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Editing 23a:Animal trap

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In order to catch [[cave lobster]]s, [[purring maggot]]s, or [[fire snake]]s, the animal trap must be built directly ''over'' the [[cave river]], [[chasm]], or [[magma flow]]. Normal fish cannot be captured using this method - instead, you must use the "capture live fish" command issued from the [[fishery]]. Live captured fish should be placed in a filled [[aquarium]] or [[pond]] as soon as they are caught - if they are not, they will die within about 16 days and turn into raw fish to be cleaned at a [[fishery]].
 
In order to catch [[cave lobster]]s, [[purring maggot]]s, or [[fire snake]]s, the animal trap must be built directly ''over'' the [[cave river]], [[chasm]], or [[magma flow]]. Normal fish cannot be captured using this method - instead, you must use the "capture live fish" command issued from the [[fishery]]. Live captured fish should be placed in a filled [[aquarium]] or [[pond]] as soon as they are caught - if they are not, they will die within about 16 days and turn into raw fish to be cleaned at a [[fishery]].
  
Baiting with large gems is non-functional - the "bait trap" job will cancel due to "need large gem" whether or not you have any, and even if the bait were somehow added to the trap (e.g. via memory hacking), no creature would ever set it off. Baiting should be done with care if you have recently [[butcher]]ed any large animals, as an entire [[stack]] of meat or fish will be placed into the trap rather than just a single unit.
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Baiting with large gems is non-functional - the "bait trap" job will cancel due to "need large gem" whether or not you have any, and even if the bait were somehow added to the trap (e.g. via memory hacking), no creature would ever set it off.
  
 
Once an animal is caught in a built and baited trap, the game will pause, zooming to the trap, and you will receive an announcement telling you what you caught. The trap will automatically be slated for removal, and one of your dwarves will deconstruct it and move the trap containing the animal back to the animal stockpile. Unlike a normal [[cage trap]], the animal trap must be manually rebuilt and baited.
 
Once an animal is caught in a built and baited trap, the game will pause, zooming to the trap, and you will receive an announcement telling you what you caught. The trap will automatically be slated for removal, and one of your dwarves will deconstruct it and move the trap containing the animal back to the animal stockpile. Unlike a normal [[cage trap]], the animal trap must be manually rebuilt and baited.

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