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Editing 23a:Skill
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Any dwarf can have ''any'' [[labor]] activated, even if they have absolutely no [[experience]] or levels in that skill. They are still the same '''profession'''. The only difference is the speed they complete the task, and/or the [[Item quality|quality]] of the final product. So by turning different [[labor]]s on/off, you can have your [[legendary]] [[armorsmith]] designated with the [[cook]]ing labor, and your expert [[grower]] making weapons - probably a bad plan, but nothing stops you from doing that. | Any dwarf can have ''any'' [[labor]] activated, even if they have absolutely no [[experience]] or levels in that skill. They are still the same '''profession'''. The only difference is the speed they complete the task, and/or the [[Item quality|quality]] of the final product. So by turning different [[labor]]s on/off, you can have your [[legendary]] [[armorsmith]] designated with the [[cook]]ing labor, and your expert [[grower]] making weapons - probably a bad plan, but nothing stops you from doing that. | ||
− | When {{k|A}}ctivated for the [[military]], a dwarf's profession temporarily changes to a military one, but they will return to their civilian profession (if any) when de-Activated. Note that | + | When {{k|A}}ctivated for the [[military]], a dwarf's profession temporarily changes to a military one, but they will return to their civilian profession (if any) when de-Activated. Note that dwarfs with military skills in excess of Great skill (level 10) will become a [[Hero#Heroes_and_Champions|hero]], abandoning any civilian professions and becoming permanently military, and that making a dwarf into a [[Guard]] will disable all labors. |
---- | ---- | ||
− | :''(If you are a new player and find yourself boggled at the variety of skills for your starting seven | + | :''(If you are a new player and find yourself boggled at the variety of skills for your starting seven dwarfs, see [[Starting build]] for a general discussion on and examples of starting skill selection.)'' |
== Profession == | == Profession == | ||
− | '''Professions''' are determined by the highest skill or skills of a [[dwarf]]. Also, as your fortress grows, some unique professionals will arrive, one-of-a-kind | + | '''Professions''' are determined by the highest skill or skills of a [[dwarf]]. Also, as your fortress grows, some unique professionals will arrive, one-of-a-kind dwarfs who perform a very specific function in the community - even if that function is not always appreciated or welcome. Such [[noble]]s will be labeled with their noble "professions", regardless of any skills. Also, a dwarven "baby" or "child" will carry that label as their "profession" until they are adults. |
Activating or de-activating a dwarf for the military changes their listed profession from civilian to military. Having some military skills along with civilian skills does not make a dwarf a professional [[soldier]]. If a Carpenter has some levels in Axedwarf or a Trapper has some levels in Marksdwarf, they are still a Carpenter or Trapper, civilian professions, until they are activated. A dwarf with novice level of Axedwarf and Legendary Brewing will be activated as an axedwarf if that's their highest weapon skill, while a dwarf with high skill level in axedwarf and novice level in brewing will be a [[Farmer]] as a civilian if [[brewing]] is their highest civilian skill. | Activating or de-activating a dwarf for the military changes their listed profession from civilian to military. Having some military skills along with civilian skills does not make a dwarf a professional [[soldier]]. If a Carpenter has some levels in Axedwarf or a Trapper has some levels in Marksdwarf, they are still a Carpenter or Trapper, civilian professions, until they are activated. A dwarf with novice level of Axedwarf and Legendary Brewing will be activated as an axedwarf if that's their highest weapon skill, while a dwarf with high skill level in axedwarf and novice level in brewing will be a [[Farmer]] as a civilian if [[brewing]] is their highest civilian skill. | ||
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{{Skill Box|Metalsmith|0:1|0:1| | {{Skill Box|Metalsmith|0:1|0:1| | ||
− | |||
* [[Adamantine worker]] | * [[Adamantine worker]] | ||
* [[Armorsmith]] | * [[Armorsmith]] | ||
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{{Skill Box|[[Craftsdwarf]]|1:1|1:1| | {{Skill Box|[[Craftsdwarf]]|1:1|1:1| | ||
* [[Adamantine extractor]] | * [[Adamantine extractor]] | ||
− | |||
* [[Bone carver]] | * [[Bone carver]] | ||
* [[Clothes maker]] | * [[Clothes maker]] | ||
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{{Skill Box|Peasant|3:0|3:0| | {{Skill Box|Peasant|3:0|3:0| | ||
+ | * [[Adamantine smelter]] | ||
+ | * [[Adamantine weaver]] | ||
* [[Alchemist]] | * [[Alchemist]] | ||
* [[Building designer]] | * [[Building designer]] | ||
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| valign='top' | | | valign='top' | | ||
− | {{Skill Box|Military|5:0|5:0 | + | {{Skill Box|Military|5:0|5:0| |
''Dwarven'' | ''Dwarven'' | ||
* [[Armor user]] | * [[Armor user]] | ||
* [[Axeman]] | * [[Axeman]] | ||
− | |||
* [[Hammerman]] | * [[Hammerman]] | ||
* [[Maceman]] | * [[Maceman]] | ||
+ | * [[Crossbowman]] | ||
* [[Shield user]] | * [[Shield user]] | ||
* [[Spearman]] | * [[Spearman]] | ||
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* [[Pikeman]] | * [[Pikeman]] | ||
* [[Thrower]] | * [[Thrower]] | ||
− | |||
}} | }} | ||
|} | |} |