v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 23a:Noble

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "23a"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{quality|Exceptional|20:56, 26 April 2011 (UTC)}}{{av}}
+
{{av}}{{Quality|Unrated}}
  
 
==Who Are These Purple Dwarves?==
 
==Who Are These Purple Dwarves?==
  
Nobles are special dwarves who will immigrate to your fortress when you meet certain requirements. They will only arrive in the Spring, and they will only show up after a successful visit from the Autumn [[trade|caravan]]. They have far greater requirements for happiness than a common dwarf and will perform almost no labor in the normal sense of the word. They can and will make extremely inconvenient demands of your time and production and a few are well armed and armored, which becomes relevant if you ignore their happiness long enough for them to throw tantrums or go berserk.
+
Nobles are special dwarves who will immigrate to your fortress when you meet certain requirements. They have far greater requirements for happiness than a common dwarf and will perform almost no labor in the normal sense of the word. They can and will make extremely inconvenient demands of your time and production and are usually well armed and armored, which becomes relevant if you ignore their happiness long enough for them to throw tantrums or go berserk.
  
 
===Social Complexity===
 
===Social Complexity===
Line 11: Line 11:
 
===They do some work, after all===
 
===They do some work, after all===
  
When it comes to actual work, nobles are dwarves with all [[labor]] options turned off. There are a few tasks that cannot be influenced by that menu, and nobles will perform all of them. For example: flipping switches, caging and chaining animals, carrying goods to the trade depot. They will also harvest plants if the option "all dwarves harvest" is set in the standing orders.
+
When it comes to actual work, nobles are dwarves with all {{L|labor}} options turned off. There are a few tasks that cannot be influenced by that menu, and nobles will perform all of them. For example: flipping switches, caging and chaining animals, carrying goods to the trade depot. They will also harvest plants if the option "all dwarves harvest" is set in the standing orders.
  
 
==Noble requirements==
 
==Noble requirements==
Line 19: Line 19:
 
===General===
 
===General===
  
Each noble's profile will give the exact details of what he requires. In general, they demand several rooms of a quality dependent on the rank of the noble. Usually, this is an [[office]] (built from chairs), a [[dining room]] (built from tables) and a [[bedroom]] (built from beds). In addition, they will want furniture of certain kinds. The specifics vary, but most nobles like having [[chest]]s, [[cabinet]]s, [[weapon rack]]s, and [[armor stand]]s in their rooms.
+
Each noble's profile will give the exact details of what he requires. In general, they demand several rooms of a quality dependent on the rank of the noble. Usually, this is an {{L|office}} (built from chairs), a {{L|dining room}} (built from tables) and a {{L|bedroom}} (built from beds). In addition, they will want furniture of certain kinds. The specifics vary, but most nobles like having {{L|chest}}s, {{L|cabinet}}s, {{L|weapon rack}}s, and {{L|armor stand}}s in their rooms.
  
Nobles have an inherent desire to maintain the status quo. Pursuant to this, they will always receive an unhappy thought if they do not have more material possessions and better property than their subordinates. Frustratingly, not even Legendary dwarves are exempt from this comparison with nobles. Nobles may also have worries or concerns related to their specific field. The Sheriff, for example, will receive an unhappy thought if you do not have sufficient [[cage]]s or [[restraint|chains]], and the Captain of the Guard will be upset if there are too few [[fortress guard]]s.
+
Nobles have an inherent desire to maintain the status quo. Pursuant to this, they will always receive an unhappy thought if they do not have more material possessions and better property than their subordinates. Only Legendary dwarves are exempt from this comparison with nobles. Nobles may also have worries or concerns related to their specific field. The Sheriff, for example, will receive an unhappy thought if you do not have sufficient {{L|cage}}s or {{L|restraint|chains}}, and the Captain of the Guard will be upset if there are too few {{L|fortress guard}}s.
  
 
===Mandates===
 
===Mandates===
  
Some nobles also issue mandates for production of different items (items they like personally) or prohibit their export. Nobles become upset if production mandates aren't met at the appointed deadline.
+
Some nobles also issue mandates for production of different items - usually items they like personally - or prohibit exports of a certain products. Nobles become upset if production mandates aren't met at the appointed deadline. These {{L|mandate}}s seem to increase in volume as time passes, and they also seem to increase in number if the nobles are living in rooms that are below their standards.
  
 
===Guild Mandates===
 
===Guild Mandates===
  
Once you have a [[mayor]] and one or more guild nobles you may periodically see another type of mandate. If a dwarf spends too much of a season idle or doing tasks outside their profession, they will become unhappy about the amount of work available and will seek out a meeting with their guild representative (if their guild is present). The guild noble will then take their complaints to the Mayor, who will issue a mandate the next season requiring a certain number of profession-specific tasks to be completed. These mandates can be avoided entirely by making sure all dwarves have plenty of work related to their profession; if you have too many immigrants in a profession you don't need, train them in something else until their profession changes or draft them into the military if you want to avoid them taking time off to complain to the guilds.
+
Once you have a {{L|mayor}} and one or more guild nobles you may periodically see another type of mandate. If a dwarf spends too much of a season idle or doing tasks outside their profession, they will become unhappy about the amount of work available and will seek out a meeting with their guild representative (if their guild is present). The guild noble will then take their complaints to the Mayor, who will issue a mandate the next season requiring a certain number of profession-specific tasks to be completed. These mandates can be avoided entirely by making sure all dwarves have plenty of work related to their profession; if you have too many immigrants in a profession you don't need, train them in something else until their profession changes or draft them into the military if you want to avoid them taking time off to complain to the guilds.
 
