v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 23a:Wrestling
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "23a"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 34: | Line 34: | ||
=== Head === | === Head === | ||
− | Attempting to grip your enemy's head using an empty hand has one major advantage over the other body parts: you are able to then gouge out their eyes. A blind enemy almost entirely defenseless (granted, there are occasions where a heavily bleeding, blinded marksman will fire a random shot that | + | Attempting to grip your enemy's head using an empty hand has one major advantage over the other body parts: you are able to then gouge out their eyes. A blind enemy almost entirely defenseless (granted, there are occasions where a heavily bleeding, blinded marksman will fire a random shot that kills you instantly. Such is luck). If you are in a pinch and are just trying to dispatch of one creature, this is a highly effective maneuver as a blind enemy cannot stop you from [[Ambusher|sneaking]] if you are out of the 8-Square area they can feel around in. |
The other options allow you to "pinch" aspects of their head (ears, nose, etc) but those are pretty weak moves that only cause pain, which can cause the enemy to pass out without actually dealing limb damage. | The other options allow you to "pinch" aspects of their head (ears, nose, etc) but those are pretty weak moves that only cause pain, which can cause the enemy to pass out without actually dealing limb damage. |