put on several cloaks (permit 150) on top of several layers of armor.  In [[fortress mode]], the lowest "permit" value for any given body part is used: for instance, if a dwarf is wearing a dress (permit 50) and a total of 50 or more ''size'' worth of clothing on the upper body, it cannot put any more clothing on the upper body.  (This explains why [[dungeon master]]s tend to wear several cloaks: they arrive at the fortress wearing only a cloak on the upper body (permit 150), and can put on a total of 10 of them, at 15 size each.)
 
 
:* Cap (metal or other) under a helmet
 
:* leather armor (torso piece) under chain armor (torso piece)
 
:* chain armor (torso piece) under plate armor (torso piece)
 
 
 
As mentioned above, the lighter armor must be put on first, and then the heavier assigned.  For some reason, leather armor will not be worn under plate armor.
 
 
 
Note also that socks do have a sizable armor value - wearing them under "armor" boots is recommended.
 
 
 
 
 
In '''[[adventurer mode]]''', the permit of each garment is checked at the time it is put on, which allows you to put on several cloaks (permit 150) on top of several layers of armor.  In [[fortress mode]], the lowest "permit" value for any given body part is used: for instance, if a dwarf is wearing a dress (permit 50) and a total of 50 or more ''size'' worth of clothing on the upper body, it cannot put any more clothing on the upper body.  (This explains why [[dungeon master]]s tend to wear several cloaks: they arrive at the fortress wearing only a cloak on the upper body (permit 150), and can put on a total of 10 of them, at 15 size each.)
 
  
 
=== Other Restrictions ===
 
=== Other Restrictions ===

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