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23a:Stack

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Revision as of 23:53, 13 August 2010 by Quietust (talk | contribs) (Rated article "Exceptional" using the rating script)
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This article is about an older version of DF.

A stack is a pile of objects, such as food, bones, or ammo, that came from the same source at the same time - the same farm plot tile, animal, or workshop job. A stack is considered a single object for purposes of Template:L and Template:Ls, but single, individual objects can be used from it, one at a time, such as one bolt shot from a crossbow, or one food item taken for eating. If the item survives that use (the bolt doesn't break, or the food item is dropped for some reason), it then becomes an individual item, unconnected to any stack. Individual items cannot be stacked or re-stacked.

Stacks of items are counted as the total number in the stack for purposes of storing in Template:Ls or Template:Ls, as will items produced in Template:Ls for determining Template:L - this can occur very quickly with some items.

Items can be viewed a number of ways, but the easiest is via the k key or in the Z-Template:L menu; a stack of 4 Template:Ls would look like this:

Plump helmet [4]

Plants usually grow in stacks of 2-6, depending on the skill of the planter (though Template:L can potentially boost stack size as high as 11). Butchering an animal produces stacks of meat, chunks, and bones equal to that creature's size (as does Template:L for bones). Prepared meals come in stacks of size equal to the total number of items used - since up to 4 ingredients can be used to Template:L a lavish meal, and each ingredient itself can be a stack, this can be quite large. Template:Len and Template:L bolts come in stacks of 25 (though Template:Ls and invaders can bring bigger stacks), and Template:L bolts come in stacks 5 times as large as the stack of bones from which they were created.

Note that some stacks of items do not behave as might be expected. When making bone Template:L, Template:Ls, or Template:L, a stack of bones will produce the same number of goods as a single bone, making stacks of bones highly uneconomical for making anything other than bolts.