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  • ...the Soul of the Dark Power?!" Arugor was screaming now. He had fooled a dragon to obtain the wicked gem, and now it was nowhere to be found. Shrolnak gro ..., chop after bloody chop. That was when Randar saw Madnar giggling in his dragon-saddle. Without warning, the dwarf moved.
    87 KB (15,188 words) - 02:06, 14 December 2022
  • * Hobbits are uninterested in machines more complicated than the odd water-mill - no traps of any sort, though a drawbridge, dogs and militia as a con ...forts above ground. On one side of the wall is an artificial lake made of water and on the other, one made of magma. Call forts Reliable.Excavation.Demolit
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ...to get through the working day; it will choose to drink booze instead of [[water]] if possible. Going sober for too long reduces speed. | Allows a creature to breathe both in and out of [[water]] (unlike {{token|AQUATIC|c}}) - does not prevent drowning in [[magma]].
    110 KB (16,814 words) - 00:51, 17 May 2024
  • ...to get through the working day; it will choose to drink booze instead of [[water]] if possible. Going sober for too long reduces speed. | Allows a creature to breathe both in and out of [[water]] (unlike {{token|AQUATIC|c}}) - does not prevent drowning in [[magma]].
    102 KB (15,512 words) - 00:24, 25 January 2024
  • ''In subterranean biomes, Chasm, water, and lava mean land, water (pool), and magma (pipes) respectively.'' Each cavern layer spans multiple z-levels, and is filled with [[water]] to a certain degree. This can range from a few pools at the bottom level
    26 KB (3,975 words) - 09:57, 10 January 2023
  • ...d are easy to set up. Cage traps work even on [[Bronze colossus]]es and [[Dragon]]s. You just have to make sure your dwarves working outside actually stay ==Water traps==
    24 KB (4,016 words) - 02:01, 7 January 2023
  • *[[Dragon]]: Fire, wealth | FIRE || || || METALS, SUN, VOLCANOS || WATER, OCEANS, LAKES, RIVERS || a sheen around it always seems to rise upward ||
    24 KB (3,322 words) - 20:20, 13 April 2024
  • *[[Dragon]]: Fire, wealth | FIRE || || || METALS, SUN, VOLCANOS || WATER, OCEANS, LAKES, RIVERS || a sheen around it always seems to rise upward
    15 KB (2,109 words) - 03:59, 20 December 2022
  • ...dge also requires that all of the tiles it occupies not have more than 1/7 water on them at the time of construction. ...is destroyed regardless of how much open space is on each side or above. Water resting atop a retracting bridge falls straight down after the bridge retra
    20 KB (3,327 words) - 05:23, 3 March 2024
  • * Flowing [[water]] slows the game down. ...on't build [[mist]] generators, [[Screw pump|pump stacks]], or other major water-moving projects. If you do build them, build a [[Lever|way to switch them
    25 KB (4,057 words) - 03:41, 20 December 2022
  • ...megabeast]] is a particularly powerful and dangerous creature, such as a [[dragon]] or [[hydra]]. Megabeasts appear alone, with an alert message that mention ...such as designating ramp removal. The moat doesn't have to be filled with water or magma. Arguably, a dry moat is a better defense. If you want to build an
    43 KB (7,277 words) - 16:28, 26 July 2021
  • ...megabeast]] is a particularly powerful and dangerous creature, such as a [[dragon]] or [[titan]]. Megabeasts appear alone, with an alert message that mentio ...h is a fast and effective defense. The moat doesn't have to be filled with water or magma. Arguably, a dry moat is a better defense. If you want to build an
    41 KB (6,894 words) - 15:00, 2 November 2015
  • ...dge also requires that all of the tiles it occupies not have more than 1/7 water on them at the time of construction. ...is destroyed regardless of how much open space is on each side or above. Water resting atop a retracting bridge falls straight down after the bridge retra
    20 KB (3,307 words) - 03:11, 20 December 2022
  • ...en, troglodytes, antmen, rat, goblins, you name it, they killed it. Even a dragon was foolish enough to attack them. He was successful in killing the Fishery ...ck of her head. Not a very suitable death for one so great. (Btw the other dragon, Sarvesh the blazing flame incinerated the Armourer after the Armourer grap
    17 KB (2,977 words) - 18:21, 16 February 2018
  • | [[Water buffalo]] | [[File:Water buffalo sprite.png|center]]
    70 KB (8,278 words) - 11:21, 24 May 2024
  • ...r. Therefore, keeping both values above 100 and below 104 will prevent all water tiles from appearing. ...|lakes]], [[River|rivers]], and [[Swamp|swamps]]. High drainage will cause water to sink into the ground rather than sit on the surface, which is important
    82 KB (12,872 words) - 12:17, 3 April 2024
  • ''In subterranean biomes, Chasm, water, and lava mean land, water (pool), and magma (pipes) respectively.'' Each cavern layer spans multiple z-levels, and is filled with [[water]] to a certain degree. This can range from a few pools at the bottom level
    17 KB (2,862 words) - 13:01, 22 July 2014
  • ...r. Therefore, keeping both values above 100 and below 104 will prevent all water tiles from appearing. ...|lakes]], [[River|rivers]], and [[Swamp|swamps]]. High drainage will cause water to sink into the ground rather than sit on the surface, which is important
    82 KB (13,016 words) - 08:47, 21 January 2023
  • ...ble to swim if stunned, which happens when falling even 1 z-level into the water. An Adequate swimmer can swim normally (not drown) while stunned. For this ...water it's best to enter the actual water and not the open space over the water as, in the later case, you will fall in causing you to become stunned which
    68 KB (11,828 words) - 13:20, 3 December 2023
  • | Unfinished rough stone [[road]], flowing [[water]], dirt [[road]], [[Farming|farm plot]] under construction, [[sand]], furro ...tating horizontal [[axle]]s, branches<sup>$</sup>, active EW [[Water_wheel|water wheel]], active [[Windmill|windmill]] blade, upright weapon trap
    69 KB (9,003 words) - 22:23, 10 March 2024

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