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Editing 40d:Advanced world generation
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− | + | On this page is a collection of the various advanced options available to costumize world generation. Please add as you experiment, but do so responsibly. I've also included a quick guide on how to receive feedback from rejects. | |
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= Advanced Parameters = | = Advanced Parameters = | ||
− | To access advanced parameters, press 'e' when at the screen for creating new worlds with parameters screen. This will bring you to an editable list of various guidelines the world-gen process will use when creating your new world. | + | To access advanced parameters, press 'e' when at the screen for creating new worlds with parameters screen. This will bring you to an editable list of various guidelines the world-gen process will use when creating your new world. I have taken the liberty of sorting the guidelines into four groups I thought might be useful in organizing an understanding of the parameters. |
− | + | These are basically my best guess with my own insight and experimentation. This is supposed to be the beginning of the collaborative effort to sort this massive feature out and get its discussion off the forum. | |
== Seed Parameters == | == Seed Parameters == | ||
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==== Use History Seed ==== | ==== Use History Seed ==== | ||
− | Same as above but instead of determining | + | Same as above but instead of determining terrian and world structure it handles historical figures and event outcomes. Some experimenting will need to be done to see if the same seed and a different World seed produce different events and figures. |
==== Use Name Seed ==== | ==== Use Name Seed ==== | ||
Same as above but used to determine the randomly selected name used by the program. | Same as above but used to determine the randomly selected name used by the program. | ||
− | == | + | == Terrian Parameters == |
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==== Minimum Savagery/Maximum Savagery ==== | ==== Minimum Savagery/Maximum Savagery ==== | ||
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Humans and Dwarves will not settle in savage areas. | Humans and Dwarves will not settle in savage areas. | ||
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==== Minimum Volcanism/Maximum Volcanism ==== | ==== Minimum Volcanism/Maximum Volcanism ==== | ||
− | From what I have found out so far I can say [[ | + | From what I have found out so far I can say [[Igneous extrusive layer]] are only found in areas with a volcanism higher than 90. Volcanoes are only placed on tiles with a volcanism of 100. |
==== Minimum Volcano Number ==== | ==== Minimum Volcano Number ==== | ||
− | Places | + | Places volcanoes on tiles with a volcanism of 100, if there are not enough tiles the world is rejected. |
==== Minimum Mountain Peak Number ==== | ==== Minimum Mountain Peak Number ==== | ||
− | Places | + | Places mountain peaks on tiles with an pre-erosion elevation of at least 380, if there are not enough viable tiles the world is rejected. |
I'm not exactly sure what effect the peaks have but I suppose they withstand erosion better. | I'm not exactly sure what effect the peaks have but I suppose they withstand erosion better. | ||
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==== Erosion Cycle Count ==== | ==== Erosion Cycle Count ==== | ||
− | Higher numbers make the | + | Higher numbers make the mountains less steep and river canyons deeper. |
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== Historical Parameters == | == Historical Parameters == | ||
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==== End Year ==== | ==== End Year ==== | ||
− | Used to determine when the program will cease its generation and allow for play. As of right now other factors prevent the generator from getting to this date and is often cut off long before reaching it | + | Used to determine when the program will cease its generation and allow for play. As of right now other factors prevent the generator from getting to this date and is often cut off long before reaching it. |
==== Population Cap after Civ Creation ==== | ==== Population Cap after Civ Creation ==== | ||
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==== Percentage Beasts Dead for Stoppage ==== | ==== Percentage Beasts Dead for Stoppage ==== | ||
− | Determines how many | + | Determines how many megabeasts need to be dead before the world gen stops creating history. Is one likely cause for why the generator rarely reaches the entered End Date. |
==== Year to Begin Checking Megabeast Percentage ==== | ==== Year to Begin Checking Megabeast Percentage ==== | ||
− | Determines when the game begins checking for the above | + | Determines when the game begins checking for the above precentage to see when the game should stop generating the world. |
==== Cull Unimportant Historical Figures ==== | ==== Cull Unimportant Historical Figures ==== | ||
− | Instead of listing every event that happens, this option removes those events without related importance to the wider world, effectively reducing the number of events reviewable in the | + | Instead of listing every event that happens, this option removes those events without related importance to the wider world, effectively reducing the number of events reviewable in the legends screen. |
==== Reveal All Historical Events ==== | ==== Reveal All Historical Events ==== | ||
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==== Maximum Natural Cave Size ==== | ==== Maximum Natural Cave Size ==== | ||
− | Determines the size and depth of caves formed by world-gen. | + | Determines the size and depth of caves formed by world-gen. Currently unknown what the number means and effects. May determine the number of caves period. |
==== Number of Mountain Caves ==== | ==== Number of Mountain Caves ==== | ||
− | Determines the number of caves to be placed in mountain regions | + | Determines the number of caves to be placed in mountain regions. |
==== Number of Non-Mountain Caves ==== | ==== Number of Non-Mountain Caves ==== | ||
− | Determines the number of caves to be placed in other regions | + | Determines the number of caves to be placed in other regions. |
==== Make Caves Visible ==== | ==== Make Caves Visible ==== | ||
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Determines how many civilizations will be seeded into the generated world. Five is the typical number to produce the usual Dwarves, Humans, Elves, Goblins, and Kobolds. | Determines how many civilizations will be seeded into the generated world. Five is the typical number to produce the usual Dwarves, Humans, Elves, Goblins, and Kobolds. | ||
− | * Error Code: Not enough entity placement locations: Decrease the Number of Civilizations | + | * Error Code: Not enough entity placement locations: Decrease the Number of Civilizations or move to a larger map size. |
==== Playable Civilization Required ==== | ==== Playable Civilization Required ==== | ||
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* Error Code: No controllable entity definitions available: Add some high (mountain) elevations to the map. Dwarf civ's will only appear on these tiles. | * Error Code: No controllable entity definitions available: Add some high (mountain) elevations to the map. Dwarf civ's will only appear on these tiles. | ||
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= Experimenting with Parameters = | = Experimenting with Parameters = | ||
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By going back and forth between this document and the parameters, you can begin to get an idea as to why endless cycles of rejected worlds come up. As you experiment please share your findings under each heading. | By going back and forth between this document and the parameters, you can begin to get an idea as to why endless cycles of rejected worlds come up. As you experiment please share your findings under each heading. | ||
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