v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 23a:Item token
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "23a"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{quality|Exceptional|20:21, 12 August 2010 (UTC)}}{{av}} |
− | {{av}} | + | These are to be used with certain {{L|Creature token}}s (such as ITEMCORPSE). |
− | These are to be used with certain | ||
− | An item is described by four [[ | + | An item is described by four [[tokens]], as such: |
[<whatever is asking for the token>:TYPE:SUBTYPE:MATERIAL:MATGLOSS] | [<whatever is asking for the token>:TYPE:SUBTYPE:MATERIAL:MATGLOSS] | ||
− | |||
− | |||
==Item type tokens== | ==Item type tokens== | ||
Line 13: | Line 10: | ||
{| {{prettytable}} class="sortable" | {| {{prettytable}} class="sortable" | ||
|- bgcolor="#ddd" | |- bgcolor="#ddd" | ||
− | + | ! Token !! Description | |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | BAR || Both metal and non-metal bars. |
|- | |- | ||
− | | | + | | SMALLGEM || Cut gemstones usable in jeweler's workshop |
|- | |- | ||
− | | | + | | BLOCKS || Blocks of any kind. |
|- | |- | ||
− | | | + | | ORE || Mined ore, including coal. |
|- | |- | ||
− | | | + | | ROUGH || Rough gemstones. |
|- | |- | ||
− | | | + | | STONE || Raw mined stone. |
|- | |- | ||
− | | | + | | WOOD || Wooden logs. |
|- | |- | ||
− | | | + | | DOOR || Doors. |
|- | |- | ||
− | | | + | | FLOODGATE || Floodgates. |
|- | |- | ||
− | | | + | | BED || Beds. |
|- | |- | ||
− | | | + | | CHAIR || Chairs and thrones. |
|- | |- | ||
− | | | + | | CHAIN || Chains and ropes. |
|- | |- | ||
− | | | + | | FLASK || Flasks. |
|- | |- | ||
− | | | + | | GOBLET || Goblets, cups (wooden), and mugs (rock). |
|- | |- | ||
− | | | + | | INSTRUMENT || Musical instruments. Subtypes come from item_instrument. |
|- | |- | ||
− | | | + | | TOY || Toys. Subtypes come from item_toy. |
|- | |- | ||
− | | | + | | WINDOW || Windows. |
|- | |- | ||
− | | | + | | CAGE || Cages. |
|- | |- | ||
− | | | + | | BARREL || Barrels. |
|- | |- | ||
− | | | + | | BUCKET || Buckets. |
|- | |- | ||
− | | | + | | ANIMALTRAP || Traps for animals. |
|- | |- | ||
− | | | + | | TABLE || Tables. |
|- | |- | ||
− | | | + | | COFFIN || Coffins and caskets. |
|- | |- | ||
− | | | + | | STATUE || Statues. |
|- | |- | ||
− | | | + | | CORPSE || Dead things. |
|- | |- | ||
− | | | + | | WEAPON || Weapons. Subtypes come from item_weapon. |
|- | |- | ||
− | | | + | | ARMOR || Armor and clothing worn on the upper body. Subtypes come from item_armor. |
|- | |- | ||
− | | | + | | SHOES || Armor and clothing worn on the feet. Subtypes come from item_shoes. |
|- | |- | ||
− | | | + | | SHIELD || Shields and bucklers. Subtypes come from item_shield. |
|- | |- | ||
− | | | + | | HELM || Armor and clothing worn on the head. Subtypes come from item_helm. |
|- | |- | ||
− | | | + | | GLOVES || Clothing worn on the hands. Subtypes come from item_gloves. |
|- | |- | ||
− | | | + | | BOX || Chests (wood), coffers (stone), boxes (glass), and bags (cloth or leather). |
|- | |- | ||
− | | | + | | BIN || Bins. |
|- | |- | ||
− | | | + | | SAND || Sand. |
|- | |- | ||
− | | | + | | ARMORSTAND || Armor stands. |
|- | |- | ||
− | | | + | | WEAPONRACK || Weapon racks. |
|- | |- | ||
− | | | + | | CABINET || Cabinets. |
|- | |- | ||
− | | | + | | FIGURINE || Idols. |
|- | |- | ||
− | | | + | | AMULET || Amulets. |
|- | |- | ||
− | | | + | | SCEPTER || Scepters. |
|- | |- | ||