 
Beware that the Mayor can only accept requests from 3 guilds per season; if more than 3 guilds make requests during a single season, then those requests will be ignored, making those guilds unhappy and potentially leading them to go on strike.
 
  
 
===Demands===
 
===Demands===
  
Finally, some nobles might demand a certain item in their personal [[room]]s. They can demand a specific type of furniture, material, or both. If they don't get their wish, they will become more and more upset. Regardless of whether you have given them their demanded item or not, nobles will "forget about a demand" after some time.
+
Finally, some nobles might demand a certain item in their personal {{L|room}}s. They can demand a specific type of furniture, material, or both. If they don't get their wish, they will become more and more upset. Regardless of whether you have given them their demanded item or not, nobles will "forget about a demand" after some time.
  
 
Encrusting doesn't count for making an item, so the only way to satisfy a gem item demand is to build a window ({{k|b}}-{{k|y}}) out of cut gems.
 
Encrusting doesn't count for making an item, so the only way to satisfy a gem item demand is to build a window ({{k|b}}-{{k|y}}) out of cut gems.
Line 41: Line 39:
 
===Consequences of ignoring noble mandates===
 
===Consequences of ignoring noble mandates===
  
If a Mandate goes for an extended period of time without being met, and if your fortress has a [[jail]] (or [[restraint]]s that are reserved for [[justice]]), a dwarf will be arrested and briefly imprisoned for insubordination. They may also (or instead) be given a beating.
+
If a Mandate goes for an extended period of time without being met, and if your fortress has a {{L|jail}} (or {{L|restraint}}s that are reserved for {{L|justice}}), a dwarf will be arrested and briefly imprisoned for insubordination. They may also (or instead) be given a beating.
  
In the case of production mandates, a dwarf with the appropriate [[labor]] preference will be punished; so, for example, if a noble asks for some statues to be built, and they are not built, a mason will be imprisoned or beaten.
+
In the case of production mandates, a dwarf with the appropriate {{L|labor}} preference will be punished; so, for example, if a noble asks for some statues to be built, and they are not built, a mason will be imprisoned or beaten.
  
If you sell an item that a noble has commanded you not to export, '''all''' of the dwarves who carried the forbidden item(s) to the [[trade depot]] will be punished. If any of the perpetrators are nobles, [[legendary]] dwarves, or [[champion]]s, then they will be listed in the [[Justice]] screen as having committed Violation of Export Prohibition crimes, but no actual punishments will be given. Oddly, if the banned items were carried to the depot in [[bin]]s and the bins themselves were not sold, then no dwarves will be punished (and the noble who issued the mandate will be unhappy that nobody could be punished).
+
If you sell an item that a noble has commanded you not to export, '''all''' of the dwarves who carried the forbidden item(s) to the {{L|trade depot}} will be punished. If any of the perpetrators are nobles, {{L|legendary}} dwarves, or {{L|champion}}s, then they will be listed in the {{L|Justice}} screen as having committed Violation of Export Prohibition crimes, but no actual punishments will be given. Oddly, if the banned items were carried to the depot in {{L|bin}}s and the bins themselves were not sold, then no dwarves will be punished (and the noble who issued the mandate will be unhappy that nobody could be punished).
  
Needless to say, punishments cause a lot of unhappy thoughts, especially in the case of long prison sentences. This can cause an undesirable cycle of [[tantrum]]s on the part of the "criminal."
+
Needless to say, punishments cause a lot of unhappy thoughts, especially in the case of long prison sentences. This can cause an undesirable cycle of {{L|tantrum}}s on the part of the "criminal."
  
 
==Managing your nobles==
 
==Managing your nobles==
Line 57: Line 55:
 
==So Why Not Just Drown the Snooty Buggers?==
 
==So Why Not Just Drown the Snooty Buggers?==
  
Despite their downsides, nobles usually provide you with significant advantages as well - the [[Broker]] will allow you to see the cash value of the goods you trade in the trade interface, the [[Bookkeeper]] gives you access to the [[Stocks]] screen so you can [[melt]] items or [[chasm]] them, and the [[Manager]] will allow you to place large-scale production orders for any item in the game rather than locating individual workshops and queueing up the jobs one at a time. Additionally, though most nobles "will not work" (according to the {{k|v}} menu), this merely means they will not do any job from the official "jobs list." They will, however, harvest food, move items to the trade depot, pull levers, and, in some cases, move caged animals/monsters.
+
Despite their downsides, nobles usually provide you with significant advantages as well. As examples, the Broker will allow you to see the cash value of the goods you trade in the trade interface and the Manager will allow you to place large-scale production orders for any item in the game rather than locating individual workshops and queueing up the jobs one at a time. Additionally, though most nobles "will not work" (according to the {{k|v}} menu), this merely means they will not do any job from the official "jobs list." They will, however, harvest food, move items to the trade depot, pull levers, and, in some cases, move caged animals/monsters.
 +
 
 +
Right now, killing a noble is only slightly worse than killing a normal dwarf: deaths cause your immigration to be lower, and noble deaths have a larger impact on immigration. However, Toady has made it clear that he intends on making the death of a noble a very serious problem for a fortress in future patches.
  
