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Editing 23a:Color

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{{quality|Exceptional|19:33, 30 March 2011 (UTC)}}{{av}}
 
{{quality|Exceptional|19:33, 30 March 2011 (UTC)}}{{av}}
'''Color''' is used to express various information, from a dwarf's [[profession]] to the natural color of a terrain feature to the material an item is made of.
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'''Color''' is used to express various information, from a dwarf's {{L|profession}} to the natural color of a terrain feature to the material an item is made of.
  
:* ''If looking for different colors for the game as seen on your computer screen, see [[color schemes]].''
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:* ''If looking for different colors for the game as seen on your computer screen, see {{L|color schemes}}.''
:* ''If looking for the different colors used to represent different dwarves, see [[Skill#Professions, colors, & skill categories|Skill categories]].)''
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:* ''If looking for the different colors used to represent different dwarves, see {{L|Skill#Professions, colors, & skill categories|Skill categories}}.)''
:* ''If looking for colors of items listed in the z-stocks menu, see [[Stocks#Color_Code|Stocks]].''
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:* ''If looking for colors of items listed in the z-stocks menu, see {{L|Stocks#Color_Code|Stocks}}.''
  
 
==Wall vs. floor color==
 
==Wall vs. floor color==
The foreground, background and brightness shown in the [[Matgloss token|MATGLOSS]] files will be applied to rough unmined stone. In other situations, however, the color is hardcoded:
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The foreground, background and brightness shown in the {{L|Matgloss token|MATGLOSS}} files will be applied to rough unmined stone. In other situations, however, the color is hardcoded:
 
{| border="1"
 
{| border="1"
 
! Stone type !! Floor !! Wall !! Item
 
! Stone type !! Floor !! Wall !! Item
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|}
 
|}
 
|}
 
|}
::::''(* See [[color scheme]] for information about how to change the actual various colors as displayed.)''
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::::''(* See {{L|color scheme}} for information about how to change the actual various colors as displayed.)''
  
  
 
Sometimes the color numbers are part of another flag, e.g. the last three arguments of <code>[EXTRACT:golden salve:6:0:1]</code> express the color yellow on black.
 
Sometimes the color numbers are part of another flag, e.g. the last three arguments of <code>[EXTRACT:golden salve:6:0:1]</code> express the color yellow on black.
  
The colors of [[gem]]s are specified using only the foreground color (0-7) and have the brightness forced to "1".
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The colors of {{L|gem}}s are specified using only the foreground color (0-7) and have the brightness forced to "1".
  
 
===Interesting Color Effects===
 
===Interesting Color Effects===
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=== Color tokens ===
 
=== Color tokens ===
  
[[Dye]]s do not use color flags, they reference color tokens defined in descriptor_color_standard.txt. Color tokens are simply referenced by the token name, e.g. <code>[MILL_DYE:EMERALD]</code>. However, the defined RGB values are never actually displayed in-game - instead, the game uses one of the above 16 colors, choosing the one with the closest RGB values.
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{{L|Dye}}s do not use color flags, they reference color tokens defined in descriptor_color_standard.txt. Color tokens are simply referenced by the token name, e.g. <code>[MILL_DYE:EMERALD]</code>. However, the defined RGB values are never actually displayed in-game - instead, the game uses one of the above 16 colors, choosing the one with the closest RGB values.
  
 
The following colors are defined via tokens:
 
The following colors are defined via tokens:

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