v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 23a:Human

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "23a"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{quality|Fine|23:58, 13 August 2010 (UTC)}}
+
{{CreatureInfo|name=Human|symbol=U|color=3:0:0|butcher=no|bones=7|chunks=N/A|meat=N/A|fat=N/A|skulls=1|skin=N/A|biome=* Any}}
{{23a creaturelookup/0|butcher=no}}
+
{{av}}{{stub}}
{{av}}
 
  
'''Humans''' are intelligent [[humanoid]] [[creatures]] that live in cities on the plains. They are one of the races playable in [[adventurer mode]]. Their buildings have the appearance of being made entirely of [[wood]] (though, due to the lack of [[40d:construction|construction]]s, they are actually made of a random stone forcibly colored brown), and usually include several houses and [[shop]]s, and a tavern. They are primarily interested in [[trade]], and generally send large [[caravan]]s in [[Calendar|summer]].
+
'''Humans''' are intelligent {{L|humanoid}} {{L|creatures}} that live in cities on the plains. They are one of the races playable in {{L|adventurer mode}}. Their buildings have the appearance of being made entirely of {{L|wood}} (though, due to the lack of [[construction]]s, they are actually made of a random stone forcibly colored brown), and usually include several houses and {{L|shop}}s, and a tavern. They are primarily interested in {{L|trade}}, and generally send large {{L|caravan}}s in {{L|Calendar|summer}}.
  
 
== Fortress Mode ==
 
== Fortress Mode ==
  
The first human [[caravan]] will usually arrive in the summer of your second year, provided a human [[civilization]] has access to your site. The caravan will have [[wagon]]s, which carry lots of goods, but only if you have built a 3-tile [[road]] to the edge of the map. Humans will also send a [[guild representative]] if you have a [[Broker]], and having more skilled trading [[noble]]s will upgrade him to a [[merchant baron]] or [[merchant prince]], who have larger caravans. Humans value weapons, and will usually negotiate to pay more for them in their trade agreements.
+
The first human {{L|caravan}} will usually arrive in the summer of your second year, provided a human {{L|civilization}} has access to your site. The caravan will have {{L|wagon}}s, which carry lots of goods, but only if you have built a 3-tile {{L|road}} to the edge of the map. Humans will also send a {{L|Liaison|representative}} if you have a {{L|Broker}}, and having more skilled trading {{L|noble}}s will upgrade him to a Merchant Baron or Merchant Prince, who have larger caravans. Humans value weapons, and will usually negotiate to pay more for them in their trade agreements.
  
If you kill enough humans, they will invade and try very hard to obliterate your fortress. This can be viewed as either something to avoid, or a chance to test your network of fortress defenses. This can be especially tricky if a human noble has been to your fortress, as all [[trap]]s observed by their nobles will be essentially inactive for any of their invaders.
+
If you kill enough humans, they will invade and try very hard to obliterate your fortress. This can be viewed as either something to avoid, or a chance to test your network of fortress defenses. This can be especially tricky if a human noble has been to your fortress, as all {{L|trap}}s observed by their nobles will be essentially inactive for any of their invaders.
  
If you succeed in defeating a human [[siege]], they may send a [[diplomat]] to make an offer of peace, which you can accept or reject.  
+
If you succeed in defeating a human {{L|siege}}, they may send a {{L|diplomat}} to make an offer of peace, which you can accept or reject.  
  
 
== Adventure Mode ==
 
== Adventure Mode ==
Human towns usually have many different shops. They typically have swordsmen and plenty of [[Drunk|drunks]] to recruit. The leader and quest giver of a city is called the [[mayor]], who can generally be found in the tavern in the center of town.
+
Human towns usually have many different shops. They typically have swordsmen and plenty of {{L|Drunk|drunks}} to recruit. The leader and quest giver of a city is called the {{L|mayor}}, who can generally be found in the tavern in the center of town.
  
Humans characters are, in every way, the middle road between [[dwarf|dwarves]] and [[elf|elves]]. Their starting equipment is [[metal]], but the type of metal depends on how advanced that particular human civilization is. Humans might have [[copper]], [[bronze]], or [[iron]] equipment. Humans may start with skill in any [[weapon]] (as opposed to the more limited lists that [[elves]] and [[dwarves]] use). Humans lack the special damage resistance of [[dwarves]] and the raw speed of [[elves]], but they are one [[size]] category larger than [[dwarves]], making them them hit harder and absorb more damage (though it may not make up for their lack of damage resistance). Another downside for humans is that they have a life expectancy of 60-120 years, which is a lot shorter than dwarves and especially elves, but this is unlikely to affect anyone except a serious [[Fortress Mode]] addict.
+
Humans characters are, in every way, the middle road between {{L|dwarf|dwarves}} and {{L|elf|elves}}. Their starting equipment is {{L|metal}}, but the type of metal depends on how advanced that particular human civilization is. Humans might have {{L|copper}}, {{L|bronze}}, or {{L|iron}} equipment. Humans may start with skill in any {{L|weapon}} (as opposed to the more limited lists that {{L|elves}} and {{L|dwarves}} use). Humans lack the special damage resistance of {{L|dwarves}} and the raw speed of {{L|elves}}, but they are one {{L|size}} category larger than {{L|dwarves}}, making them them hit harder and absorb more damage (though it may not make up for their lack of damage resistance). Another downside for humans is that they have a life expectancy of 60-120 years, which is a lot shorter than dwarves and especially elves, but this is unlikely to affect anyone except a serious {{L|Fortress Mode}} addict.
  
They may buy both [[armor]] and weapons at human towns, and may scavenge dwarven weapons from abandoned fortresses. Masterpiece armor is extremely rare in human [[shop]]s, but exceptional equipment is common, and [[goblin]] fortresses contain abundant loot, so a human adventurer can easily pick up a set of exceptional gear.
+
They may buy both {{L|armor}} and weapons at human towns, and may scavenge dwarven weapons from abandoned fortresses. Masterpiece armor is extremely rare in human {{L|shop}}s, but exceptional equipment is common, and {{L|goblin}} fortresses contain abundant loot, so a human adventurer can easily pick up a set of exceptional gear.
  
{{gamedata}}
 
{{gamedata|title=Entity ([[civilization]]) Raws|{{raw|23a:entity_default.txt|ENTITY|PLAINS}}}}
 
 
{{Creatures}}
 
{{Creatures}}
 
{{Category|Races}}
 
{{Category|Races}}
 
{{Category|Humanoids}}
 
{{Category|Humanoids}}

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: