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Editing 40d:Adventurer mode

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Humans live in towns comprised of buildings and often a paved road.  Their villages are highly modular - the small 5x5 buildings are citizen houses and are marked with an "H" on the town auto-map.  Medium buildings are stores, marked with a symbol that indicates what they sell - weapons, armor, food, clothing, trinkets.  You typically start in the mead hall, which is marked with an "M" on the automap.  There are one or two apartment buildings which are two stories, with six rooms a story; they are also marked with an "H".  There can also be a large "T"emple and a "K"eep.  Temples tend to have two or three levels, and a pool of water, while "K"eeps are three or four floors high and are almost entirely empty (they will occasionally contain random smatterings of clothing though, if you're looking for things to sell.)
 
Humans live in towns comprised of buildings and often a paved road.  Their villages are highly modular - the small 5x5 buildings are citizen houses and are marked with an "H" on the town auto-map.  Medium buildings are stores, marked with a symbol that indicates what they sell - weapons, armor, food, clothing, trinkets.  You typically start in the mead hall, which is marked with an "M" on the automap.  There are one or two apartment buildings which are two stories, with six rooms a story; they are also marked with an "H".  There can also be a large "T"emple and a "K"eep.  Temples tend to have two or three levels, and a pool of water, while "K"eeps are three or four floors high and are almost entirely empty (they will occasionally contain random smatterings of clothing though, if you're looking for things to sell.)
  
Dwarves live underground.  Their entrances are large square pits with stairs around the perimeter, and a row of leading down into the fortress halls at the bottom.  The main halls are wide and have pillars near the walls, long and occasionally turn corners.  Different levels in the fortress are marked by a row of ramps with two pillars on the side (walk towards the side of the ramp that has the pillars) and, although the number of floors in a fortress can vary, they are usually little and only become deep if the lay of the land above is variable.  There are two-tile-wide hallways, empty 5x5 rooms, and scant Dwarves in these pre-fab fortresses.  It's obvious the computer is playing a completely different game than you are in [[Fortress Mode]]!
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Dwarves live underground.  Their entrances are large square pits with stairs around the perimeter, and a row of leading down into the fortress halls at the bottom.  The main halls are wide and have pillars near the walls, long and occasionally turn corners.  Different levels in the fortress are marked by a row of ramps with two pillars on the side (walk towards the side of the ramp that has the pillars) and, although the number of floors in a fortress can vary, they are usually little and only become deep if the lay of the land above is variable.  There are one-tile-wide hallways, empty rooms, and scant Dwarves in these pre-fab fortresses.  It's obvious the computer is playing a completely different game than you are in [[Fortress Mode]]!
  
 
Goblins live in [[obsidian]] towers, usually found built in twos, though they both don't necessarily have to be built up.  One could be a "tower," one could be an over-glorified "basement."  There is probably a temple nearby, completely similar to human temples.  Goblin towers have tight 1-wide hallways, spacious and empty rooms, and strange hall extensions that end in remote cross-like dead-ends.  Like dwarf fortresses, there is rarely anything in a Goblin tower asides from Goblins, and they have a strange tendency not to attack non-Goblin visitors.  They seem to have lots of children.
 
Goblins live in [[obsidian]] towers, usually found built in twos, though they both don't necessarily have to be built up.  One could be a "tower," one could be an over-glorified "basement."  There is probably a temple nearby, completely similar to human temples.  Goblin towers have tight 1-wide hallways, spacious and empty rooms, and strange hall extensions that end in remote cross-like dead-ends.  Like dwarf fortresses, there is rarely anything in a Goblin tower asides from Goblins, and they have a strange tendency not to attack non-Goblin visitors.  They seem to have lots of children.

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