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Editing 40d:Adventurer mode

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Another reason for someone to refuse to die protecting you is that you already have the maximum of 12 companions, and they will rebuff you by asking, "With a band so large, what share of the glory would I have?" But look at it this way, at least your total party size is 13 when you count yourself! Now that's lucky!
 
Another reason for someone to refuse to die protecting you is that you already have the maximum of 12 companions, and they will rebuff you by asking, "With a band so large, what share of the glory would I have?" But look at it this way, at least your total party size is 13 when you count yourself! Now that's lucky!
  
Another possibility is to ask your old, retired adventurers for help. They'll never say no unless your party is too big. They should be pretty capable since you trained them.  
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Another possibility is to asked your old, retired adventurers for help. They'll never say no unless your party is too big and they should be pretty capable since you trained them.  
  
You can ask the Prisoners of goblins to join you, and they will always say yes, regardless of the size of your party. Being nothing more than children, they have less fighting ability than drunks. However, if you have no moral reservations, they make excellent distractions for that particularly troublesome wolf pack that you come across on your travels. (Note: Elven prisoners will not attack any "normal" creatures or ones that do not attack them. That includes wolves.)
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You can ask the Prisoners of goblins to join you, and they will always say yes, regardless of the size of your party. Being nothing more than children, they make good distractions.
  
 
== The Perils of the Wild ==
 
== The Perils of the Wild ==

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