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Editing 23a:Elf

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==Diplomacy==
 
==Diplomacy==
The first Elven caravan which arrives while a [[Baron]] is present at your fortress will be accompanied by a [[diplomat]] who will attempt to make first contact. This visit will consist entirely of either a stern warning (if you cut down any trees, which is all but guaranteed) or a congratulation (for not harming the forest) followed by leaving the map. During subsequent years, the diplomat will arrive a few weeks before or after the caravan and try to negotiate an annual quota on your woodcutting activities. Note that growing tower-caps does ''not'' exempt you from the woodcutting quota; evidently, elves don't like you cutting down giant mushrooms, either. Your remaining quota is viewable on the {{K|c}}ivilizations menu; select the elves, and hit tab a few times to cycle through the available information. The quota counts down towards zero as you cut more trees.
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Once the [[Baron]] [[noble]] arrives in your fortress, an elven [[diplomat]] will accompany the caravan. If you have cut down lots of trees (which is rather likely on a standard map) he will first warn you and then try to negotiate an annual quota on your woodcutting activities. Note that growing tower-caps does not exempt you from the woodcutting quota; evidently, elves don't like you cutting down giant mushrooms, either. Your remaining quota is viewable on the {{K|c}}ivilizations menu; select the elves, and hit tab a few times to cycle through the available information. The quota counts down towards zero as you cut more trees.
 
 
If your ignore their demands, the peace-loving elves are all but too happy to take up arms. While they consider it barbaric to harm living creatures for food or craft, they consider it perfectly acceptable to massacre sentient dwarves and their pets in ambush. Being that they're all highly skilled markselves, you'll be in for a world of hurt. Just a handful of markselves will sneak up and start mowing down anything they see. However, it isn't a siege, and after a certain amount of damage is done, they'll leave the map, leaving you to deal with the aftermath of their hippie carnage. Unless you have some highly trained marksdwarves of your own, your best move is to simply get everyone inside the fortress, as you'll not be able to get them out of the open and inside the fort where dwarven prowess would have the advantage.
 
  
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If your ignore their demands, the peace-loving elves are all but too happy to take up arms. While they consider it barbaric to harm living creatures for food or craft, they consider it perfectly acceptable to massacre sentient dwarves and their pets in ambush. Being that they're all highly skilled markselves, you'll be in for a world of hurt. Just a handful of markselves will appear and start mowing down anything they see. However, it isn't a siege, and after a certain amount of damage is done, they'll leave the map, leaving you to deal with the aftermath of their hippie carnage. Unless you have some highly trained marksdwarves of your own, your best move is to simply get everyone inside the fortress, as you'll not be able to get them out of the open and inside the fort where dwarven prowess would have the advantage.
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== Elves in Adventure Mode ==
 
== Elves in Adventure Mode ==
 
Elven forest retreats are represented by yellow symbols in [[forest]]s on the world map. They do not have any [[shop]]s, but they seem to have a great amount of elite marksmen to recruit. The leader and quest giver of a retreat is called the "druid", who can be found wandering the forest floor with the other elves.
 
Elven forest retreats are represented by yellow symbols in [[forest]]s on the world map. They do not have any [[shop]]s, but they seem to have a great amount of elite marksmen to recruit. The leader and quest giver of a retreat is called the "druid", who can be found wandering the forest floor with the other elves.

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