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  • ...om either [[wood]], [[bone]], or weapons-grade [[metal]]s. As with all non-siege ammo, hunting and military dwarves must be equipped with [[quiver]]s to be ...d stored inside a quiver, the dwarf then being unable to practice with the ammunition will be stuck on "Archery practice" and stand around doing nothing. Workaro
    5 KB (831 words) - 00:44, 29 December 2022
  • *ITEM - items ranging from ammunition to food types, has secondary types for the purposes of [TYPE:ID] **ITEM_AMMO - ammunition for ranged weapons
    4 KB (661 words) - 04:45, 6 January 2023
  • *ITEM — items ranging from ammunition to food types, has secondary types for the purposes of [TYPE:ID]; filename **ITEM_AMMO — ammunition for ranged weapons.
    11 KB (1,694 words) - 20:32, 12 March 2023
  • *ITEM — items ranging from ammunition to food types, has secondary types for the purposes of [TYPE:ID]. **ITEM_AMMO — ammunition for ranged weapons.
    12 KB (1,792 words) - 04:44, 6 January 2023
  • *ITEM - items ranging from ammunition to food types, has secondary types for the purposes of [TYPE:ID]. **ITEM_AMMO - ammunition for ranged weapons.
    4 KB (612 words) - 04:45, 6 January 2023
  • * When the time has come, or when your fortress is about to be destroyed by a siege or something, perform the ceremony to translate the mortal form of the nobl #Have the two towers combat each other ''without'' siege weapons
    63 KB (10,704 words) - 20:24, 15 January 2023
  • ...the first serious [[kobold]] attack, much less a full-blown [[Siege|goblin siege]]. ...they are trading, but entrance paths need to be kept clear, regardless. [[Siege]]s and [[ambush]]es only start from map edges that can path to your dining
    21 KB (3,495 words) - 02:43, 18 January 2023
  • ...ineer''': Mid-level [[mechanic]], [[pump operator]], [[siege engineer]], [[siege operator]], [[optics engineer]], [[fluid engineer]] and [[student]]; Low-le *'''Siege Engineer''': High-level [[siege engineer]]
    40 KB (6,140 words) - 15:47, 7 September 2023
  • * When the time has come, or when your fortress is about to be destroyed by a siege or something, perform the ceremony to translate the mortal form of the nobl #Have the two towers combat each other ''without'' siege weapons
    64 KB (10,876 words) - 19:52, 22 May 2024
  • ...ineer''': Mid-level [[mechanic]], [[pump operator]], [[siege engineer]], [[siege operator]], [[optics engineer]], [[fluid engineer]] and [[student]]; Low-le *'''Siege Engineer''': High-level [[siege engineer]]
    40 KB (6,135 words) - 12:05, 10 January 2023
  • ...an seal it off nicely (floodgates anyone?) then wait till the first Goblin siege, let them get to your entrance floodgates, seal them, open the dam and laug ...able force of marksdwarves, placing a few "security rooms" (with barracks, ammunition store, ration cache, armory, etc.) at appropriate floors, complete with for
    70 KB (11,448 words) - 14:39, 15 December 2020
  • ...the first serious [[kobold]] attack, much less a full-blown [[Siege|goblin siege]]. These include basic things like [[digging]] and using [[construction]] t ...they are trading, but entrance paths need to be kept clear, regardless. [[Siege]]s and [[ambush]]es only start from map edges that can path to your dining
    21 KB (3,516 words) - 02:21, 13 January 2023
  • * Weapons, ammunition, armor, war dogs * MEGABONUS: Surprise a goblin siege by tunneling up underneath them!
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ...ur production like the distraction of hauling jobs. Losing your fort to a siege is [[fun]], but losing because all your skilled laborers spend all their ti | Siege engineering || [[Siege engineer]] || speed; part, ammunition quality
    22 KB (3,326 words) - 22:05, 13 March 2024
  • * Weapons, ammunition, armor, war dogs * MEGABONUS: Surprise a goblin siege by tunneling up underneath them!
    71 KB (11,875 words) - 16:34, 26 July 2021
  • ...an seal it off nicely (floodgates anyone?) then wait till the first Goblin siege, let them get to your entrance floodgates, seal them, open the dam and laug ...able force of marksdwarves, placing a few "security rooms" (with barracks, ammunition store, ration cache, armory, etc) at appropriate floors, complete with fort
    41 KB (6,700 words) - 12:31, 21 March 2022
  • ...d]] -> [[Siege workshop]]/[[Siege engineer]] -> [[Siege engine]] parts and ammunition [[Metal]] + [[Wood]] -> [[Siege workshop]]/[[Siege engineer]] -> Ballista arrowhead
    13 KB (2,064 words) - 05:05, 9 April 2014
  • | Soft clothing items, backpacks and quivers, and siege engine parts can be made from this material. | [[Weapon#Ammunition|Ammunition]] can be made out of this material.
    21 KB (3,318 words) - 20:10, 10 March 2014
  • ...essentially, giant [[arrow]]s, created at a [[siege workshop]] and used as ammunition by a [[ballista]]. There are two types: ...three units of [[metal]] bars and then final assembly with [[wood]] at the siege workshop.
    2 KB (270 words) - 03:08, 20 December 2022
  • ==Siege ammo tokens== | Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted.
    2 KB (280 words) - 16:13, 2 April 2024

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