Killing a noble is worse than killing a normal dwarf: deaths cause your immigration to be lower, and noble deaths have a larger impact on immigration. Nobles that die are replaced in a later immigration season, so there's no way to get rid of them permanently. If a married Noble dies and his/her consort survives, the replacement will arrive with _another_ consort. (Yes, they are multiplying. Be very afraid.)
+
Nobles that die are replaced in a later immigration season. If a Noble with a consort dies, the arrival of their replacement will result in multiple consorts. (Yes, they are multiplying. Be very afraid.)
  
 
==Types of nobles==
 
==Types of nobles==
  
The nobles available to a fortress include the following. Requirements for each noble are in parentheses, and nobles which are indented arrive with the noble above them.
+
The nobles available to a fortress include the following. Requirements for each noble are in italics.
  
 
===Assorted===
 
===Assorted===
* The [[Manager]] (20 dwarves, diverse tasks) - Enables work orders and [[Workshop#Workshop profiles|workshop profiles]], activates [[Dwarven economy]] when combined with [[Bookkeeper]]
+
 
** The [[Sheriff]] - Activates Dwarven [[Justice]]
+
* The {{L|Manager}} ''(20 dwarves, perform "diverse tasks")'' - Activates mass orders, allows workshops to require a particular skill range, needed for {{L|dwarven economy}} along with the Bookkeeper
* The [[Mayor]] (50 dwarves, diverse tasks) - Takes complaints from guild leaders
+
** The {{L|Sheriff}} (20 dwarves) - Activates Dwarven Justice, comes with Manager
** The [[Captain of the guard]] - Activates [[Fortress guard]], promoted from [[Sheriff]]
+
* The {{L|Captain of the guard}} (50 dwarves; promoted from Sheriff)
* The [[Governor]] (80 dwarves, diverse tasks) - Meets with [[diplomat]]s if the [[Baron]], [[Count]], [[Duke]], or [[King]] is unavailable
+
* The {{L|Mayor}} (50 dwarves) - Activates {{L|Fortress guard}}, enables {{L|Siege}}s.
* The [[Philosopher]] (100 dwarves) - Does nothing
+
* The {{L|Governor}} (80 Dwarves, perform "diverse tasks")
 +
* The {{L|Philosopher}} (100 dwarves)  
  
 
===Economy & trade===
 
===Economy & trade===
* The [[Broker]] (Exported wealth 500☼) - Shows item values in the Trade screen, attracts Human [[guild representative]]
 
* The [[Trade minister]] (Exported wealth 2,500☼) - Attracts Human [[merchant baron]]
 
* The [[Guildmaster]] (Exported wealth 10,000☼) - Attracts Human [[merchant prince]]
 
  
* The [[Bookkeeper]] (Created wealth 5,000☼ + 2,500 [[coin]]s) - Allows viewing fortress wealth and the [[stocks]] screen, activates [[Dwarven economy]] when combined with [[Manager]]
+
* The {{L|Broker}} (Export enough goods) - Attracts Human Representative, Activates Trade Agreements
* The [[Treasurer]] (Created wealth 25,000☼ + 15,000 coins)
+
* The {{L|Trade minister}} (Export enough goods (3000?)) - Attracts Human Merchant Baron, enables {{L|Siege}}s.
* The [[Hoardmaster]] (Created wealth 100,000☼ + 50,000 coins)
+
* The {{L|Guildmaster}} (Export enough goods (10000?)) - Attracts Human Merchant Prince
 +
* The {{L|Bookkeeper}} (Wealth + 2500 {{L|coin}}s) - Activates {{L|Dwarven economy}} when combined with a manager
 +
* The {{L|Treasurer}} (Wealth + 15000 (mixed) coins)
 +
* The {{L|Hoardmaster}} (Wealth + 50000 coins)
 +
* The {{L|Dungeon master}} (Dig deep (to chasm/magma flow?) + 25000 coins) - Make electrum, tame exotics
  
* The [[Dungeon master]] (Dig to chasm + 25,000 coins) - Allows making [[electrum]], minting coins from [[electrum]] and [[platinum]], and taming exotic creatures
+
===Guild representatives===
  
===Guild leaders===
+
* The {{L|House Ber}} (Berite) representative. (Active farming)
* The [[Miners guild]] representative (have 10 [[miner]]s)
+
* The {{L|House Fer}} (Ferite) representative. (Active animal-related work)
* The [[Carpenters guild]] representative (have 10 [[carpenter]]s)
+
* The {{L|House Råsh}} (Råshid) representative. (Have many dead dwarves) - House of Death
* The [[Masons guild]] representative (have 10 [[mason]]s)
+
* The {{L|Mason's guild}} representative.
* The [[Metalsmiths guild]] representative (have 10 [[metalsmith]]s)
+
* The {{L|Miner's guild}} representative.
* The [[Jewelers guild]] representative (have 10 [[jeweler]]s)
+
* The {{L|Craftsdwarves guild}} representative.
* The [[Craftsdwarves guild]] representative (have 10 [[craftsdwarf|craftsdwarves]] and/or [[mechanic]]s)
+
* The {{L|Carpenter's guild}} representative.
* The [[House råsh]] (Råshid) representative (have 100 dead dwarves)
+
* The {{L|Metalsmith's guild}} representative.
* The [[House fer]] (Ferite) representative (have 10 [[trapper]]s, 50 tamed animals, or complete 30 taming jobs)
+
* The {{L|Alchemist}} (Extracts & Make soap)  
* The [[House ber]] (Berite) representative (have 10 [[farmer]]s and/or [[fisherdwarf|fisherdwarves]], or complete 450 farming jobs)
 
