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Editing 23a:Legendary artifact

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Dwarves carry their artifacts around with them everywhere they go. After enough time passes, they are intended to become obsessed with their artifact (holding onto it), become uneasy and drop it on the floor, or become nervous and hide it (effectively destroying it); due to a bug, however, this never happens. Once an artifact is dropped (generally due to death or injury), it can be used just like any item of its type, except for clothing and with some limitations to armor and weapons (see below), but it cannot be traded.  A list of all artifacts that the fortress has created can be seen by pressing {{k|l}}.
 
Dwarves carry their artifacts around with them everywhere they go. After enough time passes, they are intended to become obsessed with their artifact (holding onto it), become uneasy and drop it on the floor, or become nervous and hide it (effectively destroying it); due to a bug, however, this never happens. Once an artifact is dropped (generally due to death or injury), it can be used just like any item of its type, except for clothing and with some limitations to armor and weapons (see below), but it cannot be traded.  A list of all artifacts that the fortress has created can be seen by pressing {{k|l}}.
  
Artifacts cannot be destroyed unless lost in a [[chasm]] or dropped to the [[magma]], though the heat generated by a [[Spirit of fire]] could potentially ''melt'' artifacts. They ''can'' be stolen by [[thief|thieves]]; an artifact lost to you will have a note to that effect in the Artifacts screen ({{k|l}}), and if the owner then tries to look for it, he will immediately go [[insane]].
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Artifacts cannot be destroyed unless lost in a [[chasm]] or dropped to the [[magma]], though the heat generated by a [[Spirit of fire]] could potentially ''melt'' artifacts. They ''can'' be stolen by [[thief|thieves]]; an artifact lost to you will have a note to that effect in the Artifacts screen ({{k|l}}) and will likely give a ''very'' bad [[thought]] to the creator.
  
 
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Dwarves will normally use anywhere from one to ten items in their construction. If you view ({{k|q}}) the [[workshop]] a dwarf has seized while the dwarf is in it, you can see what materials he or she plans to use (see [[strange mood]] for further details). Once the dwarf has started to construct the artifact, you can also use {{k|t}} to see exactly what materials have been tasked (although some may be tasked to be [[haul]]ed away).
 
Dwarves will normally use anywhere from one to ten items in their construction. If you view ({{k|q}}) the [[workshop]] a dwarf has seized while the dwarf is in it, you can see what materials he or she plans to use (see [[strange mood]] for further details). Once the dwarf has started to construct the artifact, you can also use {{k|t}} to see exactly what materials have been tasked (although some may be tasked to be [[haul]]ed away).
  
It's worth noting that artifacts ''can'' be made out of materials that normally could not produce the base [[furniture]] or item in question. For example, you may get [[stone]] [[bed]]s, [[wood]]en [[statue]]s, or even [[gem]] [[furniture]]. Further, these artifacts could be produced in workshops by professions that could not normally build such an item, such as a bone [[door]] being made by a [[bone carver]] in a [[Craftsdwarf's workshop]].
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It's worth noting that artifacts ''can'' be made out of materials that normally could not produce the base [[furniture]] or item in question. For example, you may get [[platinum]] [[armor]], [[stone]] [[bed]]s, or even [[gem]] [[furniture]]. Further, these artifacts could be produced in workshops by professions that could not normally build such an item, such as a bone [[door]] being made by a [[bone carver]] in a [[Craftsdwarf's workshop]].
  
 
Workshops which normally require [[fuel]] (a [[forge]] or [[glass furnace]]) do not require and will not use fuel to make an artifact at that shop.
 
Workshops which normally require [[fuel]] (a [[forge]] or [[glass furnace]]) do not require and will not use fuel to make an artifact at that shop.
  
 
====Decoration====
 
====Decoration====
Artifacts will automatically have one "free" [[decoration]] of the same material as its base material.  For instance, an artifact "perfect Ruby" might have "images of mangrove trees in Ruby". This decoration doesn't consume additional materials: in the above example, only one ruby was used.
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Artifacts will automatically have one "free" [[decoration]] of the same material as its base material.  For instance, an artifact "large Ruby" might have "Images of mangrove trees in Ruby". This decoration doesn't consume additional materials: in the above example, only one ruby was used.
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Certain mood skills (such as [[armorsmith]]) will cause the moody dwarf to acquire multiple objects for the base component, but each such object will also contribute a decoration - basically, the item receives multiple free decorations.  For example, artifact gold platemail will use 3 bars of gold and have 3 gold decorations.
  
 
Decorations are sometimes simple rings or spikes, or [[shape]]s or images (often drawn from [[preference]]s of the creator), or events in the history of the fortress or [[legends|world history]].
 
Decorations are sometimes simple rings or spikes, or [[shape]]s or images (often drawn from [[preference]]s of the creator), or events in the history of the fortress or [[legends|world history]].
  
 
====Value====
 
====Value====
Artifacts can range in value from 2,400☼ (all-stone furniture or finished good) to 5,184,000☼ (adamantine Platemail fully decorated with rare gems). Since [[immigration]] totals are, among other factors, based on your fortress's "Created Wealth" (and held/worn items count double in the total), expensive artifacts are often the driving factor behind how many immigrants show up in the first years.
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Artifacts can range in value from 2,400☼ (all-stone furniture or finished good) to 7,200,000☼ (full-decorated adamantine Platemail). Since [[immigration]] totals are, among other factors, based on your fortress's "Created Wealth" (and held/worn items count double in the total), expensive artifacts are often the driving factor behind how many immigrants show up in the first years.
  
