| This article is about an older version of DF. 
 | 
 
The default plants are stored in the plant_standard.txt file.
Basic Tokens
| Token | Arguments | Description | 
| PLANT |  | The ID of this plant used by the game. Required. | 
| NAME |  | The singular form of the plants name as seen in game. Required. | 
| NAME_PLURAL |  | The plural form of the plants name as seen in game. Required. | 
| ADJ |  | The word or phrase used to describe items made from this plant. | 
| PREFSTRING |  | What dwarves can like this object for (e.g. "Urist likes plump helmets for their rounded tops.") | 
| VALUE |  | Value of harvested plant. | 
| PICKED_TILE |  | The tile used when harvested. May either be a number or letter within apostrophes(confirm?).Required. See character table. | 
| PICKED_COLOR | foregroundbackgroundbright
 | The Template:L of the plant in farms. | 
| SHRUB_TILE |  | What tile is used for shrubs bearing this plant. Can be either a number or a character inside apostrophes. | 
| DEAD_SHRUB_TILE |  | What tile is used when the plant has withered. Can be either a number or a character inside apostrophes. | 
| SHRUB_COLOR | foregroundbackgroundbright
 | The color of shrubs bearing this plant. | 
| DEAD_SHRUB_COLOR | foregroundbackgroundbright
 | The color of dead shrubs that bore this plant. | 
Plant Materials
Materials defined within a plant can be modified by all valid material tokens and may only be accessed by the local plant.
| Token | Arguments | Description | 
| USE_MATERIAL_TEMPLATE | material_nametemplate_name
 | Starts defining a new local plant material with the given name using the specified template. material_name is used to reference the newly created material from the same plant. | 
| BASIC_MAT | material_typematerial name
 | Sets the basic(structural) material of the plant. material_type is LOCAL_PLANT_MAT for materials defined inside the plant. According to Toady, you can use other materials (for instance, iron) but the game may hiccup on plants that aren't structurally plants. | 
| TREE | material_typematerial_name
 | The material to use for trees made of this plant. material_type is LOCAL_PLANT_MAT for materials defined in the plant. | 
| LEAVES | namename_pluraltileforegroundbackgroundbrightwilt_foregroundwilt_backgroundwilt_brightmaterial_typematerial_name
 | The material used by the leaves of this plant. material_type is LOCAL_PLANT_MAT for materials defined in the plant. | 
| SEED | namename_pluralforegroundbackgroundbrightmaterial_typematerial_name
 | The material used by the seeds of this plant, as well as the singular and plural forms of the name for the seeds and their color. material_type is LOCAL_PLANT_MAT for materials defined in the plant. | 
| DRINK | material_typematerial_name
 | The material to be used for drinks made from this plant. material_type is LOCAL_PLANT_MAT for materials defined in the plant. | 
| MILL | material_typematerial_name
 | The material to be used by the ground version of this plant. material_type is LOCAL_PLANT_MAT for materials defined in the plant. | 
| THREAD | material_typematerial_name
 | The material of threads made from this plant. material_type is LOCAL_PLANT_MAT for materials defined in the plant. | 
| EXTRACT_BARREL | material_typematerial_name
 | The material that is used for the extract put into barrels. Should correspond to a material with the [EXTRACT_STORAGE:BARREL] token. material_type is LOCAL_PLANT_MAT for materials defined in the plant. | 
| EXTRACT_VIAL | material_typematerial_name
 | The material that is used for the extract put into vials. Should correspond to a material with the [EXTRACT_STORAGE:FLASK] token. material_type is LOCAL_PLANT_MAT for materials defined in the plant. These are extracted at a Template:L, not a Template:L. | 
| EXTRACT_STILL_VIAL | material_typematerial_name
 | The material that is used for the extract put into vials. Should correspond to a material with the [EXTRACT_STORAGE:FLASK] token. material_type is LOCAL_PLANT_MAT for materials defined in the plant.  These are extracted at a Template:L, not a Template:L. | 
| EXTRACT_STORAGE | storage_type (BARREL or FLASK)
 | Used in material definitions, defines where the new material is stored. | 
| EDIBLE_VERMIN |  | Used in material definitions, lets vermin eat this part of the plant. | 
| EDIBLE_RAW |  | Used in material definitions, lets entities eat this part of the plant raw. Not mutually exclusive with EDIBLE_COOKED. | 
| EDIBLE_COOKED |  | Used in material definition, allows entities to cook this part of the plant. Not mutually exclusive with EDIBLE_RAW. | 
Growing Tokens
| Token | Arguments | Description | 
| GROWDUR |  | How long the plant takes to grow. See Template:L. | 
| BIOME |  | What Template:L this plant appears in. | 
| SPRING |  | This plant may be planted and will grow in the spring. Not mutually exclusive with other season tokens. | 
| SUMMER |  | This plant may be planted and will grow during the summer. Not mutually exclusive with other season tokens. | 
| AUTUMN |  | This plant may be planted and will grow during the autumn. Not mutually exclusive with other season tokens. | 
| WINTER |  | This plant may be planted and will grow during the winter. Not mutually exclusive with other season tokens. | 
| WET |  | This plant appears near water features. Not mutually exclusive with the DRY token. | 
| DRY |  | This plant appears away from water features. Not mutually exclusive with the WET token. | 
| EVIL |  | This plant appears only in evil biomes. Mutually exclusive with GOOD. | 
| GOOD |  | This plant appears only in good biomes. Mutually exclusive with EVIL. | 
| SAVAGE |  | This plant appears only in savage biomes. Not mutually exclusive with GOOD or EVIL. | 
| FREQUENCY |  | How frequently shrubs of this plant are generated in a particular area. | 
| CLUSTERSIZE |  | The maximum stack size collected when gathered or harvested. | 
| UNDERGROUND_DEPTH |  | Designates the highest and lowest levels that the plant can appear in if its Template:L is subterranean.  Dwarven civilizations will only export (via the embark screen or caravans) things that available at depth 1. | 
Tree Tokens
Trees cannot be used for seeds/food/drink/thread at this point, however, the structural material is designated in the same way.
Trees now appear under plant_standard instead of matgloss_wood.
| Token | Arguments | Description | 
| AUTUMNCOLOR | foregroundbackgroundbright
 | The color that this tree turns in Autumn. | 
| TREE_TILE |  | The tile used for the tree on the map. May be a number or a character inside apostrophes. | 
| TREE_COLOR | foregroundbackgroundbright
 | The color of the tree on the map. | 
| DEAD_TREE_COLOR | foregroundbackgroundbright
 | The color of the tree on the map when dead. | 
| SAPLING |  | Marks this tree as having a sapling stage(?). | 
| SAPLING_COLOR | foregroundbackgroundbright
 | The color of the tree when it is a sapling. | 
| DEAD_SAPLING_COLOR | foregroundbackgroundbright
 | The color of the tree when it is a dead sapling. | 
Grass Tokens
| Token | Arguments | Description | 
| GRASS |  | Plant is a type of grass. | 
| GRASS_TILES |  | Tiles for a surface covered in grass. | 
| ALT_GRASS_TILES |  | Grass tiles will alternate between these and GRASS_TILES.  Currently used for wormy tendrils and eyeballs. | 
| GRASS_COLORS | color 1 (fore:back:bright)color 2 (fore:back:bright)dry color (fore:back:bright)dead color (fore:back:bright)
 | Colors of grass tiles. | 
| ALT_PERIOD |  | How often the grass switches between alternate tiles? |