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Editing 40d:Adventurer mode

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Basically, if you want to start with a [[weapon]], you need to avoid having the most points spent in unarmored/[[wrestling]]. If you, for example, choose to start out with most points in [[swordsman]], you will start out with a [[sword]]. When you have chosen your preferred set of [[skill]]s, you can press {{key|Enter}} to embark. The weapon skill you choose will also determine what armor you start out with - swordsmen, macemen, axemen, hammermen, spearmen, and lashers start with chain armor and a shield, pikemen start with chain armor but no shield, bowmen and crossbowmen start with leather armor and no shield, and wrestlers start with no armor at all.
 
Basically, if you want to start with a [[weapon]], you need to avoid having the most points spent in unarmored/[[wrestling]]. If you, for example, choose to start out with most points in [[swordsman]], you will start out with a [[sword]]. When you have chosen your preferred set of [[skill]]s, you can press {{key|Enter}} to embark. The weapon skill you choose will also determine what armor you start out with - swordsmen, macemen, axemen, hammermen, spearmen, and lashers start with chain armor and a shield, pikemen start with chain armor but no shield, bowmen and crossbowmen start with leather armor and no shield, and wrestlers start with no armor at all.
  
All the [[skill]]s you see '''can''' be improved through use in-game, so don't worry about spreading them out completely evenly. In general, pick the [[skill]]s you think you're going to use, which are pretty self-explanatory, but it's recommended that you put at least a few points into [[shield user]] and into a type of weapon. Be warned that [[weapon]] [[skill]]s generally take a while to level up, so placing a good deal of points into a single weapon may be to your advantage. Also keep in mind that your skills determine what kind of equipment you have in the beginning, i.e. high sword skill means you'll start with a sword. For information on the weapons and the other aspects of combat, please check the combat section. It is also a good idea to use a point or two for [[Swimming]], otherwise you might end up drowning in a puddle.
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All the [[skill]]s you see CAN be improved through use in-game, so don't worry about spreading them out completely evenly. In general, pick the [[skill]]s you think you're going to use. The [[skill]]s are pretty self-explanatory, but it's recommended that you put at least a few points into [[shield user]] and into a type of weapon. Be warned that [[weapon]] [[skill]]s generally take a while to level up, so placing a good deal of points into a single weapon may be to your advantage. Also keep in mind that your skills determine what kind of equipment you have in the beginning, i.e. high sword skill means you'll start with a sword. For information on the weapons and the other aspects of combat, please check the combat section. It is also a good idea to use a point or two for [[Swimming]], otherwise you might end up drowning in a puddle.
  
 
=== Setting out ===
 
=== Setting out ===
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=== Survival ===
 
=== Survival ===
Congratulations, you've created a character and are now about to embark on your fantastic adventure! For now, lets focus on the bare bones of staying alive, shall we? First things first, you need food and water. If you're a human you start with some, but barring that you may need to find a waterskin. These can be bought in human towns, specifically at the shop. DO NOT STEAL THESE OR ANYTHING ELSE. (which means, do not pick anything up and walk outside the store before you trade for it. Why? Because you are currently weak and your neck is currently arrow bait.) After getting the waterskin, simply find a water source and hit (Shift+I) to interact with the object. Press the letter of the waterskin and you should be able to fill it from the water source. After it's full, press {{key|e}} to open the Eat menu and select the water. Food can be acquired from stores eaten in the same way. Beware, you won't be able to swim if you are hungry, thirsty or if you haven't slept for a day or two. If you get drowsy, just find a bed in a city or just find a good place to sleep. Avoid sleeping in a hostile place, if you don't want to have too much [[fun]].
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Congratulations, you've created a character and are now about to embark on your fantastic adventure! For now, lets focus on the bare bones of staying alive, shall we? First things first, you need food and water. If you're a human you start with some, but barring that you may need to find a waterskin. These can be bought in human towns, specifically at the shop. DO NOT STEAL THESE OR ANYTHING ELSE. Do not pick anything up and walk outside the store before you trade for it. Why? Because you are currently weak and your neck is currently arrow bait. After getting the waterskin, simply find a water source and hit (Shift+I) to interact with the object. Press the letter of the waterskin and you should be able to fill it from the water source. After it's full, press {{key|e}} to open the Eat menu and select the water. Food can be acquired from stores eaten in the same way. Beware, you won't be able to swim if you are hungry, thirsty or if you haven't slept for a day or two. If you get drowsy, just find a bed in a city or just find a good place to sleep. Avoid sleeping in a hostile place, if you don't want to have too much [[fun]].
  
