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Editing 23a:Military

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:* {{k|z}}oom to commander - Any squad will tend to follow their commander, despite any ongoing combat or designated station. If that commander is [[sleep]]ing, [[Food|eat]]ing, [[drink]]ing, or picking up equipment, the squad will tend to be gathered around them, waiting for their fearless leader.  If you find the commander, you will usually find the majority of the squad, or where they are headed at the moment.
 
:* {{k|z}}oom to commander - Any squad will tend to follow their commander, despite any ongoing combat or designated station. If that commander is [[sleep]]ing, [[Food|eat]]ing, [[drink]]ing, or picking up equipment, the squad will tend to be gathered around them, waiting for their fearless leader.  If you find the commander, you will usually find the majority of the squad, or where they are headed at the moment.
  
=== Choosing weapons and armor ===
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=== Choosing weapons and armour ===
 
Pressing {{k|m}} and then {{k|w}} will show you a screen containing:  
 
Pressing {{k|m}} and then {{k|w}} will show you a screen containing:  
 
*Shortened names for [[dwarven weapon|weapon]] types:
 
*Shortened names for [[dwarven weapon|weapon]] types:
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[[Miner]]s set to fight unarmed will use their [[pick]] as a weapon, and get damage bonuses from their Mining skill level.
 
[[Miner]]s set to fight unarmed will use their [[pick]] as a weapon, and get damage bonuses from their Mining skill level.
  
==== Swapping weapons and armor ====
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==== Swapping weapons and armour ====
Frustratingly, a soldier will not necessarily choose the best-[[quality]] weapon available. Thus a speardwarf might choose a -[[bronze]] [[spear]]- rather than a ≡[[steel]] spear≡ if given the chance. A marksdwarf might pick up a single [[iron]] [[bolt]] rather than your stack of *steel bolts [25]*. When equipping your dwarves for active duty, you will generally want them to use the best weapons available; when dwarves are set to spar, you generally want them to use the worst weapons available. Unless you are saving your good armor for a certain dwarf, you will always want your soldiers to be equipped with the best possible armor.
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Frustratingly, a soldier will not necessarily choose the best-[[quality]] weapon available. Thus a speardwarf might choose a -[[bronze]] [[spear]]- rather than a ≡[[steel]] spear≡ if given the chance. A marksdwarf might pick up a single [[iron]] [[bolt]] rather than your stack of *steel bolts [25]*. When equipping your dwarves for active duty, you will generally want them to use the best weapons available; when dwarves are set to spar, you generally want them to use the worst weapons available. Unless you are saving your good armour for a certain dwarf, you will always want your soldiers to be equipped with the best possible armour.
  
Swapping weapons and armor is a frustrating and somewhat time-consuming process. It is easiest if you make different [[stockpile]]s for your best and your worst-quality weapons. Creating a stockpile only for high-quality steel and iron weapons or armor will make it easier to find the weapon or armor you want to give your dwarf. Likewise, a special stockpile for low-quality [[silver]] or [[wood]]en weapons will make it easier to assign the right sparring weapon.  
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Swapping weapons and armour is a frustrating and somewhat time-consuming process. It is easiest if you make different [[stockpile]]s for your best and your worst-quality weapons. Creating a stockpile only for high-quality steel and iron weapons or armour will make it easier to find the weapon or armour you want to give your dwarf. Likewise, a special stockpile for low-quality [[silver]] or [[wood]]en weapons will make it easier to assign the right sparring weapon.  
  
 
The only way to force a soldier to equip certain items is to lock them in a room with it. Since stockpiles cannot be restricted by item quality, you'll want to [[melt]] or [[chasm]] any low-quality armor once you've forged something of higher quality.
 
The only way to force a soldier to equip certain items is to lock them in a room with it. Since stockpiles cannot be restricted by item quality, you'll want to [[melt]] or [[chasm]] any low-quality armor once you've forged something of higher quality.
  
 
#Press {{k|m}} to access the military menu.
 
#Press {{k|m}} to access the military menu.
#Find the soldier whose weapon or armor you want to remove, and set them to Unarmed or armor- and shield-less.  
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#Find the soldier whose weapon or armour you want to remove, and set them to Unarmed or armour- and shield-less.  
 
#Watch the soldier until he or she removes his or her equipment.
 
#Watch the soldier until he or she removes his or her equipment.
 
#Station the soldier inside a room containing the weapons and armor you want to use, then lock the door.
 
#Station the soldier inside a room containing the weapons and armor you want to use, then lock the door.
#Return to the military menu and re-designate the soldier to have the weapon and/or armor you want.
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#Return to the military menu and re-designate the soldier to have the weapon and/or armour you want.
 
#Wait until your newly-naked dwarf realizes his or her situation and decides to Pickup Equipment. If the room contains all of the necessary items, your dwarf should equip them in short order.
 
#Wait until your newly-naked dwarf realizes his or her situation and decides to Pickup Equipment. If the room contains all of the necessary items, your dwarf should equip them in short order.
 
#Unlock the door and station the dwarf in the appropriate location.
 
#Unlock the door and station the dwarf in the appropriate location.

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