* The [[Alchemist (noble)|Alchemist]] (complete 10 soap/extract jobs)
 
  
 
===Military order representatives===
 
===Military order representatives===
* The [[Order of the axe]] representative (Forge 50 axes)
+
 
* The [[Order of the crossbow]] representative (Forge 50 crossbows)
+
* The {{L|Order of the axe}} representative. (Forge 50 axes)
* The [[Order of the hammer]] representative (Forge 50 hammers)
+
* The {{L|Order of the crossbow}} representative. (Forge 50 crossbows)
* The [[Order of the mace]] representative (Forge 50 maces)
+
* The {{L|Order of the hammer}} representative. (Forge 50 hammers)
* The [[Order of the spear]] representative (Forge 50 spears)
+
* The {{L|Order of the mace}} representative. (Forge 50 maces)
* The [[Order of the sword]] representative (Forge 50 swords)  
+
* The {{L|Order of the spear}} representative. (Forge 50 spears)
 +
* The {{L|Order of the sword}} representative. (Forge 50 swords)  
  
 
===True nobility===
 
===True nobility===
* The [[Baron]] and [[Baron consort]] (have [[Manager]], [[Broker]], and [[Bookkeeper]]) - Attracts Human and Elf [[Diplomat]]s
+
 
** The [[Tax collector]] - Gathers property to please nobles, activates the [[Royal guard]]
+
* The {{L|Baron}} and {{L|Baron consort}}. (Manager, Broker, Bookkeeper) - Attracts Human and Elf Diplomats
** The [[Hammerer]] - Executes dwarves who have committed serious crimes
+
** The {{L|Tax collector}} (Comes with Baron)
* The [[Count]] and [[Count consort]] (have [[Mayor]], [[Trade minister]], and [[Treasurer]])
+
** The {{L|Hammerer}} (Comes with Baron)
* The [[Duke]] and [[Duke consort]] (have [[Governor]], [[Guildmaster]], and [[Hoardmaster]])
+
* The {{L|Count}} and {{L|Count consort}} (Mayor, Trade Minister, Treasurer)
* The [[King]] and [[King consort]] (have [[Duke]] and fulfill requirements '''or''' find [[adamantine]]) - Makes your fortress the Mountainhome and compels you to mine [[raw adamantine]]
+
* The {{L|Duke}} and {{L|Duke consort}} (Governor, Guildmaster, Hoardmaster)
** The [[Advisor]] - Promoted from your former [[Outpost liaison]], which means you can no longer request goods from the Dwarven caravan
+
* The {{L|King}} and {{L|King consort}} (Adamantine found or Duke and others)
 +
** The {{L|Advisor}} (Comes with King/Queen)
  
 
==Summary of Requirements==
 
==Summary of Requirements==
 
{| border="1" style="text-align:center"
 
{| border="1" style="text-align:center"
!Noble!!Bedroom!!Dining Room!!Office!!Tomb!!Chests!!Cabinets!!Weapon Racks!!Armor Stands!!Max Mandates!!Max Demands
+
!Noble!!Bedroom!!Dining Room!!Office!!Tomb!!Cabinets!!Containers!!Weapon Racks!!Armor Stands
 
|-
 
|-
 
!Manager
 
!Manager
|bgcolor="#FFFFC0"|Modest Quarters||bgcolor="#FFFFC0"|Modest Dining Room||bgcolor="#FFFFC0"|Modest Office      ||bgcolor="#FFFFFF"|—              ||1||1||1||1||—||1
+
|bgcolor="#FFC"|Modest Quarters||bgcolor="#FFC"|Modest Dining Room||bgcolor="#FFC"|Modest Office      ||bgcolor="#FFF"|—              ||1||1||1||1
 
|-
 
|-
 
!Sheriff  
 
!Sheriff  
|bgcolor="#FFFFC0"|Modest Quarters||bgcolor="#FFFFC0"|Modest Dining Room||bgcolor="#FFFFC0"|Modest Office      ||bgcolor="#FFFFFF"|—              ||1||1||1||1||—||1
+
|bgcolor="#FFC"|Modest Quarters||bgcolor="#FFC"|Modest Dining Room||bgcolor="#FFC"|Modest Office      ||bgcolor="#FFF"|—              ||1||1||1||1
 
|-
 
|-
 
!Captain of the Guard
 
!Captain of the Guard
|bgcolor="#FFFFA0"|Quarters      ||bgcolor="#FFFFA0"|Dining Room      ||bgcolor="#FFFFA0"|Office            ||bgcolor="#FFFFFF"|—              ||1||1||1||1||—||2
+
|bgcolor="#FFA"|Quarters      ||bgcolor="#FFA"|Dining Room      ||bgcolor="#FFA"|Office            ||bgcolor="#FFF"|—              ||1||1||1||1
 