 
It has been reported that artifacts can occasionally glitch in the number of materials needed, with a corresponding increase in value.
 
It has been reported that artifacts can occasionally glitch in the number of materials needed, with a corresponding increase in value.
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[[Image:Artifact_Storage.png‎|thumb|left|"Finished Goods" artifacts have no use whatsoever other than tempting kobolds by increasing fortress wealth.]]
 
[[Image:Artifact_Storage.png‎|thumb|left|"Finished Goods" artifacts have no use whatsoever other than tempting kobolds by increasing fortress wealth.]]
  
Artifacts of types which can be built ([[furniture]], [[animal trap]]s, [[chain]]s, etc...) can be used as normal.  [[Weapon]]s can be built into traps in the room. [[Mechanism]]s can be made into [[lever]]s or be used to build deadly-accurate [[weapon trap]]s.  Often artifacts of this nature are used to meet noble room requirements or establish high-quality dining halls as a single artifact is typically capable of bumping a room up to [[Room#Specific_room_quality_grades|royal quality]] on its own; however, a particularly poor artifact may turn it to at least [[Room#Specific_room_quality_grades|grand]]. Object types which are used for storage in stockpiles ([[bin]]s and [[barrel]]s) will be used by your dwarves without regard to their status.
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Artifacts of types which can be built ([[furniture]], [[animal trap]]s, [[chain]]s, etc...) can be used as normal.  [[Weapon]]s can be built into traps in the room. [[Mechanism]]s can become [[trigger]]s or be used to build deadly-accurate [[weapon trap]]s.  Often artifacts of this nature are used to meet noble room requirements or establish high-quality dining halls as a single artifact is typically capable of bumping a room up to [[Room#Specific_room_quality_grades|royal quality]] on its own; however, a particularly poor artifact may turn it to at least [[Room#Specific_room_quality_grades|grand]]. Object types which are used for storage in stockpiles ([[bin]]s and [[barrel]]s) will be used by your dwarves without regard to their status.
  
 
Artifacts which are [[crafts]] or [[clothing]] cannot be so used, nor will a stockpile that contains them count toward room value.
 
Artifacts which are [[crafts]] or [[clothing]] cannot be so used, nor will a stockpile that contains them count toward room value.
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Object types which require a dwarf to wear or use the item will generally not be used by your dwarves, with the exception of artifact weapons and armor, which can only be used by [[Soldier#Heroes_and_Champions|heroes and champions]].
 
Object types which require a dwarf to wear or use the item will generally not be used by your dwarves, with the exception of artifact weapons and armor, which can only be used by [[Soldier#Heroes_and_Champions|heroes and champions]].
  
Of course, this only comes into play if the artifact's creator decides to drop the artifact in the first place - if he hides it, the artifact is effectively lost forever. Due to a bug, however, this never happens - the dwarf will carry the artifact around forever, so the only easy way to make use of an artifact is to kill its owner.
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Of course, this only comes into play if the artifact's creator decides to drop the artifact in the first place - if he hides it, the artifact is effectively lost forever. Due to a bug, however, this never happens - the dwarf will carry the artifact around forever.
 
 
Artifacts cannot be designated for Chasming or Melting, not that one would ever ''want'' to do this to such a valuable item.
 
  
 
====Artifact Weapons & Armor====
 
====Artifact Weapons & Armor====
 
Artifact weapons and armor will only be equipped by [[Soldier#Heroes and Champions|heroes and champions]] (even if they are novice in the artifact's weapon skill). This means that an artifact axe can be wielded by an Axe Lord but cannot be used for woodcutting, as a dwarf that reaches Elite status can never return to civilian life. Similarly, an artifact pick will never be used by your miners.
 
Artifact weapons and armor will only be equipped by [[Soldier#Heroes and Champions|heroes and champions]] (even if they are novice in the artifact's weapon skill). This means that an artifact axe can be wielded by an Axe Lord but cannot be used for woodcutting, as a dwarf that reaches Elite status can never return to civilian life. Similarly, an artifact pick will never be used by your miners.
  
Be warned that when a dwarf equips an artifact, '''he will not drop it''' - changing the weapon or armor setting in the military screen won't help.  However, he will also exhibit the same behavior as the artifact's original creator and will eventually be overcome by it and either possess it (unless he's already possessed another artifact), hide it, or drop it (provided the appropriate bugfix patch has been applied).
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Be warned that when a dwarf equips an artifact, '''he will never drop it''' - changing the weapon or armor setting in the military screen won't help.  Items held are dropped when dwarves lose consciousness; you may wish to set up a simple cave-in trap. Your only other options are to get really lucky and have it wrestled out of his hand in combat, or for the dwarf to be killed.  
  
 
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*[[Item value]]
 
*[[Item value]]
  
{{Category|Items}}
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[[Category:Items]]
{{Category|Lore}}
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[[Category:Lore]]

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