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Editing 23a:Mud

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{{quality|Fine}}{{av}}
 
{{quality|Fine}}{{av}}
'''Mud''' is created by [[flood]]ing an area with [[water]]. Creating mud is required for growing subterranean [[crop]]s. The only way to obtain mud for farming is via [[irrigation]], whether manual (using [[floodgate]]s) or automatic (from seasonal floods).
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'''Mud''' is created by {{L|flood}}ing an area with {{L|water}}. Creating mud is required for growing subterranean {{L|crop}}s. The only way to obtain mud for farming is via {{L|irrigation}}, whether manual (using {{L|floodgate}}s) or automatic (from seasonal floods).
  
Once the [[cave river]] has been discovered, underground ''rough'' muddy tiles will spontaneously grow [[tower-cap]] [[tree]]s and [[shrub]]s. Like trees and shrubs that grow outdoors, these can be harvested and will yield [[wood]] and subterranean [[crop]]s. Cutting down subterranean trees will cause the floor to turn into "mud/dirt" which can no longer be [[smooth]]ed but which will still support plant growth. Unlike in later versions, [[smooth]]ed floors will not support plant life, even when muddy.
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Once the {{L|cave river}} has been discovered, underground ''rough'' muddy tiles will spontaneously grow {{L|tower-cap}} {{L|tree}}s and {{L|shrub}}s. Like trees and shrubs that grow on {{L|grass}}, these can be harvested and will yield {{L|wood}} and subterranean {{L|crop}}s. Cutting down subterranean trees will cause the floor to turn into "mud/dirt" which can no longer be {{L|smooth}}ed but which will still support plant growth. Unlike in later versions, {{L|smooth}}ed floors will not support plant life, even when muddy.
  
All subterranean mud will slowly dry up during [[winter]].
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All subterranean mud will slowly dry up during {{L|winter}}.
 
 
{{Category|Materials}}
 

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