v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Advanced world generation
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | [[World generation]] allows advanced options for customizing worlds. These parameters are not all well understood, so please contribute here as you experiment. [http://www.bay12games.com/forum/index.php?topic=20512.0 This forum post] has additional information on the parameters. | |
− | |||
− | [[World generation]] allows advanced options for customizing worlds. These | ||
Line 8: | Line 6: | ||
To access advanced parameters, press 'e' when at the screen for creating new worlds with parameters screen. This will bring you to an editable list of various guidelines the world-gen process will use when creating your new world. | To access advanced parameters, press 'e' when at the screen for creating new worlds with parameters screen. This will bring you to an editable list of various guidelines the world-gen process will use when creating your new world. | ||
− | Parameter sets are stored in ''world_gen.txt'' in the ''\data\init'' folder, using [[world | + | Parameter sets are stored in ''world_gen.txt'' in the ''\data\init'' folder, using [[world tokens]]. You can copy and paste other player's sets of parameters into your ''world_gen.txt'' to use their parameter sets, and some are provided at [[Pregenerated worlds]]. Another place to find parameter sets is the [http://www.bay12games.com/forum/index.php?topic=20638.0 Worldgen cookbook] thread on the official forums. |
== Seed Parameters == | == Seed Parameters == | ||
Line 22: | Line 20: | ||
== Terrain Parameters == | == Terrain Parameters == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==== Minimum Savagery/Maximum Savagery ==== | ==== Minimum Savagery/Maximum Savagery ==== | ||
Line 57: | Line 28: | ||
Humans and Dwarves will not settle in savage areas. | Humans and Dwarves will not settle in savage areas. | ||
− | |||
− | |||
==== Minimum Volcanism/Maximum Volcanism ==== | ==== Minimum Volcanism/Maximum Volcanism ==== | ||
− | From what I have found out so far I can say [[ | + | From what I have found out so far I can say [[Igneous extrusive layer]] are only found in areas with a volcanism higher than 90. Volcanoes are only placed on tiles with a volcanism of 100. |
==== Minimum Volcano Number ==== | ==== Minimum Volcano Number ==== | ||
− | Places | + | Places volcanoes on tiles with a volcanism of 100. If there are not enough viable tiles the world is rejected. |
==== Minimum Mountain Peak Number ==== | ==== Minimum Mountain Peak Number ==== | ||
− | Places | + | Places mountain peaks on tiles with an pre-erosion elevation of at least 380. If there are not enough viable tiles the world is rejected. |
I'm not exactly sure what effect the peaks have but I suppose they withstand erosion better. | I'm not exactly sure what effect the peaks have but I suppose they withstand erosion better. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==== Erosion Cycle Count ==== | ==== Erosion Cycle Count ==== | ||
− | Higher numbers make the | + | Higher numbers make the mountains less steep and river canyons deeper. |
− | |||
− | |||
− | |||
− | |||
== Historical Parameters == | == Historical Parameters == | ||
Line 98: | Line 51: | ||
==== End Year ==== | ==== End Year ==== | ||
− | Used to determine when the program will cease its generation and allow for play. As of right now other factors prevent the generator from getting to this date and is often cut off long before reaching it | + | Used to determine when the program will cease its generation and allow for play. As of right now other factors prevent the generator from getting to this date and is often cut off long before reaching it. |
==== Population Cap after Civ Creation ==== | ==== Population Cap after Civ Creation ==== | ||
Line 106: | Line 59: | ||
==== Percentage Beasts Dead for Stoppage ==== | ==== Percentage Beasts Dead for Stoppage ==== | ||
− | Determines how many | + | Determines how many megabeasts need to be dead before the world gen stops creating history. Is one likely cause for why the generator rarely reaches the entered End Date. |
==== Year to Begin Checking Megabeast Percentage ==== | ==== Year to Begin Checking Megabeast Percentage ==== | ||
− | Determines when the game begins checking for the above | + | Determines when the game begins checking for the above precentage to see when the game should stop generating the world. |
==== Cull Unimportant Historical Figures ==== | ==== Cull Unimportant Historical Figures ==== | ||
− | Instead of listing every event that happens, this option removes those events without related importance to the wider world, effectively reducing the number of events reviewable in the | + | Instead of listing every event that happens, this option removes those events without related importance to the wider world, effectively reducing the number of events reviewable in the legends screen. |
==== Reveal All Historical Events ==== | ==== Reveal All Historical Events ==== | ||
Line 124: | Line 77: | ||
==== Maximum Natural Cave Size ==== | ==== Maximum Natural Cave Size ==== | ||
− | Determines the size and depth of caves formed by world-gen. A cave with a greater "size" will be deeper and more sprawling, and therefore have more and more dangerous creatures | + | Determines the size and depth of caves formed by world-gen. A cave with a greater "size" will be deeper and more sprawling, and therefore have more and more dangerous creatures. |
==== Number of Mountain Caves ==== | ==== Number of Mountain Caves ==== | ||
− | Determines the number of caves to be placed in mountain regions | + | Determines the number of caves to be placed in mountain regions. |
==== Number of Non-Mountain Caves ==== | ==== Number of Non-Mountain Caves ==== | ||
− | Determines the number of caves to be placed in other regions | + | Determines the number of caves to be placed in other regions. |
==== Make Caves Visible ==== | ==== Make Caves Visible ==== | ||
Line 149: | Line 102: | ||
* Error Code: No controllable entity definitions available: Add some high (mountain) elevations to the map. Dwarf civ's will only appear on these tiles. | * Error Code: No controllable entity definitions available: Add some high (mountain) elevations to the map. Dwarf civ's will only appear on these tiles. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
= Experimenting with Parameters = | = Experimenting with Parameters = | ||
Line 165: | Line 110: | ||
By going back and forth between this document and the parameters, you can begin to get an idea as to why endless cycles of rejected worlds come up. As you experiment please share your findings under each heading. | By going back and forth between this document and the parameters, you can begin to get an idea as to why endless cycles of rejected worlds come up. As you experiment please share your findings under each heading. | ||
− | |||
== World Painter Parameters == | == World Painter Parameters == | ||
+ | |||
+ | |||
{|{{prettytable}} | {|{{prettytable}} | ||
Line 215: | Line 161: | ||
|[[Forest]] * ||33-100 | |[[Forest]] * ||33-100 | ||
|- | |- | ||
− | |{{Biome| | + | |{{Biome|∆|∆|#808080|#808080}} |
|Low [[Mountain]] ||300-332 ||Any ||Any | |Low [[Mountain]] ||300-332 ||Any ||Any | ||
|- | |- | ||
Line 233: | Line 179: | ||
The magma value (at 100%) can produce volcanoes if painted on the same tile as a mountain. | The magma value (at 100%) can produce volcanoes if painted on the same tile as a mountain. | ||
− | + | [[Category:World]] | |
− | + | [[Category:Guides]] |