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Editing 23a Talk:Strange mood
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==Produced Items== | ==Produced Items== | ||
− | Through a bit of disassembly diving, I've determined exactly what moody dwarves are capable of producing. All items have a 'probability' of 100 except when indicated otherwise (it randomly selects one of the entries, and if rand(100) is greater than the probability, it picks another one), and entries with "each" occur as individual items with their own weight, while "any" are a single entry with a collective | + | Through a bit of disassembly diving, I've determined exactly what moody dwarves are capable of producing. All items have a 'probability' of 100 except when indicated otherwise (it randomly selects one of the entries, and if rand(100) is greater than the probability, it picks another one), and entries with "each" occur as individual items with their own weight, while "any" are a single entry with a collective (and limited to what your civilization is capable of making): |
;Weaponsmith | ;Weaponsmith | ||
:Any weapon, any trap component (10%) | :Any weapon, any trap component (10%) |