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Editing 23a:Stack
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− | Plants usually grow in stacks of 2-5, depending on the skill of the planter (though [[potash|fertilizer]] can potentially boost stack size as high as 10). Butchering an animal produces stacks of meat, chunks, and bones equal to that creature's size (as does [[rotting]] for bones). Prepared meals come in stacks of size equal to the total number of items used - since up to 4 ingredients can be used to [[cook]] a lavish meal, and each ingredient itself can be a stack, this can be quite large. [[Wood]]en and [[metal]] bolts come in stacks of 25 (though [[immigrant]]s and invaders can bring bigger stacks | + | Plants usually grow in stacks of 2-5, depending on the skill of the planter (though [[potash|fertilizer]] can potentially boost stack size as high as 10). Butchering an animal produces stacks of meat, chunks, and bones equal to that creature's size (as does [[rotting]] for bones). Prepared meals come in stacks of size equal to the total number of items used - since up to 4 ingredients can be used to [[cook]] a lavish meal, and each ingredient itself can be a stack, this can be quite large. [[Wood]]en and [[metal]] bolts come in stacks of 25 (though [[immigrant]]s and invaders can bring bigger stacks), and [[bone]] bolts come in stacks 5 times as large as the stack of bones from which they were created. |
Note that some stacks of items do not behave as might be expected. When making bone [[crafts]], [[crossbow]]s, or [[armor]], a stack of bones will produce the same number of goods as a single bone, making stacks of bones highly uneconomical for making anything other than bolts. | Note that some stacks of items do not behave as might be expected. When making bone [[crafts]], [[crossbow]]s, or [[armor]], a stack of bones will produce the same number of goods as a single bone, making stacks of bones highly uneconomical for making anything other than bolts. |