|-
 
|-
 
!Mayor
 
!Mayor
|bgcolor="#FFFF80"|Decent Quarters||bgcolor="#FFFF80"|Decent Dining Room||bgcolor="#FFFF80"|Decent Office      ||bgcolor="#FFFFFF"|—              ||2||1||1||1||1||2
+
|bgcolor="#FF8"|Decent Quarters||bgcolor="#FF8"|Decent Dining Room||bgcolor="#FF8"|Decent Office      ||bgcolor="#FFF"|—              ||1||2||1||1
 
|-
 
|-
 
!Governor
 
!Governor
|bgcolor="#FFFF60"|Fine Quarters  ||bgcolor="#FFFF60"|Fine Dining Room  ||bgcolor="#FFFF60"|Splendid Office    ||bgcolor="#FFFFFF"|—              ||3||2||2||2||2||3
+
|bgcolor="#FF6"|Fine Quarters  ||bgcolor="#FF6"|Fine Dining Room  ||bgcolor="#FF6"|Splendid Office    ||bgcolor="#FFF"|—              ||2||3||2||2
 
|-
 
|-
 
!Philosopher
 
!Philosopher
|bgcolor="#FFFFFF"|—              ||bgcolor="#FFFFFF"|—                ||bgcolor="#FFFFFF"|—                  ||bgcolor="#FFFFFF"|—              ||—||—||—||—||—||2
+
|bgcolor="#FFF"|—              ||bgcolor="#FFF"|—                ||bgcolor="#FFF"|—                  ||bgcolor="#FFF"|—              ||—||—||—||—
 
|-
 
|-
 
!Broker
 
!Broker
|bgcolor="#FFFFE0"|Meager Quarters||bgcolor="#FFFFE0"|Meager Dining Room||bgcolor="#FFFFE0"|Meager Office      ||bgcolor="#FFFFFF"|—              ||1||1||1||1||1||1
+
|bgcolor="#FFE"|Meager Quarters||bgcolor="#FFE"|Meager Dining Room||bgcolor="#FFE"|Meager Office      ||bgcolor="#FFF"|—              ||1||1||1||1
 
|-
 
|-
 
!Trade Minister  
 
!Trade Minister  
|bgcolor="#FFFFA0"|Quarters      ||bgcolor="#FFFFA0"|Dining Room      ||bgcolor="#FFFFA0"|Office            ||bgcolor="#FFFFFF"|—              ||2||1||1||1||2||2
+
|bgcolor="#FFA"|Quarters      ||bgcolor="#FFA"|Dining Room      ||bgcolor="#FFA"|Office            ||bgcolor="#FFF"|—              ||1||2||1||1
 
|-
 
|-
 
!Guildmaster  
 
!Guildmaster  
|bgcolor="#FFFF80"|Decent Quarters||bgcolor="#FFFF80"|Decent Dining Room||bgcolor="#FFFF80"|Decent Office      ||bgcolor="#FFFFFF"|—              ||3||2||2||2||3||3
+
|bgcolor="#FF8"|Decent Quarters||bgcolor="#FF8"|Decent Dining Room||bgcolor="#FF8"|Decent Office      ||bgcolor="#FFF"|—              ||2||3||2||2
 
|-
 
|-
 
!Bookkeeper
 
!Bookkeeper
|bgcolor="#FFFFE0"|Meager Quarters||bgcolor="#FFFFE0"|Meager Dining Room||bgcolor="#FFFFE0"|Meager Office      ||bgcolor="#FFFFFF"|—              ||1||1||1||1||—||1
+
|bgcolor="#FFE"|Meager Quarters||bgcolor="#FFE"|Meager Dining Room||bgcolor="#FFE"|Meager Office      ||bgcolor="#FFF"|—              ||1||1||1||1
 
|-
 
|-
 
!Treasurer
 
!Treasurer
|bgcolor="#FFFFA0"|Quarters      ||bgcolor="#FFFFA0"|Dining Room      ||bgcolor="#FFFFA0"|Office            ||bgcolor="#FFFFFF"|—              ||2||1||1||1||1||2
+
|bgcolor="#FFA"|Quarters      ||bgcolor="#FFA"|Dining Room      ||bgcolor="#FFA"|Office            ||bgcolor="#FFF"|—              ||1||2||1||1
 
|-
 
|-
 
!Hoardmaster
 
!Hoardmaster
|bgcolor="#FFFF80"|Decent Quarters||bgcolor="#FFFF80"|Decent Dining Room||bgcolor="#FFFF80"|Decent Office      ||bgcolor="#FFFFFF"|—              ||3||2||2||2||2||3
+
|bgcolor="#FF8"|Decent Quarters||bgcolor="#FF8"|Decent Dining Room||bgcolor="#FF8"|Decent Office      ||bgcolor="#FFF"|—              ||2||3||2||2
 
