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  • ...on is on the ''other side'' of that wall. Keeping squads small, in 2's or 3's, or even as individual soldiers, requires more management but returns muc ...wooden ballista arrows. Don't bother with metal arrowheads as they'll use 3 pieces of metal each, and that certainly adds up.
    20 KB (3,347 words) - 20:18, 23 June 2017
  • {{Skill Box|LCYAN|0:0|3:1| {{Skill Box|CYAN|3:0|3:0|
    18 KB (2,748 words) - 01:13, 8 June 2014
  • * {{Tile|?|3:1}} '''No Job:''' The creature has no job and no destination. Tame animals * {{Tile|!|3:1}} '''[[Insane]]:''' Dwarves may eventually go crazy and babble, leading t
    8 KB (1,266 words) - 20:24, 23 June 2017
  • | [[Trap component#Spiked ball|Spiked ball]] || 100 || Pierce || 3 || 1 || Yes | [[Large, serrated disc]] || 120 || Slash || 3 || None || No
    15 KB (2,155 words) - 19:31, 27 May 2018
  • [BIOME_SUPPORT:OCEAN_TEMPERATE:3] [BIOME_SUPPORT:OCEAN_TROPICAL:3]
    24 KB (3,304 words) - 09:58, 2 January 2024
  • ...ment), and traps. Detection range increases with skill, up to a maximum of 3 tiles away. Higher levels give more information regarding opponents. Hard t ...>|3:0}}, and all the following {{DFtext|personalities|3:0}} to {{DFtext|<|3:0}}: Greedy, Intemperate, Avoid fights, Harmony, Austere, Incurious, Altrui
    40 KB (6,140 words) - 15:47, 7 September 2023
  • | Allows adventure mode. Dwarves, Elves, and Humans take up tier 3, 2, and 1 respectively. It seems that the best way to use this is to put y [MAX_STARTING_CIV_NUMBER:3]
    18 KB (2,785 words) - 20:58, 25 May 2024
  • | 0 thru 3 | 2 thru 3
    22 KB (3,360 words) - 08:00, 21 January 2023
  • {| cellspacing="3" cellpadding="2" style="margin-left: 0.5in" {| cellspacing="3" cellpadding="2" style="margin-left: 0.5in"
    13 KB (2,019 words) - 22:39, 8 April 2014
  • ...without entering a menu use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left corner of the window when the game is paused. | {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} (keypad)
    25 KB (4,160 words) - 21:28, 12 August 2014
  • Be sure that the reservoir can hold enough water to flush everything out (3 levels should be enough), that it can be automatically or easily refilled q ...raight as they can). By knowing this, you can make trap layouts that have 3-wide corridors that intersect straight paths.
    44 KB (6,755 words) - 15:29, 19 March 2024
  • {{gametext|[Necromancer] gestures!|3:1}} {{gametext|[Corpse] shudders and begins to move!|3:1}}
    37 KB (6,081 words) - 22:22, 28 November 2023
  • ...old out against these weak goblins, taking 4 casualties with Ducim killing 3 goblins. Seeing Ducim's success in smiting the goblins, many dwarves where ...rm. She was quickly raced into her room and stayed there, unconscious, for 3 years while her wounds healed. Her husband spent every spare second looking
    28 KB (5,145 words) - 05:06, 18 November 2021
  • 5 1/3 * number of Level-headed scores + 4 2/3 * number of Untroubled scores +
    14 KB (2,180 words) - 10:54, 27 May 2023
  • ===3 or more bit incrementation or decrementation=== ...ity. Consider what would happen if we incremented 1101: if we just [4]XOR[3] (XOR of our 4th bit with our 3rd bit), we would mistakenly find the value
    12 KB (2,054 words) - 02:51, 20 December 2022
  • ...ment), and traps. Detection range increases with skill, up to a maximum of 3 tiles away. Higher levels give more information regarding opponents. Hard t ...>|3:0}}, and all the following {{DFtext|personalities|3:0}} to {{DFtext|<|3:0}}: Greedy, Intemperate, Avoid fights, Harmony, Austere, Incurious, Altrui
    40 KB (6,135 words) - 12:05, 10 January 2023
  • {{Quality|Exceptional|17:18, 3 May 2015 (UTC)}} ...ign). This can be worked around by creating multiple small stockpiles with 3 wheelbarrows each, rather than a single large stockpile.
    15 KB (2,513 words) - 04:00, 20 December 2022
  • ...t) then takes a thousand years to reach its full size of 25,000,000 cm<sup>3</sup>. However, the vast majority of the non-sapient creatures your dwarves | 3
    8 KB (1,163 words) - 02:51, 20 December 2022
  • █ Level 0 Level ± 1 Level ± 2 Level ± 3 Level ± 4 Level ± 5 * {{Raw Tile|!|3:0:1}} {{Raw Tile|!|3:0:0}} {{Raw Tile|‼|3:0:1}} {{Raw Tile|‼|3:0:0}}: Talking.
    4 KB (472 words) - 03:45, 20 December 2022
  • ...history of badassery, and all of that without the leg it lost in the Year 3 (a dwarf bit it off... I should probably deal with that). --[[Toady One]] I launched 4 dwarves into the air with a bridge and only 3 came down.
    59 KB (10,061 words) - 07:47, 24 April 2024

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