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Editing 23a:Item token
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{{av}} | {{av}} | ||
− | These are to be used with certain | + | These are to be used with certain {{L|Creature Tokens}} (such as ITEMCORPSE). |
− | An item is described by four [[ | + | An item is described by four [[tokens]], as such: |
[<whatever is asking for the token>:TYPE:SUBTYPE:MATERIAL:MATGLOSS] | [<whatever is asking for the token>:TYPE:SUBTYPE:MATERIAL:MATGLOSS] | ||
− | |||
− | |||
==Item type tokens== | ==Item type tokens== | ||
− | {| {{prettytable}} | + | {| {{prettytable}} |
|- bgcolor="#ddd" | |- bgcolor="#ddd" | ||
− | + | ! Token !! Description | |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | AMMO || Ammunition for hand-held weapons. Subtypes come from item_ammo. |
|- | |- | ||
− | | | + | | AMULET || Amulets. |
|- | |- | ||
− | | | + | | ANIMALTRAP || Traps for animals. |
|- | |- | ||
− | | | + | | ANVIL || Anvils. |
|- | |- | ||
− | | | + | | ARMOR || Armor and clothing worn on the upper body. Subtypes come from item_armor. |
|- | |- | ||
− | | | + | | ARMORSTAND || Armor stands. |
|- | |- | ||
− | | | + | | BACKPACK || Backpacks. |
|- | |- | ||
− | | | + | | BALLISTAARROWHEAD || Arrow heads for ballista bolts. |
|- | |- | ||
− | | | + | | BALLISTAPARTS || Ballista parts. |
|- | |- | ||
− | | | + | | BAR || Both metal and non-metal bars. |
|- | |- | ||
− | | | + | | BARREL || Barrels. |
|- | |- | ||
− | | | + | | BED || Beds. |
|- | |- | ||
− | | | + | | BIN || Bins. |
|- | |- | ||
− | | | + | | BLOCKS || Blocks of any kind. |
|- | |- | ||
− | | | + | | BONES || Bones from creatures. Material is a creature ID. |
|- | |- | ||
− | | | + | | BOX || Chests (wood), coffers (stone), boxes (glass), and bags (cloth or leather). |
|- | |- | ||
− | | | + | | BRACELET || Bracelets. |
|- | |- | ||
− | + | | BUCKET || Buckets. | |
|- | |- | ||
− | | | + | | CABINET || Cabinets. |
|- | |- | ||
− | | | + | | CAGE || Cages. |
|- | |- | ||
− | | | + | | CATAPULTPARTS || Catapult parts. |
|- | |- | ||
− | | | + | | CHAIN || Chains and ropes. |
|- | |- | ||
− | | | + | | CHAIR || Chairs and thrones. |
|- | |- | ||
− | | | + | | CHEESE || Cheeses. |
|- | |- | ||
− | | | + | | CLOTH || Cloth made at the loom. |
|- | |- | ||
− | | | + | | COFFIN || Coffins and caskets. |
|- | |- | ||
− | | | + | | COIN || Coins. |
|- | |- | ||
− | | | + | | CORPSE || Dead things. |
|- | |- | ||
− | | | + | | CORPSEPIECE || Body parts. |
|- | |- | ||
− | | | + | | CROWN || Crowns. |
|- | |- | ||
− | | | + | | DOOR || Doors. |
|- | |- | ||
− | | | + | | DRINK || Liquids from brewed plants. |
|- | |- | ||
− | | | + | | EARRING || Earrings. |
|- | |- | ||
− | | | + | | EXTRACT || Extracts from certain plants and creatures. |
|- | |- | ||
− | | | + | | FIGURINE || Idols. |
|- | |- | ||
− | | | + | | FISH || Prepared fish. Material is a creature ID. |
|- | |- | ||
− | | | + | | FISH_RAW || Unprepared fish. Material is a creature ID. |
|- | |- | ||
− | | | + | | FLASK || Flasks. |
|- | |- | ||
− | | | + | | FLOODGATE || Floodgates. |
|- | |- | ||
− | | | + | | FOOD || Prepared food. |
|- | |- | ||
− | | | + | | GEM || Large gems. |
|- | |- | ||
− | | | + | | GLOB || Fats, tallows and small bits of molten rock/metal. Also works with blood, vomit, mud, filth, salt, grime and unknown substance. |
|- | |- | ||