|-
 
|-
 
!Dungeon Master  
 
!Dungeon Master  
|bgcolor="#FFFFA0"|Quarters      ||bgcolor="#FFFFA0"|Dining Room      ||bgcolor="#FFFFA0"|Office            ||bgcolor="#FFFFA0"|Burial Chamber ||1||1||1||1||—||1
+
|bgcolor="#FFA"|Quarters      ||bgcolor="#FFA"|Dining Room      ||bgcolor="#FFA"|Office            ||bgcolor="#FFA"|Burial Chamber ||1||1||1||1
 
|-
 
|-
 
!House Ber
 
!House Ber
|bgcolor="#FFFF80"|Decent Quarters||bgcolor="#FFFF80"|Decent Dining Room||bgcolor="#FFFFFF"|—                  ||bgcolor="#FFFFFF"|—              ||1||1||1||1||—||1
+
|bgcolor="#FF8"|Decent Quarters||bgcolor="#FF8"|Decent Dining Room||bgcolor="#FFF"|—                  ||bgcolor="#FFF"|—              ||1||1||1||1
 
|-
 
|-
 
!House Fer
 
!House Fer
|bgcolor="#FFFF80"|Decent Quarters||bgcolor="#FFFF80"|Decent Dining Room||bgcolor="#FFFFFF"|—                  ||bgcolor="#FFFFFF"|—              ||1||1||1||1||—||1
+
|bgcolor="#FF8"|Decent Quarters||bgcolor="#FF8"|Decent Dining Room||bgcolor="#FFF"|—                  ||bgcolor="#FFF"|—              ||1||1||1||1
 
|-
 
|-
 
!House Råsh
 
!House Råsh
|bgcolor="#FFFF80"|Decent Quarters||bgcolor="#FFFF80"|Decent Dining Room||bgcolor="#FFFF80"|Decent Office      ||bgcolor="#FFFFA0"|Burial Chamber ||||||||—||—||—
+
|bgcolor="#FF8"|Decent Quarters||bgcolor="#FF8"|Decent Dining Room||bgcolor="#FF8"|Decent Office      ||bgcolor="#FFA"|Burial Chamber ||1||1||1||1
 
|-
 
|-
 
!Mason's Guild
 
!Mason's Guild
|bgcolor="#FFFF80"|Decent Quarters||bgcolor="#FFFF80"|Decent Dining Room||bgcolor="#FFFF80"|Decent Office      ||bgcolor="#FFFFFF"|—              ||1||1||1||1||—||1
+
|bgcolor="#FF8"|Decent Quarters||bgcolor="#FF8"|Decent Dining Room||bgcolor="#FF8"|Decent Office      ||bgcolor="#FFF"|—              ||1||1||1||1
 
|-
 
|-
 
!Miner's Guild
 
!Miner's Guild
|bgcolor="#FFFF80"|Decent Quarters||bgcolor="#FFFF80"|Decent Dining Room||bgcolor="#FFFF80"|Decent Office      ||bgcolor="#FFFFFF"|—              ||1||1||1||1||—||1
+
|bgcolor="#FF8"|Decent Quarters||bgcolor="#FF8"|Decent Dining Room||bgcolor="#FF8"|Decent Office      ||bgcolor="#FFF"|—              ||1||1||1||1
 
|-
 
|-
 
!Craftsdwarves Guild
 
!Craftsdwarves Guild
|bgcolor="#FFFF80"|Decent Quarters||bgcolor="#FFFF80"|Decent Dining Room||bgcolor="#FFFF80"|Decent Office      ||bgcolor="#FFFFFF"|—              ||1||1||1||1||—||1
+
|bgcolor="#FF8"|Decent Quarters||bgcolor="#FF8"|Decent Dining Room||bgcolor="#FF8"|Decent Office      ||bgcolor="#FFF"|—              ||1||1||1||1
 
|-
 
|-
 
!Carpenter's Guild
 
!Carpenter's Guild
|bgcolor="#FFFF80"|Decent Quarters||bgcolor="#FFFF80"|Decent Dining Room||bgcolor="#FFFF80"|Decent Office      ||bgcolor="#FFFFFF"|—              ||1||1||1||1||—||1
+
|bgcolor="#FF8"|Decent Quarters||bgcolor="#FF8"|Decent Dining Room||bgcolor="#FF8"|Decent Office      ||bgcolor="#FFF"|—              ||1||1||1||1
 
|-
 
|-
 
!Metalsmith's Guild
 
!Metalsmith's Guild
|bgcolor="#FFFF80"|Decent Quarters||bgcolor="#FFFF80"|Decent Dining Room||bgcolor="#FFFF80"|Decent Office      ||bgcolor="#FFFFFF"|—              ||1||1||1||1||—||1
+
|bgcolor="#FF8"|Decent Quarters||bgcolor="#FF8"|Decent Dining Room||bgcolor="#FF8"|Decent Office      ||bgcolor="#FFF"|—              ||1||1||1||1
|-
 
