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Editing 23a:Legendary artifact

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[[Image:Artifact_Storage.png‎|thumb|left|"Finished Goods" artifacts have no use whatsoever other than tempting kobolds by increasing fortress wealth.]]
 
[[Image:Artifact_Storage.png‎|thumb|left|"Finished Goods" artifacts have no use whatsoever other than tempting kobolds by increasing fortress wealth.]]
  
Artifacts of types which can be built ([[furniture]], [[animal trap]]s, [[chain]]s, etc...) can be used as normal.  [[Weapon]]s can be built into traps in the room. [[Mechanism]]s can be made into [[lever]]s or be used to build deadly-accurate [[weapon trap]]s.  Often artifacts of this nature are used to meet noble room requirements or establish high-quality dining halls as a single artifact is typically capable of bumping a room up to [[Room#Specific_room_quality_grades|royal quality]] on its own; however, a particularly poor artifact may turn it to at least [[Room#Specific_room_quality_grades|grand]]. Object types which are used for storage in stockpiles ([[bin]]s and [[barrel]]s) will be used by your dwarves without regard to their status.
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Artifacts of types which can be built ([[furniture]], [[animal trap]]s, [[chain]]s, etc...) can be used as normal.  [[Weapon]]s can be built into traps in the room. [[Mechanism]]s can become [[trigger]]s or be used to build deadly-accurate [[weapon trap]]s and high-value [[well]]s.  Often artifacts of this nature are used to meet noble room requirements or establish high-quality dining halls as a single artifact is typically capable of bumping a room up to [[Room#Specific_room_quality_grades|royal quality]] on its own; however, a particularly poor artifact may turn it to at least [[Room#Specific_room_quality_grades|grand]]. Object types which are used for storage in stockpiles ([[bin]]s and [[barrel]]s) will be used by your dwarves without regard to their status.
  
 
Artifacts which are [[crafts]] or [[clothing]] cannot be so used, nor will a stockpile that contains them count toward room value.
 
Artifacts which are [[crafts]] or [[clothing]] cannot be so used, nor will a stockpile that contains them count toward room value.
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Object types which require a dwarf to wear or use the item will generally not be used by your dwarves, with the exception of artifact weapons and armor, which can only be used by [[Soldier#Heroes_and_Champions|heroes and champions]].
 
Object types which require a dwarf to wear or use the item will generally not be used by your dwarves, with the exception of artifact weapons and armor, which can only be used by [[Soldier#Heroes_and_Champions|heroes and champions]].
  
Of course, this only comes into play if the artifact's creator decides to drop the artifact in the first place - if he hides it, the artifact is effectively lost forever. Due to a bug, however, this never happens - the dwarf will carry the artifact around forever, so the only easy way to make use of an artifact is to kill its owner.
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Of course, this only comes into play if the artifact's creator decides to drop the artifact in the first place - if he hides it, the artifact is effectively lost forever. Due to a bug, however, this never happens - the dwarf will carry the artifact around forever.
 
 
Artifacts cannot be designated for Chasming or Melting, not that one would ever ''want'' to do this to such a valuable item.
 
  
 
====Artifact Weapons & Armor====
 
====Artifact Weapons & Armor====
 
Artifact weapons and armor will only be equipped by [[Soldier#Heroes and Champions|heroes and champions]] (even if they are novice in the artifact's weapon skill). This means that an artifact axe can be wielded by an Axe Lord but cannot be used for woodcutting, as a dwarf that reaches Elite status can never return to civilian life. Similarly, an artifact pick will never be used by your miners.
 
Artifact weapons and armor will only be equipped by [[Soldier#Heroes and Champions|heroes and champions]] (even if they are novice in the artifact's weapon skill). This means that an artifact axe can be wielded by an Axe Lord but cannot be used for woodcutting, as a dwarf that reaches Elite status can never return to civilian life. Similarly, an artifact pick will never be used by your miners.
  
Be warned that when a dwarf equips an artifact, '''he will not drop it''' - changing the weapon or armor setting in the military screen won't help.  However, he will also exhibit the same behavior as the artifact's original creator and will eventually be overcome by it and either possess it (unless he's already possessed another artifact), hide it, or drop it (provided the appropriate bugfix patch has been applied).
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Be warned that when a dwarf equips an artifact, '''he will never drop it''' - changing the weapon or armor setting in the military screen won't help.  Items held are dropped when dwarves lose consciousness; you may wish to set up a simple cave-in trap. Your only other options are to get really lucky and have it wrestled out of his hand in combat, or for the dwarf to be killed.  
  
 
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