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Editing 23a:Diplomat

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All of this is random, however, so while an ecstatic King meeting in a Royal Throne Room could potentially talk the Elven diplomat into parting with '''193''' trees in a single year, it's also possible he could completely fail to raise the quota above 100.
 
All of this is random, however, so while an ecstatic King meeting in a Royal Throne Room could potentially talk the Elven diplomat into parting with '''193''' trees in a single year, it's also possible he could completely fail to raise the quota above 100.
  
== Numbers ==
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== Diplomacy ==
In the world of Dwarf Fortress, diplomacy is ultimately based on math. Between any two civilizations, there will be a Trade Desire number and an Attack Desire number, each starting at zero and going up or down based on recent interactions between the civilizations in question.
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In the world of Dwarf Fortress, diplomacy is ultimately based on math. Between any two civilizations, there will be a Happiness number and an Anger number, and each of these start at zero and go up or down based on recent interactions between the civilizations in question.
  
Trade Desire determines whether a civilization will send you a Caravan, and for Dwarves and Humans (but not Elves) it determines how large that caravan will be:
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Happiness determines whether a civilization will send you a Caravan, and for Dwarves and Humans (but not Elves) it determines how large that caravan will be:
 
* Below -30, the civilization will not send a caravan
 
* Below -30, the civilization will not send a caravan
 
* At 0 or below, caravans will only bring 2 [[mule]]s and/or [[wagon]]s, each carrying a modest amount of trade goods
 
* At 0 or below, caravans will only bring 2 [[mule]]s and/or [[wagon]]s, each carrying a modest amount of trade goods
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* At 16 or higher, you can expect 4-8 mules and/or wagons, all packed with trade goods
 
* At 16 or higher, you can expect 4-8 mules and/or wagons, all packed with trade goods
  
With Human caravans, Trade Desire also determines which merchant noble will accompany the caravan:
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With Human caravans, Happiness also determines which merchant noble will accompany the caravan:
 
* At 4 or below, the [[Guild representative]] will meet with your [[Broker]]
 
* At 4 or below, the [[Guild representative]] will meet with your [[Broker]]
 
* At 5-9, the [[Merchant baron]] will meet with your [[Trade minister]], if you have one
 
* At 5-9, the [[Merchant baron]] will meet with your [[Trade minister]], if you have one
 
* At 10 or higher, the [[Merchant prince]] will meet with your [[Guildmaster]], if you have one
 
* At 10 or higher, the [[Merchant prince]] will meet with your [[Guildmaster]], if you have one
  
Attack Desire determines whether a civilization will send you a Siege, and with the Elves it determines how large those sieges will be:
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Anger determines whether a civilization will send you a Siege, and with the Elves it determines how large those sieges will be:
 
* At 10 or higher, you will be attacked instead of receiving a caravan
 
* At 10 or higher, you will be attacked instead of receiving a caravan
 
* At 9 or lower, they will send their Diplomat to visit your fortress and potentially negotiate a peace treaty
 
* At 9 or lower, they will send their Diplomat to visit your fortress and potentially negotiate a peace treaty
  
Depending on how you interact with your neighbors, their Trade and Attack Desire numbers will increase and decrease as follows:
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Depending on how you interact with your neighbors, their Happiness and Anger numbers will increase and decrease as follows:
* First contact failed (Elves only): -5 trade, +20 attack
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* First contact failed (Elves only): -5 happiness, +20 anger
* [[Diplomat]] killed: -5 trade, +20 attack
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* [[Diplomat]] killed: -5 happiness, +20 anger
* Voided agreements upon diplomat death: -10 trade, +10 attack
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* Voided agreements upon diplomat death: -10 happiness, +10 anger
 
* Merchant visit ('''partially broken''' - see below)
 
* Merchant visit ('''partially broken''' - see below)
** Smooth trading: +5 trade, -2 attack
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** Smooth trading: +5 happiness, -2 anger
** Caravan destroyed with no survivors: -25 trade, +12 attack
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** Caravan destroyed with no survivors: -25 happiness, +12 anger
** Merchants injured but caravan survived: -10 trade, +5 attack
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** Merchants injured but caravan survived: -10 happiness, +5 anger
** Trade goods seized or otherwise lost: -15 trade, +7 attack
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** Trade goods seized or otherwise lost: -15 happiness, +7 anger
** Merchants offended (Elves only): -10 trade, +5 attack
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** Merchants offended (Elves only): -10 happiness, +5 anger
* Elven lumber quota refused: -1 trade, +3 attack
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* Elven lumber quota refused: -1 happiness, +3 anger
* Elven lumber quota agreed upon: +1 trade, -1 attack
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* Elven lumber quota agreed upon: +1 happiness, -1 anger
 
* Elven lumber quota concluded
 
* Elven lumber quota concluded
** Cut less than 50% of quota: +5 trade, -5 attack
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** Cut less than 50% of quota: +5 happiness, -5 anger
** Cut 50-74% of quota: +3 trade, -3 attack
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** Cut 50-74% of quota: +3 happiness, -3 anger
** Cut 75-100% of quota: +1 trade, -1 attack
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** Cut 75-100% of quota: +1 happiness, -1 anger
** Cut 101-125% of quota: -1 trade, +1 attack
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** Cut 101-125% of quota: -1 happiness, +1 anger
** Cut 126-150% of quota: -3 trade, +3 attack
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** Cut 126-150% of quota: -3 happiness, +3 anger
** Cut more than 150% of quota: -5 trade, +5 attack
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** Cut more than 150% of quota: -5 happiness, +5 anger
* Peace treaty accepted: +10 trade, -20 attack
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* Peace treaty accepted: +10 happiness, -20 anger
* Peace treaty rejected: -5 trade, +10 attack
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* Peace treaty rejected: -5 happiness, +10 anger
* Recent offerings made to caravan: -1 to -6 attack
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* Recent offerings made to caravan: -1 to -6 anger
 
** 1☼ - 999☼: -1
 
** 1☼ - 999☼: -1
 
** 1000☼ - 2499☼: -2
 
** 1000☼ - 2499☼: -2
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** 20000☼ or more: -6
 
** 20000☼ or more: -6
  
Trade and Attack Desire modifiers are only effective for 10 years, and once they are more than 2 years old their magnitudes will be reduced by 1/8 per additional year.
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Happiness and anger are only applied for events which occurred during the past 10 years, and once they are more than 2 years old their strengths will be reduced by 1/8 per additional year.
  
 
== Bugs ==
 
== Bugs ==

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