!Jeweler's Guild
 
|bgcolor="#FFFF80"|Decent Quarters||bgcolor="#FFFF80"|Decent Dining Room||bgcolor="#FFFF80"|Decent Office      ||bgcolor="#FFFFFF"|—              ||1||1||1||1||—||1
 
 
|-
 
|-
 
!Alchemist
 
!Alchemist
|bgcolor="#FFFFC0"|Modest Quarters||bgcolor="#FFFFC0"|Modest Dining Room||bgcolor="#FFFFC0"|Modest Office      ||bgcolor="#FFFFFF"|—              ||1||1||1||1||—||1
+
|bgcolor="#FFE"|Meager Quarters||bgcolor="#FFE"|Meager Dining Room||bgcolor="#FFE"|Meager Office      ||bgcolor="#FFF"|—              ||1||1||1||1
 
|-
 
|-
 
!Order of the Axe
 
!Order of the Axe
|bgcolor="#FFFFA0"|Quarters      ||bgcolor="#FFFFA0"|Dining Room      ||bgcolor="#FFFFA0"|Office            ||bgcolor="#FFFFFF"|—              ||1||1||3||1||—||1
+
|bgcolor="#FFA"|Quarters      ||bgcolor="#FFA"|Dining Room      ||bgcolor="#FFA"|Office            ||bgcolor="#FFF"|—              ||1||1||3||1
 
|-
 
|-
 
!Order of the Crossbow
 
!Order of the Crossbow
|bgcolor="#FFFFA0"|Quarters      ||bgcolor="#FFFFA0"|Dining Room      ||bgcolor="#FFFFA0"|Office            ||bgcolor="#FFFFFF"|—              ||1||1||3||1||—||1
+
|bgcolor="#FFA"|Quarters      ||bgcolor="#FFA"|Dining Room      ||bgcolor="#FFA"|Office            ||bgcolor="#FFF"|—              ||1||1||3||1
 
|-
 
|-
 
!Order of the Hammer
 
!Order of the Hammer
|bgcolor="#FFFFA0"|Quarters      ||bgcolor="#FFFFA0"|Dining Room      ||bgcolor="#FFFFA0"|Office            ||bgcolor="#FFFFFF"|—              ||1||1||3||1||—||1
+
|bgcolor="#FFA"|Quarters      ||bgcolor="#FFA"|Dining Room      ||bgcolor="#FFA"|Office            ||bgcolor="#FFF"|—              ||1||1||3||1
 
|-
 
|-
 
!Order of the Mace
 
!Order of the Mace
|bgcolor="#FFFFA0"|Quarters      ||bgcolor="#FFFFA0"|Dining Room      ||bgcolor="#FFFFA0"|Office            ||bgcolor="#FFFFFF"|—              ||1||1||3||1||—||1
+
|bgcolor="#FFA"|Quarters      ||bgcolor="#FFA"|Dining Room      ||bgcolor="#FFA"|Office            ||bgcolor="#FFF"|—              ||1||1||3||1
 
|-
 
|-
 
!Order of the Spear
 
!Order of the Spear
|bgcolor="#FFFFA0"|Quarters      ||bgcolor="#FFFFA0"|Dining Room      ||bgcolor="#FFFFA0"|Office            ||bgcolor="#FFFFFF"|—              ||1||1||3||1||—||1
+
|bgcolor="#FFA"|Quarters      ||bgcolor="#FFA"|Dining Room      ||bgcolor="#FFA"|Office            ||bgcolor="#FFF"|—              ||1||1||3||1
 
|-
 
|-
 
!Order of the Sword
 
!Order of the Sword
|bgcolor="#FFFFA0"|Quarters      ||bgcolor="#FFFFA0"|Dining Room      ||bgcolor="#FFFFA0"|Office            ||bgcolor="#FFFFFF"|—              ||1||1||3||1||—||1
+
|bgcolor="#FFA"|Quarters      ||bgcolor="#FFA"|Dining Room      ||bgcolor="#FFA"|Office            ||bgcolor="#FFF"|—              ||1||1||3||1
 +
|-
 +
!Baron
 +
|bgcolor="#FF8"|Decent Quarters||bgcolor="#FF8"|Decent Dining Room||bgcolor="#FF8"|Decent Office      ||bgcolor="#FF8"|Tomb          ||1||2||1||1
 +
|-
 +
!Baron Consort
 +
|bgcolor="#FF8"|Decent Quarters||bgcolor="#FF8"|Decent Dining Room||bgcolor="#FFF"|—                 ||bgcolor="#FF8"|Tomb          ||1||2||1||1
 
|-
 
|-
 
!Tax Collector  
 
!Tax Collector  
|bgcolor="#FFFFC0"|Modest Quarters||bgcolor="#FFFFC0"|Modest Dining Room||bgcolor="#FFFFA0"|Office            ||bgcolor="#FFFFFF"|—              ||2||1||1||1||1||1
+
|bgcolor="#FFC"|Modest Quarters||bgcolor="#FFC"|Modest Dining Room||bgcolor="#FFA"|Office            ||bgcolor="#FFF"|—              ||1||2||1||1
 
|-
 
|-
 
!Hammerer  
 
!Hammerer  
|bgcolor="#FFFFC0"|Modest Quarters||bgcolor="#FFFFC0"|Dining Room      ||bgcolor="#FFFFFF"|—                  ||bgcolor="#FFFFFF"|—              ||2||1||1||1||—||2
+
|bgcolor="#FFC"|Modest Quarters||bgcolor="#FFC"|Dining Room      ||bgcolor="#FFF"|—                  ||bgcolor="#FFF"|—              ||1||2||1||1
|-
 