− | | | + | | AMMO || Ammunition for hand-held weapons. Subtypes come from item_ammo. |
|- | |- | ||
− | | | + | | CROWN || Crowns. |
|- | |- | ||
− | | | + | | RING || Rings. |
|- | |- | ||
− | | | + | | EARRING || Earrings. |
|- | |- | ||
− | | | + | | BRACELET || Bracelets. |
|- | |- | ||
− | | | + | | GEM || Large gems. |
|- | |- | ||
− | | | + | | ANVIL || Anvils. |
|- | |- | ||
− | | | + | | CORPSEPIECE || Body parts. |
|- | |- | ||
− | | | + | | REMAINS || Dead vermin bodies. Material is a creature ID. |
|- | |- | ||
− | | | + | | MEAT || Butchered meat. Material is a creature ID. |
|- | |- | ||
− | | | + | | FISH || Prepared fish. Material is a creature ID. |
|- | |- | ||
− | | | + | | FISH_RAW || Unprepared fish. Material is a creature ID. |
|- | |- | ||
− | | | + | | VERMIN || Small pseudo-creatures. Material is a creature ID. |
|- | |- | ||
− | | | + | | PET || Tame vermin. Material is a creature ID. |
|- | |- | ||
− | | | + | | SEEDS || Seeds from plants. |
|- | |- | ||
− | | | + | | PLANT || Plants. Material is a plant ID. |
|- | |- | ||
− | | | + | | SKIN_RAW || Untanned skins. |
|- | |- | ||
− | | | + | | SKIN_TANNED || Tanned skins. |
|- | |- | ||
− | | | + | | BONES || Bones from creatures. Material is a creature ID. |
|- | |- | ||
− | | | + | | SHELL || Shells from creatures that have them. Material is a creature ID. |
|- | |- | ||
− | | | + | | LEAVES || Leaves from certain plants after processing. |
|- | |- | ||
− | | | + | | THREAD || Thread gathered from webs or made at the farmer's workshop. |
|- | |- | ||
− | | | + | | CLOTH || Cloth made at the loom. |
|- | |- | ||
− | | | + | | TOTEM || Totems. |
|- | |- | ||
− | | | + | | SKULL || Skulls of dead critters. Possibly broken, neither BONE material or creature IDs seem to work. |
|- | |- | ||
− | | | + | | PANTS || Armor and clothing worn on the legs. Subtypes come from item_pants. |
|- | |- | ||
− | + | | BACKPACK || Backpacks. | |
|- | |- | ||
− | + | | QUIVER || Quivers. | |
|- | |- | ||
− | + | | CATAPULTPARTS || Catapult parts. | |
|- | |- | ||
− | + | | BALLISTAPARTS || Ballista parts. | |
|- | |- | ||
− | + | | SIEGEAMMO || Siege ammo. Subtypes come from item_siegeammo. | |
|- | |- | ||
− | + | | BALLISTAARROWHEAD || Arrow heads for ballista bolts. | |
|- | |- | ||
− | + | | TRAPPARTS || Mechanisms. | |
|- | |- | ||
− | + | | TRAPCOMP || Weapons for traps only. Subtypes come from item_trapcomp. | |
|- | |- | ||
− | + | | EXTRACT || Extracts from certain plants and creatures. | |
|- | |- | ||
− | + | | POTION || ??? | |
|- | |- | ||
− | + | | DRINK || Liquids from brewed plants. | |
|- | |- | ||
− | + | | POWDER_ORGANIC || Powders (such as flour or dye) from milled plants. | |
|- | |- | ||
− | + | | CHEESE || Cheeses. | |
|- | |- | ||
− | + | | FOOD || Prepared food. | |
|- | |- | ||
− | + | | LIQUID_MISC || Miscellaneous liquids such as lye. | |
|- | |- | ||
− | + | | COIN || Coins. | |
|- | |- | ||
− | + | | GLOB || Fats, tallows and small bits of molten rock/metal. Also works with blood, vomit, mud, filth, salt, grime and unknown substance. | |
|- | |- | ||
− | + | | ROCK || Pebbles (more useful in {{L|Thrower|adventure mode}}.) | |
|} | |} | ||
Line 194: | Line 187: | ||
==Material tokens== | ==Material tokens== | ||
− | The material tokens can be found at the | + | The material tokens can be found at the {{L|Material token}}s page. |
{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Tokens}} | {{Category|Tokens}} |