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Editing 23a:Cage

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==Moving and Releasing Caged Creatures==
 
==Moving and Releasing Caged Creatures==
  
If you buy your first animals via the traders, you may be unsure how to extract them. To remove an animal from a cage, it first needs to be placed via the Build menu ({{K|b}}-{{K|j}}). Since cages are not named for their contents in this version, you'll need to {{K|v}}iew each cage in the build menu until you locate the correct one. Once it's placed, use {{k|q}} to examine it, {{k|a}} to assign, and then use {{K|Enter}} to toggle the animal(s) currently inside  (animals assigned to the cage will have a green " + " next to them).  A dwarf will come along and let the animal out of the cage, after which it can be butchered, moved, et cetera. Attempting to release a wild animal or hostile creature using this method will simply cause a dwarf to grab an empty cage, transfer the creature into it, then carry it back to an animal stockpile.
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If you buy your first animals via the traders, you may be unsure how to extract them. To remove an animal from a cage, it first needs to be placed via the Build menu ({{K|b}}-{{K|j}}). Once it's placed, use {{k|q}} to examine it, {{k|a}} to assign, and then use {{K|Enter}} to toggle the animal(s) currently inside  (animals assigned to the cage will have a green " + " next to them).  A dwarf will come along and let the animal out of the cage, after which it can be butchered, moved, et cetera. Attempting to release a wild animal or hostile creature using this method will simply cause a dwarf to grab an empty cage, transfer the creature into it, then carry it back to an animal stockpile.
  
 
If you already have a cage placed somewhere, a faster way to release bought animals is to examine this cage and assign the animals to it. A dwarf will fetch the animals from the stockpile after which you can release them by again examining the cage. This can also be done with a [[restraint]] if you simply wish to tie the animal up somewhere. Assigning a creature to a cage when it is already in another built cage will generate 2 jobs - one to release the creature from its old cage (which will trigger the above behavior for wild animals), and one to place the creature into its new cage.
 
If you already have a cage placed somewhere, a faster way to release bought animals is to examine this cage and assign the animals to it. A dwarf will fetch the animals from the stockpile after which you can release them by again examining the cage. This can also be done with a [[restraint]] if you simply wish to tie the animal up somewhere. Assigning a creature to a cage when it is already in another built cage will generate 2 jobs - one to release the creature from its old cage (which will trigger the above behavior for wild animals), and one to place the creature into its new cage.
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Moving untamable and/or untamed occupants utilizes the Animal Training labor, which allows you to assign stronger, more capable dwarves to the task, which (may) reduce the chance of escape. It is unconfirmed whether this is the case with untamed, tamable creatures.
 
Moving untamable and/or untamed occupants utilizes the Animal Training labor, which allows you to assign stronger, more capable dwarves to the task, which (may) reduce the chance of escape. It is unconfirmed whether this is the case with untamed, tamable creatures.
  
Beware that some creatures may be too powerful for your dwarves to safely lead around by the nose, and some others such as invaders may also escape while being transferred.
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Remember that some creatures ([[megabeast]]s) are too powerful for your dwarves to safely lead around by the nose, and some others such as invaders may also escape while being transferred.
  
 
==== How to disarm hostiles in cages ====
 
==== How to disarm hostiles in cages ====
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Caged beasts are a reliable way to relieve the [[noble]]s of their duties. Install a cage with a wild [[lion]] in the noble's quarters and pull the [[lever]] to let the king of the beasts <s>consume</s> attend meeting with the [[king]] of the dwarves. The noble will surely <s>die</s> have [[fun]]. Just make sure to seal off the entrance. You want the meeting to be private, don't you?
 
Caged beasts are a reliable way to relieve the [[noble]]s of their duties. Install a cage with a wild [[lion]] in the noble's quarters and pull the [[lever]] to let the king of the beasts <s>consume</s> attend meeting with the [[king]] of the dwarves. The noble will surely <s>die</s> have [[fun]]. Just make sure to seal off the entrance. You want the meeting to be private, don't you?
 
==Bugs==
 
Placing a fish in an aquarium or [[pond]] may cause subsequently-caught [[purring maggot]]s to become unmilkable ({{bug|6116}}). The following patch for version 0.23.130.23a fixes this for both cases:
 
{{spoil small|<nowiki>0x169D12 : DD -> D6
 
0x169D28 : 85 C6 -> 84 BF</nowiki>|Binary Patch Enclosed}}
 
  
 
{{Military FAQ}}
 
{{Military FAQ}}
 
{{buildings}}
 
{{buildings}}
 
{{Category|Rooms}}
 
{{Category|Rooms}}

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