 
Now that you know how to work your mouth we can move on to miscellaneous tips for survival. Firstly, you are very tasty and chances are (unless you're an elf) the wildlife will soon be attempting to eat your face. A bear or cougar isn't too much of a problem because there's only one, but the real problem will be wolf packs (a single wolf is easy to dispatch, but a dozen or so can prove very problematic indeed). Beware large packs until you've gained a little experience. Secondly, do not anger the townsfolk, as they tend to have guards. Lastly, beware of taking quests or attempting things before you're ready, as you will more than likely have tons of [[fun]].
 
Now that you know how to work your mouth we can move on to miscellaneous tips for survival. Firstly, you are very tasty and chances are (unless you're an elf) the wildlife will soon be attempting to eat your face. A bear or cougar isn't too much of a problem because there's only one, but the real problem will be wolf packs (a single wolf is easy to dispatch, but a dozen or so can prove very problematic indeed). Beware large packs until you've gained a little experience. Secondly, do not anger the townsfolk, as they tend to have guards. Lastly, beware of taking quests or attempting things before you're ready, as you will more than likely have tons of [[fun]].
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=== How-to ===
 
=== How-to ===
You can walk around the whole world tile by tile if you wish, but given its size, you might want to consider using another method. Pressing {{key|T}} will let you see a very zoomed out map of the surrounding area. Not only is moving about on this map much faster, it also heals your adventurer and keeps them from starving, dehydrating, or getting tired. To exit this screen and explore the area you've reached, press {{k|>}}.
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You can walk around the whole world tile by tile if you wish, but given the size of the world, you might want to consider using another method. Pressing {{key|T}} will let you see a very zoomed out map of the surrounding area. Not only is moving about on this map much faster, it also heals your adventurer and keeps him from starving, dehydrating, or getting tired. To exit this screen and explore the area you've reached, press {{k|>}}.
  
 
If there is more than one feature such as a [[Site|town]] or group of [[creature]]s on that map tile you will get to choose which one you want to arrive near.
 
If there is more than one feature such as a [[Site|town]] or group of [[creature]]s on that map tile you will get to choose which one you want to arrive near.
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Quests can only be taken from people of leadership in an organization.
 
Quests can only be taken from people of leadership in an organization.
  
Human Weapon Masters: No matter what time of the day, human weapon masters will be in the mead hall, where you appear. However, if it is late they will immediately head for their homes, so you may need to intercept them before they reach the door. The human capitals are not very different from the normal towns; humans have no central leadership so each weapon master is only a local leader of their own town, even at the capital the weapon master only rules the capital itself and not the other towns. Ignore the keeps; unless you're playing with a mod, no leaders hang out in the Keeps.
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Human Weapon Masters: No matter what time of the day, human weapon masters will be in the mead hall, where you appear. However, if it is late they will immediately head for their homes so you may need to intercept them before they reach the door. The human capitals are not very different from the normal towns; humans have no central leadership so each weapon master is only a local leader of their own town, even at the capital the weapon master only rules the capital itself and not the other towns. Ignore the keeps; unless you're playing with a mod, no leaders hang out in the Keeps.
  
High Priests: Humans and Goblins will often suggest you ask the High Priest for quests, but all this will do is allow you to join their religion. If you want to join the religion, the High Priest, as long as it is a reasonable time of day, should be wandering around the temple. Worth a visit at least, as Temples are often the most interesting parts of a town/dark fortress, because there are so many different kinds.
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High Priests: Humans and Goblins will often suggest you ask the High Priest for quests, but all this will do is allow you to join their religion. If you want to join the religion, the High Priest, as long as it is a reasonable time of day, should be wandering around the temple. Worth a visit at least as Temples are often the most interesting parts of a town/dark fortress because there are so many different kinds.
  
 
Dwarven Mayors/Kings/Queens: You'll generally find them on the outside of the fort but sometimes they move around; some have been known to run out of the fort and become a migrant unable to give out quests. Both Mayors and Kings/Queens can be found and both will assign Quests, which is nice. If you can't find them outside the fort you shouldn't really bother, as mountainhomes take forever to search. As one might imagine, the Kings/Queens can only be found at the Capital.
 
Dwarven Mayors/Kings/Queens: You'll generally find them on the outside of the fort but sometimes they move around; some have been known to run out of the fort and become a migrant unable to give out quests. Both Mayors and Kings/Queens can be found and both will assign Quests, which is nice. If you can't find them outside the fort you shouldn't really bother, as mountainhomes take forever to search. As one might imagine, the Kings/Queens can only be found at the Capital.

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