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Difference between revisions of "40d:Aquifer"

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(→‎The Ice Method: preformated map examples)
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First level:
 
First level:
 
+
<pre>
 
CCGCC
 
CCGCC
 
 
CCGCC
 
CCGCC
 
 
CC>CC
 
CC>CC
 
 
CCCCC
 
CCCCC
 
 
CCCCC
 
CCCCC
 
+
</pre>
 
Intermidiate levels:
 
Intermidiate levels:
 
+
<pre>
 
CCCCC
 
CCCCC
 
 
CCCCC
 
CCCCC
 
 
CCxCC
 
CCxCC
 
 
CCCCC
 
CCCCC
 
 
CCCCC
 
CCCCC
 
+
</pre>
 
Aquifer level:
 
Aquifer level:
 
+
<pre>
I  I  I  I  I
+
IIIII
 
 
 
IWWWI
 
IWWWI
 
 
IWxWI
 
IWxWI
 
 
IWWWI
 
IWWWI
 
+
IIIII
I  I  I  I  I
+
</pre>
  
 
== Advantages of Aquifers ==
 
== Advantages of Aquifers ==
  
 
It's worth noting that the presence of an aquifer, while challenging, does offer some slight advantages.  Firstly, much of the area underground but above the aquifer will be sand, clay, or loam, all of which can be planted in without requiring any kind of irrigation or flooding, allowing farming to get under way quicker and more easily.  Additionally, the presence of water 3-4 z-levels below ground anywhere on the map makes placing wells a simpler task, as well as ensuring easy access to subterrainean water supplies.
 
It's worth noting that the presence of an aquifer, while challenging, does offer some slight advantages.  Firstly, much of the area underground but above the aquifer will be sand, clay, or loam, all of which can be planted in without requiring any kind of irrigation or flooding, allowing farming to get under way quicker and more easily.  Additionally, the presence of water 3-4 z-levels below ground anywhere on the map makes placing wells a simpler task, as well as ensuring easy access to subterrainean water supplies.

Revision as of 18:17, 1 November 2007

An aquifer is a subterrainean layer of water-bearing rock. Attempts to mine through them will result in the mined-out squares immediately filling with water, effectively halting excavation at or below their level. This, in conjunction with the fact that they are often located in areas rich in clay, loam, and sand, makes it difficult to find great quantities of stone in areas with aquifers, making for more challenging gameplay.


Dealing with Aquifers

The challenges presented by an aquifer may be circumvented in several ways. Firstly, much more of your equipment will likely be made from wood, especially early on, so it may help to be in a heavily forested area. Once you've established your fortress a bit, you will also be able to trade for stone and metals if you run short.

It is also worth noting that it is by no means impossible to find stone on these maps, it is simply much rarer. It may help to create exploratory shafts searching for pockets of stone. Be aware that mining along the level immediately above the aquifer will result in patches of 'damp stone,' which will flood if mined out; these squares will flash with water when designating mining areas.

Finally, it may also be possible to pump water out of an area flooded by an aquifer. (Experiments so far haven't been successful, but I may be doing it wrong, as I'm still figuring out how to work with pumps and power. -Abbalah) If the aquifer's z-level can be accessed via pumping or other means, it is often rich in porous stone.

The Ice Method

There is a simple method of getting past an aquifer You will need:

  • 8 lots of building material
  • 1 dwarf (with a skill related to the building materials, eg carpenter for wood mason for stone.)
  • 1 miner
  • 2 grates
  • a map which freezes during winter

steps:

  • 1.dig channels in a 5x5 square, but leave the middle square un-dug.
  • 2.build 2 grates so you can access the undug central square
  • 3.Dig stairs down a level ensuring you build
  • 4.Dig channels underneath all the other channels and build another down stair on the un-channeled pillar
  • 5.continue down in this way until you reach the water table
  • 6.wait for the water to freeze
  • 7.dig down the stair again the ice will prevent water from flooding the hole dig out the ice in a 3x3 area centered on the stairs, now build walls in the 8 squares bordering the stairs.
  • 8.you can now dig down another square to rock below the aquifier
  • 9.this system can be expanded to allow for a bigger stairwell.

diagram:

  • C=channel
  • G=grate
  • W=wall
  • x=up/down stairs
  • >=down stair
  • I=Ice/water

First level:

CCGCC
CCGCC
CC>CC
CCCCC
CCCCC

Intermidiate levels:

CCCCC
CCCCC
CCxCC
CCCCC
CCCCC

Aquifer level:

IIIII
IWWWI
IWxWI
IWWWI
IIIII

Advantages of Aquifers

It's worth noting that the presence of an aquifer, while challenging, does offer some slight advantages. Firstly, much of the area underground but above the aquifer will be sand, clay, or loam, all of which can be planted in without requiring any kind of irrigation or flooding, allowing farming to get under way quicker and more easily. Additionally, the presence of water 3-4 z-levels below ground anywhere on the map makes placing wells a simpler task, as well as ensuring easy access to subterrainean water supplies.