− | | | + | | GLOVES || Clothing worn on the hands. Subtypes come from item_gloves. |
|- | |- | ||
− | | | + | | GOBLET || Goblets, cups (wooden), and mugs (rock). |
|- | |- | ||
− | | | + | | HELM || Armor and clothing worn on the head. Subtypes come from item_helm. |
|- | |- | ||
− | | | + | | INSTRUMENT || Musical instruments. Subtypes come from item_instrument. |
|- | |- | ||
− | | | + | | LEAVES || Leaves from certain plants after processing. |
|- | |- | ||
− | | | + | | LIQUID_MISC || Miscellaneous liquids such as lye. |
|- | |- | ||
− | | | + | | MEAT || Butchered meat. Material is a creature ID. |
|- | |- | ||
− | | | + | | ORE || Ore. |
|- | |- | ||
− | | | + | | PANTS || Armor and clothing worn on the legs. Subtypes come from item_pants. |
|- | |- | ||
− | + | | PET || Tame vermin. Material is a creature ID. | |
|- | |- | ||
− | | | + | | PLANT || Plants. Material is a plant ID. |
|- | |- | ||
− | | | + | | POTION || ??? |
|- | |- | ||
− | | | + | | POWDER_ORGANIC || Powders (such as flour or dye) from milled plants. |
|- | |- | ||
− | | | + | | QUIVER || Quivers. |
|- | |- | ||
− | | | + | | REMAINS || Dead vermin bodies. Material is a creature ID. |
|- | |- | ||
− | | | + | | RING || Rings. |
|- | |- | ||
− | | | + | | ROCK || Pebbles (more useful in {{L|Thrower|adventure mode}}.) |
|- | |- | ||
− | | | + | | ROUGH || Rough gemstones. |
|- | |- | ||
− | | | + | | SAND || Sand. |
|- | |- | ||
− | | | + | | SCEPTER || Scepters. |
|- | |- | ||
− | | | + | | SEEDS || Seeds from plants. |
|- | |- | ||
− | | | + | | SHELL || Shells from creatures that have them. Material is a creature ID. |
|- | |- | ||
− | | | + | | SHIELD || Shields and bucklers. Subtypes come from item_shield. |
|- | |- | ||
− | | | + | | SHOES || Armor and clothing worn on the feet. Subtypes come from item_shoes. |
|- | |- | ||
− | | | + | | SIEGEAMMO || Siege ammo. Subtypes come from item_siegeammo. |
|- | |- | ||
− | | | + | | SKIN_RAW || Untanned skins. |
|- | |- | ||
− | | | + | | SKIN_TANNED || Tanned skins. |
|- | |- | ||
− | | | + | | SKULL || Skulls of dead critters. Possibly broken, neither BONE material or creature IDs seem to work. |
|- | |- | ||
− | | | + | | SMALLGEM || Cut gemstones usable in jeweler's workshop |
|- | |- | ||
− | | | + | | STATUE || Statues. |
|- | |- | ||
− | | | + | | STONE || Raw mined stone. |
|- | |- | ||
− | | | + | | TABLE || Tables. |
|- | |- | ||
− | | | + | | THREAD || Thread gathered from webs or made at the farmer's workshop. |
|- | |- | ||
− | | | + | | TOTEM || Totems. |
|- | |- | ||
− | | | + | | TOY || Toys. Subtypes come from item_toy. |
|- | |- | ||
− | | | + | | TRAPCOMP || Weapons for traps only. Subtypes come from item_trapcomp. |
|- | |- | ||
− | | | + | | TRAPPARTS || Mechanisms. |
|- | |- | ||
− | | | + | | VERMIN || Small pseudo-creatures. Material is a creature ID. |
|- | |- | ||
− | | | + | | WEAPON || Weapons. Subtypes come from item_weapon. |
|- | |- | ||
− | | | + | | WEAPONRACK || Weapon racks. |
|- | |- | ||
− | | | + | | WINDOW || Windows. |
|- | |- | ||
− | | | + | | WOOD || Wooden logs. |
|} | |} | ||
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==Material tokens== | ==Material tokens== | ||
− | The material tokens can be found at the | + | The material tokens can be found at the {{L|Material tokens}} page. |
− | + | [[Category:Modding]] | |
− | + | [[Category:Tokens]] |