!Baron
 
|bgcolor="#FFFF80"|Decent Quarters||bgcolor="#FFFF80"|Decent Dining Room||bgcolor="#FFFF80"|Decent Office      ||bgcolor="#FFFF80"|Tomb          ||2||1||1||1||1||2
 
|-
 
!Baron Consort
 
|bgcolor="#FFFF80"|Decent Quarters||bgcolor="#FFFF80"|Decent Dining Room||bgcolor="#FFFFFF"|—                  ||bgcolor="#FFFF80"|Tomb          ||2||1||1||1||1||2
 
 
|-
 
|-
 
!Count  
 
!Count  
|bgcolor="#FFFF40"|Great Bedroom  ||bgcolor="#FFFF40"|Great Dining Room ||bgcolor="#FFFF40"|Throne Room        ||bgcolor="#FFFF40"|Mausoleum      ||3||2||2||2||2||3
+
|bgcolor="#FF4"|Great Bedroom  ||bgcolor="#FF4"|Great Dining Room ||bgcolor="#FF4"|Throne Room        ||bgcolor="#FF4"|Mausoleum      ||2||3||2||2
 
|-
 
|-
 
!Count Consort  
 
!Count Consort  
|bgcolor="#FFFF40"|Great Bedroom  ||bgcolor="#FFFF40"|Great Dining Room ||bgcolor="#FFFFFF"|—                  ||bgcolor="#FFFF40"|Mausoleum      ||3||2||2||2||2||3
+
|bgcolor="#FF4"|Great Bedroom  ||bgcolor="#FF4"|Great Dining Room ||bgcolor="#FFF"|—                  ||bgcolor="#FF4"|Mausoleum      ||2||3||2||2
 
|-
 
|-
 
!Duke  
 
!Duke  
|bgcolor="#FFFF20"|Grand Bedroom  ||bgcolor="#FFFF20"|Grand Dining Room ||bgcolor="#FFFF20"|Opulent Throne Room||bgcolor="#FFFF20"|Grand Mausoleum||5||3||3||3||3||5
+
|bgcolor="#FF2"|Grand Bedroom  ||bgcolor="#FF2"|Grand Dining Room ||bgcolor="#FF2"|Opulent Throne Room||bgcolor="#FF2"|Grand Mausoleum||3||5||3||3
 
|-
 
|-
 
!Duke Consort  
 
!Duke Consort  
|bgcolor="#FFFF20"|Grand Bedroom  ||bgcolor="#FFFF20"|Grand Dining Room ||bgcolor="#FFFFFF"|—                  ||bgcolor="#FFFF20"|Grand Mausoleum||5||3||3||3||3||5
+
|bgcolor="#FF2"|Grand Bedroom  ||bgcolor="#FF2"|Grand Dining Room ||bgcolor="#FFF"|—                  ||bgcolor="#FF2"|Grand Mausoleum||3||5||3||3
 
|-
 
|-
 
!King  
 
!King  
|bgcolor="#FFFF00"|Royal Bedroom  ||bgcolor="#FFFF00"|Royal Dining Room ||bgcolor="#FFFF00"|Royal Throne Room  ||bgcolor="#FFFF00"|Royal Mausoleum||10||5||5||5||5||10
+
|bgcolor="#FF0"|Royal Bedroom  ||bgcolor="#FF0"|Royal Dining Room ||bgcolor="#FF0"|Royal Throne Room  ||bgcolor="#FF0"|Royal Mausoleum||5||10||5||5
 
|-
 
|-
 
!King Consort  
 
!King Consort  
|bgcolor="#FFFF00"|Royal Bedroom  ||bgcolor="#FFFF00"|Royal Dining Room ||bgcolor="#FFFFFF"|—                  ||bgcolor="#FFFF00"|Royal Mausoleum||10||5||5||5||5||10
+
|bgcolor="#FF0"|Royal Bedroom  ||bgcolor="#FF0"|Royal Dining Room ||bgcolor="#FFF"|—                  ||bgcolor="#FF0"|Royal Mausoleum||5||10||5||5
 
|-
 
|-
 
!Advisor  
 
!Advisor  
|bgcolor="#FFFF40"|Great Bedroom  ||bgcolor="#FFFF40"|Great Dining Room ||bgcolor="#FFFF40"|Throne Room        ||bgcolor="#FFFFFF"|—              ||3||2||2||2||—||3
+
|bgcolor="#FF4"|Great Bedroom  ||bgcolor="#FF4"|Great Dining Room ||bgcolor="#FF4"|Throne Room        ||bgcolor="#FFF"|—              ||2||3||2||2
 
|-
 
|-
 
|'''TOTALS''':
 
|'''TOTALS''':
|2/5/10/14/1/3/2/2 (39)
+
|3/4/10/13/1/3/2/2 (38)  
|2/4/11/14/1/3/2/2 (39)
+
|3/3/11/13/1/3/2/2 (38)  
|2/3/11/12/1/2/1/1 (33)
+
|3/2/11/11/1/2/1/1 (32)  
|0/0/2/2/0/2/2/2 (10)
+
|0/0/2/2/0/2/2/2 (10)  
|83
+
|56
|56
+
|83
|68
+
|68  
 
|56
 
|56
|35
 
|85
 
 
|}
 
|}

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)