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User:Daedalusai
Some interface utilities
Tile Counter or Scrolling Accelerator
Lack of reference make me feel really stupid while planning digging area,so i tried to make a utility that shows coordinate.
This utility intercept arrow key strokes,then send keystrokes to game according to which key being pressed down(physiaclly),while counting how many keystrokes have been sent. As a side effect of sending keystrokes directly to the game,keystrokes can be sent much faster,result in much faster scrolling speed.
Note: This utility can't see where the cursor is in game,so if you move cursor over border of map,the counter will not stop. If you want to measure how many tiles between edge of map and a giving spot,start measuring from border of map. Otherwise,the counter is quite acurate as long as you don't touch the border.
Hotkey
Shift+r: Reset counter
;init config
SetTitleMatchMode, 3
#InstallKeybdHook
;Create Gui
Gui, Add, Text, x6 y10 w100 h20 vTXvalue, X: 0
Gui, Add, Text, x6 y30 w100 h20 vTYvalue, Y: 0
Gui, Add, Button, x106 y0 w40 h50 vBReset gReset, Reset
; Generated using SmartGUI Creator 4.0
Gui, Show, x554 y336 h53 w149, ShowXY
;var
x := 0
y := 0
;timer
SetTimer, supplementchk, 20
SetTimer, supplementchk, Off
SetTimer, supplementchkswitch, -90
SetTimer, supplementchkswitch, Off
;init routine
ownPID := DllCall("GetCurrentProcessId")
WinSet, AlwaysOnTop, On, ahk_pid %ownPID%
SendMode, Play
BlockInput, Off
BlockInput, Default
Return
;Hotkeys
Left::
Right::
Up::
Down::
SetTimer, supplementchkswitch, Off
SetTimer, supplementchk, Off
if ChkaxisX(x) != 0
GuiControl, Text, TXvalue, % "X: " x
if ChkaxisY(y) != 0
GuiControl, Text, TYvalue, % "Y: " y
SetTimer, supplementchkswitch, On
Return
;Button
Reset:
+r::
x := 0
y := 0
GuiControl, Text, TXvalue, % "X: " x
GuiControl, Text, TYvalue, % "Y: " y
Return
;timer routine
supplementchk:
if (ChkaxisX(x) + ChkaxisY(y) = 0)
{
SetTimer, supplementchk, Off
Return
}
GuiControl, Text, TXvalue, % "X: " x
GuiControl, Text, TYvalue, % "Y: " y
Return
supplementchkswitch:
SetTimer, supplementchk, On
Return
;Functions
ChkaxisX(ByRef x)
{
xmove := 0
GetKeyState, state, Left, P
if state = D
xmove += 1
GetKeyState, state, Right, P
if state = D
xmove += 3
if xmove != 4
{
if xmove != 0
{
if xmove = 1
{
Send { Left }
x -= 1
Return 1
}
else
{
Send { Right }
x += 1
Return 3
}
}
else
{
Return 0
}
}
else
{
Return 4
}
Return
}
ChkaxisY(ByRef y)
{
ymove := 0
GetKeyState, state, Up, P
if state = D
ymove += 1
GetKeyState, state, Down, P
if state = D
ymove += 3
if ymove != 4
{
if ymove != 0
{
if ymove = 1
{
Send { Up }
y += 1
Return 1
}
else
{
Send { Down }
y -= 1
Return 3
}
}
else
{
Return 0
}
}
else
{
Return 4
}
Return
}
;build-in function
GuiClose:
ExitApp